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Author Topic: [0.95a] Halo - United Nations Space Command (UNSC) v0.3b - Update (11/6/2021)  (Read 35923 times)

quichwe10

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Hello! This is my first post here, and I hope you're still working on this. I've had a lot of fun running around the sector in a souped up Halcyon.

A few suggestions I have (and you're free to ignore me, it's your mod after all and you're doing all the work for our collective enjoyment):
1) Corvettes and prowlers could be used as a frigate sized ship for the faction in game. The Gladius-class does come with a MAC according to the wiki, but could instead be implemented as a particularly cheap destroyer. A Prowler variant of it could be made with a focus on mine laying and have similar detection bonuses on the system map as phase ships. That being said, I do agree with Captain Waffle's assessment that you really did nail the fleet compositions, and I'm not sure how this might screw things around.
2) Possibly adding the Phoenix-class (or a smaller variant, as you did with the Punic-class) as a large support ship with larger cargo and crew capacity? Something along the lines on if you put a Colossus and Valkyrie together into a cruiser/capital size. If made into a capital, then it could serve instead as the flagship of a more exploration style fleet, with greater emphasis on fighters, a mini-MAC equivalent that could function like the Strident's MAC but with more stored shots and less damage, and bonuses to salvaging resources and fuel? It was supposed to be a colony ship, and it'd be kinda nice to have something a little non-combat focused.
3) With regards to the relative weakness of point defense on UNSC ships and what seems to be a lack of utilization of the Marathon's fighter slot most of the time, a possible solution could be to introduce a new fighter that's utilized in an interceptor role. Sort of having them be like the mining pod auxiliary for the Venture-class. This suggestion mostly comes from my memory of Halo: The Flood, by Dietz, where during the space battle over the Halo Ring, there is mention of an officer on the Pillar of Autumn managing the ship's Longsword fighter screen. As you've already made the Longswords, my original thought was to use Broadswords for this, but then I realized that there's already a Broadsword fighter in game...

Still, I'm having a lot of fun with the mod so far, and I hope to see you flesh out the UNSC even more. I just hope that I can maybe provide some more food for thought you can use to expand out their roster. Thanks for all your great work!
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noname1208

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Ever since I started Starsector a few years ago now I've loved the idea of a HALO mod. I don't have the skill to make it myself so I stayed quiet about it. I'm so excited to try this that I'm booting the game up right now ^-^ Thank you for this mod Apple, I truly appreciate it!
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AppleMarineXX

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[0.95a] Halo - United Nations Space Command (UNSC) v0.3a - Update (11/6/2021)
« Reply #32 on: November 06, 2021, 01:42:23 PM »

Hey, time for an update out of nowhere! I'm still dead, though.
UNSC v0.3a - "0.95.1 Celebratory Update"



Patchnotes
Spoiler
Additions:
  • The Mako-class Corvette, a well armored, but undergunned frigate-sized escort/strike ship to flesh out the roster a bit.
  • A ship-sized Spartan Laser. Similar to the phase lance, gaining significant more alpha-strike potential at the cost of being very unwieldy to use. Why? I dunno, it seemed cool.

Balance Changes:
  • Various nerfs to fighter craft, they were quite overtuned.
  • Slight buffs to the Paris and Charon.

Fixes:
  • MAC's and fighter weapons should no longer drop as loot. Woops.
[close]

Ideas for the Future (Don't Expect Updates Anytime Soon Though):
Spoiler
  • Add more ships/fighters/weapons (Archer Missiles, Shiva Nukes, Prowler Phase Ship, Infinity?, Broadsword, Pelican, Epoch)
  • Custom Sprites
  • Rebranding to a Standalone, but UNSC-inspired Faction
  • Custom Super-MAC Orbital Station
  • Balancing
  • Fancy Custom Scripts for unique hullmods, ship systems, and on-hit effects.
[close]

Feedback is appreciated, as usual.

Responses to Comments:
Spoiler
I do hope to see the Epoch. Kinda disappointed stuff isn't more proportional to it's size, but beggars can't be choosers.

Okay after messing around a bit, I feel like the Paris and Charon should be smaller. Make them actually smaller. All the sizes feel wrong in the game.
Also I feel like the Marathon needs a stronger MAC that isn't a triple fire one. One more general purpose. Some Archer missile pods with 4 or 8 round bursts and an auto loader for anti armor work would be appreciated.

Yeah, I had to change it for gameplay purposes. I remember seeing a video of a super-star destroyer that took up half the map, it was kinda cool tbh. Archer Missiles are also planned, of course.

Not sure how I can really spice up the Marathon's MAC, though.


Hey love the direction of the mod!

I have something that might be able to help you with creation of more sprites for the mod.

back about make 5+ years ago there was a guy on youtube named Loudsoundmovies2 Link provided - (https://www.youtube.com/user/loudsoundmovies2/featured)

He created this game called Halo vs Star wars which was an RTS the focused on space combat he then added ground combat afterwards

he had the top down of pretty much all the ships from both halo and Star wars. Hes still active creating an RTS engine for his fan made Series. He also had the ships of the Covenant as well.

https://www.youtube.com/watch?v=HiFK_3Lo54E Trailer

The download folder has every single sprite for all the ships including things like the MAC cannons which are pretty cool.

Interesting, I'll have to take a look at those. Thanks! I'm planning on doing custom sprites for the mod in the distant future (along with a complete rebranding), but those would certain help with outlines and stuff.

First of all about damn time! secondly, I personally think going in the direction of a HALO UNSC inspired faction adapted to Starsector lore would be better (though considering i love Descendants so much that`s a bit hypocritical) , in my opinion, since it would give you greater freedom in terms of faction lore and sprite work. In addition I really curious if a no shield faction could be made to work in Starsector maybe give them super good ECM/ECCM to balance out the resulting fragility?

Should say i recognize this is super early and rough though, really hope you have the time to put into this to make it shine!

(I don't really have time lel)

I tried no-shield ships at first, but unless I went the direction that the Luddic Enchancement Mod's going (replace shields with a Damper field), they'd get ripped apart instantly by EMP and Torpedoes. And don't get me started on High-Tech Orbital Stations...

I actually agree that it may be better in the long run for you to turn this into a faction based on the unsc.

Either way great work!

btw not sure if it is other mods (im doing a random sector nexerelin run with derelict empire active), however, no unsc ships spawn in their fleets and havent found any unsc ships anywhere either
do they just have a really low chance of spawning?  is a lack of heavy industry on their planet possibly the issue?

Yep, a re-branding is planned, whenever I can figure out how spriting works...

As for the that ship-less run, I have no idea, they show up on my end.

One way to accept UNSC shields is to have them all be equivalent to makeshift shields. The UNSC got pretty good at reverse engineering and make use of AI, so giving them all weak shields would be plenty lore friendly. From the sounds of it they already have small shield arms to go with their profile anyhow.



I look forward to trying this.

Yep, most of the ships already have pathetic shield efficiency.

Thoughts on adding the UNSC Infinity as THE capital ship? Or perhaps it's lost somewhere hard to get to and hard to find? I'd also love to see Condors as some sort of fighter, fragile units with really hard hitting spartan lasers. Regardless, awesome mod. Keep up the great work!

Maybe? I don't really know how to balance super-capitals in this game.

Hello! This is my first post here, and I hope you're still working on this. I've had a lot of fun running around the sector in a souped up Halcyon.

A few suggestions I have (and you're free to ignore me, it's your mod after all and you're doing all the work for our collective enjoyment):
1) Corvettes and prowlers could be used as a frigate sized ship for the faction in game. The Gladius-class does come with a MAC according to the wiki, but could instead be implemented as a particularly cheap destroyer. A Prowler variant of it could be made with a focus on mine laying and have similar detection bonuses on the system map as phase ships. That being said, I do agree with Captain Waffle's assessment that you really did nail the fleet compositions, and I'm not sure how this might screw things around.
2) Possibly adding the Phoenix-class (or a smaller variant, as you did with the Punic-class) as a large support ship with larger cargo and crew capacity? Something along the lines on if you put a Colossus and Valkyrie together into a cruiser/capital size. If made into a capital, then it could serve instead as the flagship of a more exploration style fleet, with greater emphasis on fighters, a mini-MAC equivalent that could function like the Strident's MAC but with more stored shots and less damage, and bonuses to salvaging resources and fuel? It was supposed to be a colony ship, and it'd be kinda nice to have something a little non-combat focused.
3) With regards to the relative weakness of point defense on UNSC ships and what seems to be a lack of utilization of the Marathon's fighter slot most of the time, a possible solution could be to introduce a new fighter that's utilized in an interceptor role. Sort of having them be like the mining pod auxiliary for the Venture-class. This suggestion mostly comes from my memory of Halo: The Flood, by Dietz, where during the space battle over the Halo Ring, there is mention of an officer on the Pillar of Autumn managing the ship's Longsword fighter screen. As you've already made the Longswords, my original thought was to use Broadswords for this, but then I realized that there's already a Broadsword fighter in game...

Still, I'm having a lot of fun with the mod so far, and I hope to see you flesh out the UNSC even more. I just hope that I can maybe provide some more food for thought you can use to expand out their roster. Thanks for all your great work!

Lucky for you, I have a corvette in stock. Prowlers are also planned - right now the faction fleet balance is 5-1-1 Warships/Carriers/Phase, so they should rarely show up. 

A support ship is also nice to have, I'll keep that in mind. As for interceptors, I'm thinking of adding in the Broadsword fighter in the future, and rebalancing the Saber with it so one's a strike-fighter and one's an interceptor. Of course I'll have to rename it, but whatevs.

Ever since I started Starsector a few years ago now I've loved the idea of a HALO mod. I don't have the skill to make it myself so I stayed quiet about it. I'm so excited to try this that I'm booting the game up right now ^-^ Thank you for this mod Apple, I truly appreciate it!

Good to hear!
[close]

slowpersun

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Funny, I have been meaning to ask where this mod's version of the Pelican drop ship is... but it seems to already be on the to-do list!  I guess that would basically end up being the UNSC mod's version of the Kite shuttle... but would be nice for whenever it eventually gets added to have some Nex invasion bonuses (although adding a ground support package might be too OP, so some sort of custom hull mod with equivalent but limited effect instead?).
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AppleMarineXX

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[0.95a] Halo - United Nations Space Command (UNSC) v0.3b - Update (11/6/2021)
« Reply #34 on: November 06, 2021, 09:06:01 PM »

There was a mysterious bug that caused a crash on startup. This should fix it.

Demonocolips

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a good mod. seems to be going in a good direction. only real thing i object to right now is the burst fire mode for the mac cannons. think they would work better with a standard magazine.
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AppleMarineXX

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Love the idea of the mod, but I'm still getting crashes to desktop due to something missing from the Charon.

Spoiler
21198 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Torchships (data\variants\TADA_whirlwind_support.variant)]
21198 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [data\variants\sabre_fighter.variant]
21199 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UNSC (data\variants\sabre_fighter.variant)]
21200 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [data\variants\UNSC_Frigate_charon_logistics.variant]
21201 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UNSC (data\variants\UNSC_Frigate_charon_logistics.variant)]
21452 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [breach] not found!
java.lang.RuntimeException: Weapon spec [breach] not found!
   at com.fs.starfarer.loading.o00O.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Here's the full thing, whenever you get the time.

Are you currently on the 0.95 version of Starsector? The Breach SRM weapon was added to the game in 0.95, and is equipped on that particular ship variant. If you don't have the weapons data for the Breach, either your copy of vanilla Starsector is somehow mutilated, or you're on an older version like 0.91 or something.
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