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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Starship Legends 2.1.2 - Extra flavor for ships, crew, and NPCs  (Read 465176 times)

Sundog

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true

Starship Legends



Old Versions
Change Log

Compatible with all known mods.
Can be added to existing games.
All updates are save-compatible unless stated otherwise.
Integrated with
Version Checker and Console Commands (enter "help starship_legends" for a list of commands).
Can NOT be removed from games in which it was already used, but it can be fully disabled.
Highly configurable. See the OPTIONS.ini file in the mod folder.



Starship Legends adds more personality and variety to ships, their crew, your officers, and NPC fleets using a trait/quirk system.

As the reputation of each of your ship grows, it will earn traits that influence its performance.
These traits are stored in a single, dynamic hullmod.


Major Features:

Reputation Growth
As your ships are used in ways that earn you experience, their reputations grow, earning them traits that affect their performance.

The first few traits are easy to get, but getting a ship to 'Legendary' status may require enough experience to get to the max level.
Fortunately, ships will gain new traits faster the higher your character level is. At max level, they will earn traits ten times as fast.
Dealing a lot of hull damage to enemy ships will also greatly increase the rate at which the reputations of your ships grow.

The traits a ship earns are predetermined, but they aren't set in stone.
Periodically, your officers will propose ideas that can change the traits of their ship.
If their crew is loyal enough, these proposals can sometimes even replace a bad trait with a good one.

The way reputations grow and change is highly configurable by editing STARSHIP_LEGENDS_OPTIONS.ini in this mod's folder.
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Crew Loyalty
The loyalty of crew members to their captains will also grow as you gain experience.

With higher loyalty, ships may remain in combat longer due to the crew's determination, and all of the ships traits will be improved.
When a ship is disabled, however, the crew tends to become upset with whoever the captain was at the time.
Reduced loyalty worsens traits, reduces effective combat time, and can even reduce the ships maximum combat readiness.
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Enemy Fleet Reputations
Yours aren't the only ships with reputations. Each AI fleet commander grants a reputation to their entire fleet, adding potential twists to every engagement. Fleets with high-level commanders have better reputations.



The types of traits a fleet is likely to have is based on its faction

  • Hegemony fleets frequently have traits related to weapons and durability.
  • Tri Tachyon fleets have a high chance to get traits that modify fighters and phase ships.
  • Sindrian Diktat fleets usually have increased range and reduced mobility, with a high chance of weapon related traits.
  • Luddic fleets are almost always poorly maintained and believed to be cursed, but often deal more damage.
  • Persian League fleets are likely to get traits that modify fighters, shields, and flux stats.
  • Domain drone fleets often have traits that improve staying power at the expense of speed and accuracy.
  • Remnant fleets often have traits that make them even more powerful at the expense of increased overload and vent duration.
  • Independent and pirate fleets have a decent chance to get the blockade runner trait, which is normally unavailable to other factions.
  • Modded factions often have customized reputations to give their fleets extra flavor.
  • Fleets from modded factions that haven't integrated with starship legends get a balanced set of randomized traits.
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Famous NPC Flagships
You will often hear rumors about the flagships of other fleet commanders as well. If you can defeat them and salvage their flagship, perhaps you deserve it more.

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Lost Famous Derelicts
If you're lucky, you might even learn about worthy ships that can be acquired without bloodshed (however likely other complications may be)

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Other Legends About Starships
As you explore the sector and the reputation of your fleet grows, you will meet people who have heard of you and your ships.
This can lead to some interesting interactions, from enthusiastic spacers who want to enlist as crew, to opportunists who want to buy your most famous ships.
Captains of famous ships may offer to join you, and you may even learn something by listening to a story about one of your own ships.
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Frequent Questions
Can I add Starship Legends to an existing game?
Yes, and all features will be present.
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Does this mod introduce power creep?
The difficulty of this mod is highly configurable, but with default settings I think it's about the same as vanilla.
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What options does this mod provide?
You can edit STARSHIP_LEGENDS_OPTIONS.ini in the mod folder to change many things, like:
How strong traits are and how hard it is to get them.
How likely it is to get good traits instead of bad ones.
How likely it is for combat ships to get logistic traits and civilian ships to get combat traits.
How loyalty changes work.
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Is there a way to reset a ship's reputation?
Only with console commands.
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Does Starship Legends conflict with any other mods?
Not that I know of. Please let me know if you find out it does!
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How do I customize how Starship Legends interacts with my faction mod?
  • First, download the example config file and place it in "mods/YOUR_MOD/data/config/starship_legends/"
  • Edit the file to your liking. It's full of comments. You probably won't need most of it, so feel free to delete unneeded parts
  • Load a save file with this mod and your faction enabled
  • Check the log for a message like this: INFO  starship_legends.FactionConfig  - Reading config file for faction: your faction name
If you see that line in the log without any errors following it, then everything is probably working fine.

I'm happy to help with integration in any way I can, so feel free to ask for clarification/help/etc.
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Can I remove Starship Legends from my game?
No, but it can be disabled by setting "removeAllDataAndFeatures" to true in the options file (it's at the bottom)
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About Starship Legends
Source Code

Thanks
Alex and the rest of the Fractal Softworks team, for this excellent game and it's outstanding modding API.
Voiddweller, for letting me steal his idea.
LazyWizard, for making this mod much easier to test using Console Commands.
kazi, for the guide on setting up Intelij IDE

Permissions
All assets from this project may be used without obtaining explicit permission as long as...
No laws are broken and Fractal Softworks' terms of service are not violated
The original authors of any code or assets used are credited
Nothing taken from this mod is used for nefarious purposes
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« Last Edit: May 03, 2022, 09:38:15 PM by Sundog »
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Vayra

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #1 on: May 01, 2019, 07:48:51 PM »

oh HELL yes, i was waiting for this one
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Surge

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #2 on: May 01, 2019, 07:51:51 PM »

THE DAY IS HERE. So excited to play with this.
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TauKinth

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #3 on: May 01, 2019, 07:56:54 PM »

It looks like a good mod to fit the same niche as Extra Systems, I can't wait to break play with it!
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cjuicy

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #4 on: May 01, 2019, 08:17:28 PM »

Damn it, stop revolutionizing my mod list every time I take a freakin nap!

In all seriousness, I'm wrapping up a current run and will begin toying around with this in short order. Definitely look forward to it.
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It's been a long time, but I still love ya!

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Morbo513

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #5 on: May 01, 2019, 08:24:21 PM »

This sounds really cool. What are the mechanics behind crew loyalty?
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JadedTarget

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #6 on: May 01, 2019, 08:50:55 PM »

This is just plain cool.  Thank you!
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Sundog

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #7 on: May 01, 2019, 10:36:28 PM »

Glad you guys like it  :D

I can't wait to break play with it!
Please do! It's much easier to fix bugs when I know about them  :)

This sounds really cool. What are the mechanics behind crew loyalty?
I'll flesh out the FAQs soon with answers to this question and others. For now you might want to take a look at the options file to get an idea of how it works. Basically it's the same as good vs bad traits, with hull damage taken in battle being the primary factor.

Dri

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #8 on: May 02, 2019, 12:59:26 AM »

Pretty rad, this is the type of thing I'd hope Alex would seriously look into added to the in some way.

More personality for ships/crew is always welcome.
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SCC

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #9 on: May 02, 2019, 01:35:23 AM »

It's not the old crew experience, but I will check it out. Looks promising.

Cyan Leader

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #10 on: May 02, 2019, 04:58:25 AM »

The modding community never ceases to amaze me. Are these applied to AI fleets in any way though? I could see this working hand in hand with bounties, facing some legendary fleets and such.
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Flunky

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #11 on: May 02, 2019, 07:05:19 AM »

I haven't yet fiddled around with the mod, so take this with a grain of salt, but I think it'd be interesting to have certain good traits associated with getting battle damage (but surviving) and certain bad traits associated with getting through unscathed.

E.g. crew getting complacent after too many easy victories, or crew getting grim/determined after skin-of-the-teeth victories.
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Wyvern

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #12 on: May 02, 2019, 12:00:08 PM »

This looks awesome.

However, I'd definitely want to adjust the connection to hull damage; at least in my experience, any ship that relies on armor as its primary defense (i.e. the entire low-tech line-up) will usually take a small-to-moderate amount of hull damage in the course of a normal battle.  And then you get into the industry fleet-of-clunkers playstyle where you expect your ships to get battered in combat...

Personally, I already skew towards preferring high-tech shield-based ships just because I don't like taking crew casualties.  I don't need another thing that encourages that same playstyle.

I'm not entirely sure what to replace it with, though; there does definitely still need to be the possibility of acquiring negative traits so that it's not just pure power creep, and making that completely RNG feels off too...

Additionally, I don't know maybe this is already in (haven't had a chance to play with this yet and won't for a couple days), but I'd suggest that there be a way to wipe the slate clean and start over - maybe treating the reputation mod as a d-mod that'll get removed (and then re-applied clean) after a full shipyard restoration of the hull?
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Wyvern is 100% correct about the math.

Surge

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #13 on: May 02, 2019, 12:15:40 PM »

Trying to load a save that has this mod and I'm getting this error
Code
299393 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: ruthless_sector/ModPlugin
java.lang.NoClassDefFoundError: ruthless_sector/ModPlugin
at starship_legends.ModPlugin.reportCrash(ModPlugin.java:140)
at starship_legends.hullmods.Reputation.applyEffects(Reputation.java:186)
at starship_legends.hullmods.Reputation.applyEffectsBeforeShipCreation(Reputation.java:229)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at data.scripts.SWPModPlugin.onGameLoad(SWPModPlugin.java:209)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.while.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.float.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ruthless_sector.ModPlugin
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more
Which I'm posting here instead of in the ruthless sector thread because I don't use ruthless sector.
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Sundog

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Re: Starship Legends - Personality for Your Ships and Crew
« Reply #14 on: May 02, 2019, 01:43:43 PM »

Thanks for the report! I should be able to get a patch out soon.
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