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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod  (Read 414666 times)

Capitan Baldwick

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #600 on: January 18, 2025, 06:35:01 AM »

Found a bug, Titan strike (interstellar imperium) does not raise guilt nor make Sierra mad.
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Shinr

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #601 on: January 22, 2025, 04:05:54 AM »

A crash after finishing "Good Hunting":

Quote
1699323 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Can't determine final status for ,Lidar Drone, owner: 0, name: ISS Tachikaze
java.lang.RuntimeException: Can't determine final status for ,Lidar Drone, owner: 0, name: ISS Tachikaze
   at com.fs.starfarer.combat.CombatFleetManager.getFinalStatus(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.Object.B.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.Object.O0OO.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.Object.A.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.endCombatAndShowDialogIfMission(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
« Last Edit: January 22, 2025, 04:17:19 AM by Shinr »
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ngvalkyrie

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #602 on: January 22, 2025, 06:40:53 AM »

Haven't had a chance to read through the thread, so sorry if this has been answered already. Why is this not on the mod index? Or is it and I'm just blind?
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liliyn

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #603 on: January 23, 2025, 04:12:02 AM »

Is there a way to stop the proxy patrols in my colonies?
« Last Edit: January 23, 2025, 04:42:06 AM by liliyn »
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Leoscar

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #604 on: January 26, 2025, 04:23:10 AM »

Hello, I get a crash when after summoning Courser, I meet a fleet (just when the menu with the options to engage, disengage etc should appear). Couldn't find anyone else having the same issue.

Anyone know what could cause this ? I attached the log and error message to this message.
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Giokins

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #605 on: February 03, 2025, 05:28:21 AM »

Hello, sorry if this has already been answered, but I get a CTD upon updating the mod. I'm currently on Prerelease 14 and I guess it's not possible to update mid-save from that?
EDIT: Even updating from Beta Prerelease 14 to 14.1 crashes the game.

72878 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 2
72878 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
73150 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
73150 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.scripts.campaign.intel.misc.SierraConvIntel
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 43543
class[1]            : com.fs.starfarer.campaign.fleet.CampaignFleet
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.rpg.Person
class[3]            : com.fs.starfarer.campaign.CommDirectoryEntry
class[4]            : com.fs.starfarer.campaign.CommDirectory
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[7]            : com.fs.util.container.repo.ObjectRepository
class[8]            : com.fs.starfarer.campaign.StarSystem
class[9]            : com.fs.starfarer.campaign.CampaignPlanet
class[10]           : com.fs.starfarer.campaign.CircularOrbit
class[11]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[12]           : com.fs.starfarer.campaign.ai.AssignmentModule
class[13]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[14]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[15]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[16]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[17]           : com.fs.starfarer.campaign.rules.Memory
class[18]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[19]           : java.util.HashMap
class[20]           : exerelin.campaign.ColonyManager
class[21]           : java.util.LinkedHashSet
class[22]           : com.fs.starfarer.loading.specs.FactionProduction
class[23]           : com.fs.starfarer.campaign.Faction
class[24]           : com.fs.starfarer.campaign.econ.Submarket
class[25]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[26]           : com.fs.starfarer.campaign.econ.reach.MainWorkTask2
class[27]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[28]           : com.fs.starfarer.campaign.econ.Economy
class[29]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[30]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[31]           : com.fs.starfarer.campaign.Hyperspace
class[32]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
« Last Edit: February 03, 2025, 05:36:48 AM by Giokins »
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Inventor Raccoon

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #606 on: February 04, 2025, 10:22:11 AM »

Hello, I get a crash when after summoning Courser, I meet a fleet (just when the menu with the options to engage, disengage etc should appear). Couldn't find anyone else having the same issue.

Anyone know what could cause this ? I attached the log and error message to this message.
Update Starsector, this bug is caused by missing one of the 0.97a hotfixes.

Hello, sorry if this has already been answered, but I get a CTD upon updating the mod. I'm currently on Prerelease 14 and I guess it's not possible to update mid-save from that?
Yeah, I think there was a save breaking update around that time. My apologies.
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netheran

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #607 on: February 14, 2025, 05:07:54 PM »

Hey, loving this mod, but I ran into an issue. Spoilers potentially, so here:

Spoiler
I found the Hypnos cryosleeper after finding Nightingale and bringing the ship into my fleet. However during the conversation, my cat stepped on my keyboard and accidentally left the conversation.

How can I reset the Hypnos cryosleeper state in the save file to revisit and do this again? I can't revert to a prior save.
[close]
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Wyvern

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #608 on: February 14, 2025, 06:56:07 PM »

Hey, loving this mod, but I ran into an issue. Spoilers potentially, so here:

Spoiler
I found the Hypnos cryosleeper after finding Nightingale and bringing the ship into my fleet. However during the conversation, my cat stepped on my keyboard and accidentally left the conversation.

How can I reset the Hypnos cryosleeper state in the save file to revisit and do this again? I can't revert to a prior save.
[close]
So, I've saved just before the conversation you mentioned and... you're not actually missing anything plot-important. (Now, if you just want to experience the conversation for lore reasons, that's entirely understandable and I don't have any good answers for you on how to do that without starting a new save.)
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Wyvern is 100% correct about the math.

netheran

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #609 on: February 14, 2025, 07:05:49 PM »

Hey, loving this mod, but I ran into an issue. Spoilers potentially, so here:

Spoiler
I found the Hypnos cryosleeper after finding Nightingale and bringing the ship into my fleet. However during the conversation, my cat stepped on my keyboard and accidentally left the conversation.

How can I reset the Hypnos cryosleeper state in the save file to revisit and do this again? I can't revert to a prior save.
[close]
So, I've saved just before the conversation you mentioned and... you're not actually missing anything plot-important. (Now, if you just want to experience the conversation for lore reasons, that's entirely understandable and I don't have any good answers for you on how to do that without starting a new save.)

I do wanna see the Lore of bringing Nightingale into the chat... but also I wanted to possibly just get the spare XP off using a story point  ;D

Will wait for the Mod owner to see if there's a state or setting I can simply reset. Otherwise I may just start another save to quickly check that text and then return to my old save with the knowledge.
« Last Edit: February 14, 2025, 11:01:37 PM by netheran »
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Inventor Raccoon

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #610 on: February 15, 2025, 09:56:44 AM »

Hey, loving this mod, but I ran into an issue. Spoilers potentially, so here:

Spoiler
I found the Hypnos cryosleeper after finding Nightingale and bringing the ship into my fleet. However during the conversation, my cat stepped on my keyboard and accidentally left the conversation.

How can I reset the Hypnos cryosleeper state in the save file to revisit and do this again? I can't revert to a prior save.
[close]
If I remember correctly, running the console command
Code
runcode Global.getSector().getMemoryWithoutUpdate().set("$sotf_barrowIgnoreCommRequests", false)
will allow you to speak to Barrow again. It will require that his fleet regenerates so you might have to leave him for a while. Otherwise, the "sotf_findsecret hypnos" command can be used to reveal Hypnos in another save and "AddCommodity sotf_ichip_nightingale" to get Nightingale (her dialogue should work as long as her chip's in your inventory)
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J2Greene

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #611 on: February 15, 2025, 10:17:31 PM »

Hello Mr. Inventor Raccoon,

I value the ability to summon Courser for help with a dangerous fight or two. But he then sticks around for 45 days, which is a *long time*. It actually becomes annoying. When I under-deploy for an easy fight, the droneships jump in and steal all the experience that I wanted to go to my junior officers. Can perhaps a dialogue option be added on contacting Courser's fleet where I tell him that he is now free to go back to his business?
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alp7292

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #612 on: February 23, 2025, 10:17:51 AM »

can we get harder felcesis lunalib option, like having three possesed ship (configurable) also making them stay for whole battle.
« Last Edit: February 24, 2025, 12:26:44 AM by alp7292 »
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Firehazard

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #613 on: February 27, 2025, 02:20:31 AM »

what are the chances that this will work added to an in progress save?
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Gantradies

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Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« Reply #614 on: February 27, 2025, 09:24:49 PM »

something im a little curious about-
thoughts on, potentially being able to nudge other factions towards, non-murdery relations with the dusties via nex's alliance/operative stuff-
thought is something that'd be a hell of an in-universe hard sell- would need very high trust/influence for it to be taken seriously, and it'd obviously have to be someone without either the extremely strict anti-ai laws OR a habit of casual genocide...
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