So, I've been holding off on this update because I was waiting for Alex to release the next update, which I thought would've been out by now. But it hasn't. Having gotten sick of waiting, I am now releasing. This is actually a pretty big update (technically it's several updates), and it
will break saves. However, this will overhaul HMI so it has a better feel as a faction in light of the Uniqifying Blogpost (yes, this update has been in the works for
that long), while also adding some other neat things.
Hazard Mining Incorporated
Update 0.3.5fChangelog:
-Reworked all HMI weapons. A lot of weapons have been completely redone in form and function, and just about everything has been tweaked.
-Added a lot more weapons to fill some niches.
-Added two new techmined fighters; a heavy, powerful fighter and a high-tech antimatter bomber.
-Removed Decimator; this ship has been replaced with the Vanguard / Brawler.
-Removed the Finch (No one remembers this).
-Removed the Drone Firing system from the Whiskey Priest and Donkey due to rare CTD crash, instead they have dedicated suicide drone wings.
-Bombardment Pod no longer fires Annhiliators. Instead, it fires itself.
-Rejigged how HMI ships and weapons show up; they should be a lot less common in Scavenger, Independent and Pirate fleets.
-Reworked HMI variants.
-Fixed a lot of other minor problems + mis-spellings
-Added six new Me[REDACTED] ships, overall made them
scarier.
-Added The Third Phase for the [REDACTED] station fight
-Fixed a code of Mysterious Origin; Secret Bosses will now properly drop blueprints.
-Added some MagicLib bounties
-Made the Gendo Market on Fuyutsuki a bit more unique, releases bigger and scarier HMI fleets.
DOWNLOAD HERE. AGAIN, NOT SAVEGAME COMPATIBLE.Also, I did some tweaking with Supervillians, giving them Boss Fleets in their respective systems and fiddling with their stats. Should now be a touch more interesting to interact with them.
Supervillains
Update 0.0.4aChangelog:
-Both Fang and Draco have had their markets beefed up, and their faction stats overhauled.
-Added spicy boss-ish fleets to Phylum and Prestor John systems.
-Added Two MagicBounties, giving you a chance to find and use some truly despicable boats.
-Fiddled with a lot of the stats.
-Lots of tiny little fixes.
DOWNLOAD HERE. AGAIN, NOT SAVEGAME COMPATIBLE.And don't think I forgot about Brighton. Except do because I have a lot of mods on my plate and I think it's in an alright position at the moment. I will provide some additional content in the future, I've just been busy with other things, apologies.
Brighton Federation
Update 0.0.2cChangelog:
-Nerfed the Brighton hullmod to reduce missile ammunition, they now *really* lean into that alpha strike to win battles.
DOWNLOAD HERE.