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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)  (Read 878263 times)

PreConceptor

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #810 on: April 26, 2025, 09:36:24 PM »

Is cut stuff from HMI going to return in a different mod?
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JustThatGoo

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #811 on: April 26, 2025, 09:41:42 PM »

Thanks for the update!
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King Alfonzo

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #812 on: April 26, 2025, 10:25:13 PM »

Is cut stuff from HMI going to return in a different mod?

Depending on what happens, some stuff may be readded in as a part of future content, but for the most part - no.

Thanks for the update!

Thank you for playing! Hope you enjoy it!

Reshy

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #813 on: Today at 12:48:47 AM »

You know playing around with the mod a bit longer I was wondering:  Why don't Fang Society or Draco Group make pirate bases like the base factions?  It makes them seem far more... passive and less villainous.

In a previous version I had them do this. People found it to be the most infuriating thing imaginable, as you'll be just cruising through space only to get unexpectedly and suddenly ganked by three huge fleets of Draco. I was asked me to get rid of it.

Thanks for this catch! I had completely missed this. Fixed in next version!


0.98a UPDATE - THE GREAT DEBLOATENING!?


Hazard Mining Incorporated 0.4.0

Campaign
-Removed Maxwell
-Removed Knights of Eva
-Removed Quantum Crystal commoditiy

-Updated Obsidian and Mercy
-[REDACTED] and [REDACTED] systems now spawn randomly

Ships and Weapons
-Hunig Cannon (Built-in on the Junk) has been converted to a Mega Flak Cannon
-Richardson Cannon has been de-memed, and converted into a long range Thumper Flak Cannon
-Xiu Lu Large now deals more damage, but projectiles break across the entire range of the weapon.
-Removed Excess Mess Ships
-Feeder drones, Unstable Mess and Medium Unstable Mess visuals updated and adjusted
-Removed the Coelum
-Resprited and reworked the Ecstacy
-Removed the vast majority of Remnant weapons.
-Fixed Entropy hitting fighters
-Fixed Mining Hybrid Hardflux bug

-Adjusted some descriptions and other weapon stats I cannot recall.

Download HERE.

Brighton Federation 0.0.4
Campaign
-Brighton Explorer Fleets added

Ships
-Removed Hermes (BRV), Picket (BRV), Warden (BRV), Sentry (BRV), Defender (BRV), Defender Mk II (BRV), Glimmer (BRV), Lumen (BRV)
-Lumen-X (BRV) to Glimmen (BRV), given High Energy Focus
-Decketry (BRV) added.

-Adjusted some descriptions and ship stats I cannot recall.

Download HERE.

HMI Supervillians 0.0.5d

Just updated to 0.98a
Maybe some weapon and ship stats slightly adjusted?

Download HERE.

(Please give me a yell if anything explodes.)


I suppose readding it myself reusing the old pirate base code still works, just gotta adjust the amount of bases.  I had asked since I noticed they had their own sprites for bases so I was curious.  Personally I liked the extra stuff since well, HMI's sort of a mega-mod so it being big is expected.  I did want to ask, is there a quick hotfix I can apply to the old version to fix the hardflux bug on the mining lasers?  I'm not sure involved that'd be (I've been also looking into how these are implemented for a personal project).
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I3W

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #814 on: Today at 12:57:51 AM »

Uhh...  Fatal: Ship hull spec [afflictor_hmiai] not found! check...
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Gantradies

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #815 on: Today at 03:03:15 AM »

im, err- guessing the update is a savebreaker? xD
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Midline Fan Club

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #816 on: Today at 03:59:41 AM »

Aww, I really loved the Knights of Eva. I'm a big fan of spinoff factions with unique themes. The ships were neat and had a nice color scheme. I like seeing variants of vanilla ships, especially with faction-specific colors. The lore you made for them was also nice. I would be extremely interested if you revised them in the future as an independent faction mod. I would be even more interested if you considered making more vanilla spinoff factions like KOE. Not a dealbreaker though, I'm just glad the mod is back.
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Jihelu

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #817 on: Today at 04:35:14 AM »

Uhh...  Fatal: Ship hull spec [afflictor_hmiai] not found! check...

Had the exact same error.

The cause (I think): I replaced files instead of deleting the old ones and reinstalling it fresh.

After deleting the entire file and redownloading from scratch, no issue.
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Selfcontrol

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #818 on: Today at 06:17:47 AM »

Hi. Thank you for updating your mod. HMI and Brighton have been must have mods for me for a very long time !

I'd like to share with you a couple of remarks and suggestions if you don't mind.

1. Unique HMI Industries :

a) Red Water Distillery / Nevermore Fuel Production => lore wise, those industries are technological abominations. The Nevermore Fuel Production is the result of a Synchrotron going wild, while the Red Water is of dubious origin. It would make sense for both of these Industries to attract a very high Pather interest (which they currently don't). My suggestion is to modify both industries so that Luddic Path cells spawn on both markets.

b) Enriched Extractor => this industry is a bit OP and makes Volatiles shortage and Fuel shortages quite rare (especially Fuel when you take into account that the Nevermore Fuel Production exists). I suggest reducing both Volatile and Fuel production by 1 unit (I tested it and with Pather cells occasionnally causing disruption at Nevermore it works nicely).

1. Mercy system :

a) Samiel => for a such an important place to HMI, I found Samiel to be underdefended. It only has a population of 4 (making their fleets smaller) and it is now surrounded by both the Luddic Path and the Luddic Church. It is very often under attack and it very often loses. I suggest upgrading its Orbital Station to Battlestation to make it a bit stronger.

b) Soul => this is now a Luddic Church market and it has a High Tech Battlestation. Because the Luddic Church has almost no energy weapons (only Mining Lasers and Mining Blasters), it makes their battlestation incredibly weak because it can only uses 2 weapons and has to leave all Large slots empty. I suggest to turn it into a Low Tech station and also to reduce its power a bit by downgrading it to an Orbital Station so that HMI has better chances against it.

2. Opuntia system :

Cactorum should also attract Pather interest since its whole raison d'etre is to process destroyed Mess ships and various debris. I noticed it only has 2 industries when it could have 3. Since it has the Vast Ruins condition and since HMI loves using tech mined technology, I suggest adding it the Tech Mining industry. This would be enough to attract Pather interest and boost a bit Cactorum (it does need it since it spends its time under attack by Mess fleets !).

3. Obsidian system :

Galena also has only 1 industry when it could have 2. I suggest adding it the Refining industry to boost it a bit, especially since it is now facing competition from both the Hegemony and Tritachyon in the same system.
« Last Edit: Today at 06:19:22 AM by Selfcontrol »
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I3W

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #819 on: Today at 06:49:04 AM »

After delete HMi file, i reuplaod the hmi 0.4.0, and... the game start. BUT, my save still unpraticable under 0.4.0.

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Montmorencey66

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #820 on: Today at 06:54:55 AM »

Love your mod!! Especially the locomotive my favorite ship since I have started playing starsector!!

Any plans to make a unique officer for the Second-in-Command mod?
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Cryovolcanic

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #821 on: Today at 07:52:03 AM »

THANK YOU for the debloatening!

Especially if you removed fleets and markets, which will make my game run faster!

And THANK YOU for getting rid of ships nobody ever uses that just clog everything up! And thank you for keeping the GOAT Brighton Apogee and Venture!

I will miss the overpowered Remnant weapons, however. I guess I'll have to use some other mod's overpowered garbage, or actually learn to play the game properly for once.

I'll also miss the KoE Brawlers. Oh well. If that's the price I have to pay to get rid of Maxwell Scientific and its unneeded CPU strain, it's one I'll pay.
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sot

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Re: [0.98a] Hazard Mining Incorporated (DEBLOATENING!? Ed., 0.4.0)
« Reply #822 on: Today at 09:06:10 AM »

-Removed Knights of Eva
But my three phase lances SO built in sunder..
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