Starship Legends 2.0.0NOT compatible with previous versions!I released the first version of Starship Legends almost 3 years ago, and this is the first save-breaking update that removes features. Notably, the entire combat rating system has been gutted, and I will not be maintaining an alternate version that includes it. I apologize for the inconvenience and the removal of features that some of you may have enjoyed, but this is the most practical way forward that I could come up with. There has been a lot of great feedback that, until now, I've essentially been forced to ignore due to the limitations of the combat rating system and the entire premise of ships earning traits based on combat performance. With this update, I've done my best to consider all of the suggestions and feedback I've received so far to create something that works well out-of-the-box for more people (without them having to muck around with a complicated configuration file).Major Changes:
Overhauled the underlying structure of the mod due to extensive changes, meaning this version is not save compatible with previous versions
Completely removed the combat rating system (My apologies to those of you who liked it, but it was too much of a mess...)
The traits ships earn are now predetermined based on their unique ID
With default settings, ships will have between 1 and 4 negative traits by the time they are legendary
New events allow traits to be adjusted (and sometimes turned from bad to good by sacrificing loyalty)
Ship reputations may no longer be reset by extended mothballing (now they would just earn the same traits again anyway)
Ships now accrue XP (hidden by default) toward new traits and loyalty instead of being based on chance
Loyalty is no longer reduced due to hull damage, instead, two tiers of loyalty is lost whenever a ship is disabled
Traits now come in pairs, and are unlocked in such a way that the best pairs are unlocked last
The next pair of traits that haven't been unlocked yet can be seen in the reputation hullmod tooltip ("Rumored traits")
When loyalty is "Insubordinate" or below, the maximum CR of the ship will be reduced. Removing the captain is a valid remedy to this problem
Loyalty may now go as low as "Mutinous," and, temporarily, as high as "Inspired"
Many settings have been added to and removed from the options file
Settings are now re-loaded each time a save is loaded
Added "Inspirations": A new maximum loyalty level that procs randomly and expires after 30-120 days, depending on how much xp the ship has earned since the end of the previous inspiration
Added reputation themes: Sometimes, the traits ships earn will not be completely random, but instead based on hand-tailored probability tables
Added 7 new bar event variations allowing you to:
Convert one of your ship's traits to a randomly selected trait of the same sign/goodness
Sacrifice loyalty to make a negative trait positive (only if loyalty is at least "Fiercely Loyal")
Sacrifice loyalty to remove one dmod (only if loyalty is at least "Loyal")
Sell one of your famous or legendary ships at a premium, even if it's not currently in your fleet (must be in storage at a market, not an abandoned location)
Hire overeager crew who will somewhat improve loyalty for one of your ships
Hire on new officers, along with their loyal crew and noteworthy ship
Read a short summary of the service record of one of your ships after it reaches legendary status (once per ship), granting 1 story point
Added a random intel event that allows you to convert one of your ship's traits to a randomly selected trait of the same sign/goodness
Added 2 new traits that are only available to ships that can mount sufficient missile/energy weapons:
Large/Small Ammo Hoppers - Adjusts ammo capacity
Rapid/Sluggish Ammo Forge - Adjusts ammo regen rate