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News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] RotcesRats v0.12  (Read 32631 times)

UselessGoddess69

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Re: [0.95a] RotcesRats v0.8
« Reply #15 on: April 10, 2021, 12:21:59 AM »

I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.

Here's an idea if you're planning to do a unusual Onslaught. Remove the entire middle part of the Onslaught and stick both the left part and right part (That has the Thermal Pulse Cannon) of the Onslaught together.
And with that you have the Slaught (Or OnSla), a decently fast (Top Speed 50) battlecruiser
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scrye

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Re: [0.95a] RotcesRats v0.8
« Reply #16 on: April 10, 2021, 10:58:51 PM »

I seem to have run into some filename capitalization issues trying to run this mod on Linux.  The game was complaining about the Wrath missiles graphic PNG filename; recapitalizing it from “Wrath.png” to “wrath.png” seems to have fixed it.

I suggest you pick a case for your filenames and stick to it to avoid issues like this; a lot of your filenames vary in capitalization with no apparent rhyme or reason.  Windows users probably won’t have issues, as the OS doesn’t distinguish between upper and lowercase filenames, but Linux cares about whether a filename is capitalized or not and treats different capitalizations as different filenames entirely, and apparently your scripts look for “wrath”, not “Wrath”.

Thanks for the mod, this hiccup aside I am looking forward to trying it. =)
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Amazigh

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Re: [0.95a] RotcesRats v0.8
« Reply #17 on: April 10, 2021, 11:30:51 PM »

Crash on startup on Linux due to incorrect file capitalization.
I seem to have run into some filename capitalization issues trying to run this mod on Linux.

Update 0.8.1

Capitalization hotfix for linux users
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osuf

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Re: [0.95a] RotcesRats v0.8.1
« Reply #18 on: April 11, 2021, 11:58:17 AM »

Hi Amazigh,

I understand you will not support fixes to it but could you also share the link to the last 0.91-compatible version, i.e. 0.6?
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Amazigh

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Re: [0.95a] RotcesRats v0.9
« Reply #19 on: April 16, 2021, 04:43:25 PM »

Update 0.9

--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

Update should be save compatible.


Hi Amazigh,

I understand you will not support fixes to it but could you also share the link to the last 0.91-compatible version, i.e. 0.6?

Unless i'm mistaken, the mod should (for now) function just fine for 0.91, just change the gameVersion line in the mod_info.json file, but in case that doesn't work have 0.6 here
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Amazigh

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Re: [0.95a] RotcesRats v0.9
« Reply #20 on: April 26, 2021, 02:24:13 PM »

Double post for update.

Update 0.10

v0.10
--- New Ships
Pilaster
Portico
Pteroma
--- New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of default variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

Update should be save compatible.

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Amazigh

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Re: [0.95a] RotcesRats v0.11
« Reply #21 on: May 05, 2021, 05:08:39 PM »

Triple post, rip in ded.

Update 0.11.1

--- New Ships
Gaoler (Destroyer)
Onquest (Capital)
Bathory (Destroyer)
Tamerlane (Frigate)
--- New Wing
Aruval Support Drone
--- New Weapon
Bearing Microrocket
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

Update should be save compatible, but if you had a Noirutnec (now Vexilla) in your fleet/storage there may be some issues.

Edit: Hotfixed to 0.11.1 because of a crash on startup error.
« Last Edit: May 05, 2021, 10:48:14 PM by Amazigh »
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WBLY

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Re: [0.95a] RotcesRats v0.11
« Reply #22 on: May 05, 2021, 06:41:18 PM »

Triple post, rip in ded.

Update

--- New Ships
Gaoler (Destroyer)
Onquest (Capital)
Bathory (Destroyer)
Tamerlane (Frigate)
--- New Wing
Aruval Support Drone
--- New Weapon
Bearing Microrocket
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

Update should be save compatible, but if you had a Noirutnec (now Vexilla) in your fleet/storage there may be some issues.

Edit: Hotfixed to 0.11.1 because of a crash on startup error.

There's still startup errors:
data/world/factions/independent.factions
Expected a ':' after a key at 177 {character 22 line 11].

This error persists throughout independent.factions lines.
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Null Ganymede

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Re: [0.95a] RotcesRats v0.11.1
« Reply #23 on: May 05, 2021, 08:36:27 PM »

This is hilarious but... At second glance, also makes a surprising amount of sense?

Like, post-collapse industrial capabilities are in shambles, so retrofitting existing hulls forms into alternate configurations has to be a thing. And maybe a particular planet can't scale up proper engine production anymore, but they can shove a bunch of smaller thrusters into the large and medium mounts and route fuel through where the ammo and autoloaders used to be.

And then you always need dakka, so bodge random weapons in the cavernous spaces left by original engines.

If it's stupid and it works, it's not stupid!
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Amazigh

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Re: [0.95a] RotcesRats v0.11
« Reply #24 on: May 05, 2021, 10:51:32 PM »

This error persists throughout independent.factions lines.

It sounds like you still have the broken 0.11 version.
Make sure you actually have 0.11.1 downloaded and installed, as it's a fix for that exact issue.
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WBLY

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Re: [0.95a] RotcesRats v0.11
« Reply #25 on: May 06, 2021, 05:06:32 AM »

This error persists throughout independent.factions lines.

It sounds like you still have the broken 0.11 version.
Make sure you actually have 0.11.1 downloaded and installed, as it's a fix for that exact issue.

Weird, I grabbed the .11.1 from discord and had the issues yesterday. Redownloaded today and it works. Thanks.
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Amazigh

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Re: [0.95a] RotcesRats v0.11
« Reply #26 on: May 16, 2021, 04:54:57 PM »

Update 0.12

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

Update should be save compatible, but if you have a Gemogee in your fleet/storage then you'll want to check loadouts as it has gained OP and a weapon slot.
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Arcagnello

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Re: [0.95a] RotcesRats v0.11
« Reply #27 on: May 20, 2021, 02:33:07 PM »

Update 0.12

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

Update should be save compatible, but if you have a Gemogee in your fleet/storage then you'll want to check loadouts as it has gained OP and a weapon slot.

Whoo new update! Don't know how it went under my radar but I can't wait to update your mod tomorrow!

Pleased to see the Autoblaster getting some love, I tried using it as point defence on my Conquests but even Heavy bust lasers were proving to be a better investment given how flux hungry they were!

*Also looks forward to encountering the new [Redacted]*

« Last Edit: May 20, 2021, 02:40:45 PM by Arcagnello »
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Arranging holidays in an embrace with the Starsector is priceless.
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peppermeth

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Re: [0.95a] RotcesRats v0.12
« Reply #28 on: June 19, 2021, 03:01:03 PM »

Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
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