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Author Topic: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23  (Read 156119 times)

Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #375 on: July 27, 2023, 09:58:27 AM »

Thanks for all your work! Your mods are truly awesome!
Why thank you, that means so much to me!

GoldenGlory

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #376 on: September 03, 2023, 07:11:05 PM »

can i still get the 2.7.2 version? i dont use Nexerelin anymore since i like just roaming around and exploring and salvaging things without time pressure, and this seems to be literally the only mod that actually has large salvage focussed ships. also its got a fun theme to it i think
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Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #377 on: September 03, 2023, 07:33:08 PM »

can i still get the 2.7.2 version? i dont use Nexerelin anymore since i like just roaming around and exploring and salvaging things without time pressure, and this seems to be literally the only mod that actually has large salvage focussed ships. also its got a fun theme to it i think
I am glad you like the mod, it has a special place in my heart as it was my first one. I did spend some time coming up with a theme and there are all kinds of Easter eggs in it if you look around (and know the key and since it's been over a year and no one has noticed it you can click the spoiler if you care).
Spoiler
Jim Croce
[close]
I do keep a repository of every version of my mods, here is a link to 2.72 which you have requested:
https://www.dropbox.com/scl/fi/6m6nnwq6ny9kg4dz5zs7o/Junk-Yard-Dogs-2.7.2.rar?rlkey=m0dpey0cazxywluep4p4f81ig&dl=0
I am not sure if that version works w/out Nexerelin but I do know for sure that version 2.2 was made during the Nex 0.96a incompatibility era so if the former does not work, the latter should.
https://www.dropbox.com/s/rlxb7av204zwtdf/Junk%20Yard%20Dogs%202.2.rar?dl=0

Bobamelius

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #378 on: September 10, 2023, 07:26:14 PM »

Where are the hullmods? I can't find any reference to them being removed when searching this thread, why do they appear to no longer exist in the game?

Thanks
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Soviet Tom Bombadil

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #379 on: September 10, 2023, 09:50:05 PM »

Was Miner's Strike originally a JYD mod? I haven't seen that hullmod since the .96 update.
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Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #380 on: September 11, 2023, 02:45:22 AM »

Where are the hullmods? I can't find any reference to them being removed when searching this thread, why do they appear to no longer exist in the game?

Thanks
Good morning,
I decided a couple patches back to take the hull mods from JYD and CFT and combine them into a new all in one mod: https://fractalsoftworks.com/forum/index.php?topic=24433.0
I have the reasons posted on the CJHM front page if you are interested but all the former JYD hull mods can be found there.
Was Miner's Strike originally a JYD mod? I haven't seen that hullmod since the .96 update.
Ah no that was not one of mine but thank you for thinking of me :) It was originally in Great Wound's mod Manic Miners https://fractalsoftworks.com/forum/index.php?topic=24184.0 but is now merged into Of Ludd and Lions https://fractalsoftworks.com/forum/index.php?topic=22063.0 I cannot say 100% that that hull mod made it in the merge but check there.

Enjoy!

Soviet Tom Bombadil

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #381 on: September 11, 2023, 04:37:23 AM »

thank you for the comprehensive response and the leads!
I like to make "Sleeper" fleets of mining ships that can hold their own in a fight and JYD builds are almost always the backbone of them, probably the source of my confusion.


Where are the hullmods? I can't find any reference to them being removed when searching this thread, why do they appear to no longer exist in the game?

Thanks
Good morning,
I decided a couple patches back to take the hull mods from JYD and CFT and combine them into a new all in one mod: https://fractalsoftworks.com/forum/index.php?topic=24433.0
I have the reasons posted on the CJHM front page if you are interested but all the former JYD hull mods can be found there.
Was Miner's Strike originally a JYD mod? I haven't seen that hullmod since the .96 update.
Ah no that was not one of mine but thank you for thinking of me :) It was originally in Great Wound's mod Manic Miners https://fractalsoftworks.com/forum/index.php?topic=24184.0 but is now merged into Of Ludd and Lions https://fractalsoftworks.com/forum/index.php?topic=22063.0 I cannot say 100% that that hull mod made it in the merge but check there.

Enjoy!
« Last Edit: September 11, 2023, 04:48:19 AM by Soviet Tom Bombadil »
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Dazs

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Re: [0.96a] Junk Yard Dogs - V 2.8 - 06/03/23
« Reply #382 on: September 11, 2023, 06:48:45 AM »

thank you for the comprehensive response and the leads!
You are welcome, happy to help.
I like to make "Sleeper" fleets of mining ships that can hold their own in a fight and JYD builds are almost always the backbone of them, probably the source of my confusion.
That is so nice to hear, thank you for saying so it made my day. I play the same and felt the other mining factions had too much baggage and enemies. That is the reason I made JYD a neutralist faction. Yes they can be OP but only if you mess with them, otherwise they just happily sail though the sector minding their own business. Except for pirates because F those guys :)
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