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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Audio Plus 1.1.3  (Read 137346 times)

Deshara

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Re: [0.95a] Audio Plus 1.1.3
« Reply #45 on: May 12, 2021, 04:31:13 PM »

i can never play starsector, vanilla or no, without this mod bc it has the most important part of the game; stellar_rust.ogg
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Quote from: Deshara
I cant be blamed for what I said 5 minutes ago. I was a different person back then

Wapno

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #46 on: August 30, 2021, 02:01:10 PM »

Another mod you're using is probably overwriting those weapons.

Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.

All three of those specific cases were reverted back to vanilla because the vanilla sounds were improved at some point.  I kept the sounds in Audio Plus in case some mod wanted to use them.

I still believe the modded sounds are way better than vanilla.

I tried adding them in but... weird stuff happens. I've ripped the vanilla .wpn files and placed them in the appropriate audio plus directory. I've then edited those .wpn files to replace the sound references with those from the mod.

What happens is that, this works and replaces the sound, but now all of a sudden Mjolnir thinks it's got 4 barrels instead of two. While firing, it splits its two barrels down the middle and alternates animating the recoil of the half-pieces.

Same thing happens with Heavy Mauler, with it splitting its single barrel into two and alternating the two halves while firing.

I'm seriously baffled. I'm working with vanilla weapon files from the current version and I've literally didn't touch anything whatsoever except for the fire sound audio line.
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6chad.noirlee9

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Re: [0.95a] Audio Plus 1.1.3
« Reply #47 on: August 30, 2021, 02:33:40 PM »

.....thank you for telling me the name of that file
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Histidine

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #48 on: August 30, 2021, 08:50:37 PM »

What happens is that, this works and replaces the sound, but now all of a sudden Mjolnir thinks it's got 4 barrels instead of two. While firing, it splits its two barrels down the middle and alternates animating the recoil of the half-pieces.

Same thing happens with Heavy Mauler, with it splitting its single barrel into two and alternating the two halves while firing.

I'm seriously baffled. I'm working with vanilla weapon files from the current version and I've literally didn't touch anything whatsoever except for the fire sound audio line.
It's merging the fire point offset tables.

Long story short: don't copy the full weapon files, the copies in Audio Plus should only contain the fire sound lines.
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Wapno

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Re: [0.9.1a] Audio Plus 1.1.2
« Reply #49 on: September 09, 2021, 09:22:01 AM »

What happens is that, this works and replaces the sound, but now all of a sudden Mjolnir thinks it's got 4 barrels instead of two. While firing, it splits its two barrels down the middle and alternates animating the recoil of the half-pieces.

Same thing happens with Heavy Mauler, with it splitting its single barrel into two and alternating the two halves while firing.

I'm seriously baffled. I'm working with vanilla weapon files from the current version and I've literally didn't touch anything whatsoever except for the fire sound audio line.
It's merging the fire point offset tables.

Long story short: don't copy the full weapon files, the copies in Audio Plus should only contain the fire sound lines.

That worked. Thank you! Weird, I was looking at the .wpn files in the previous versions of this mod - they have the full contents of the vanilla versions, with just the sound line altered - I've assumed it has to be the same, but apparently not.
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wilki24

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Re: [0.95a] Audio Plus 1.1.3
« Reply #50 on: September 18, 2021, 01:31:29 AM »

Love this mod! So much so that I added more mods' music to it, so I can enjoy even more variety.

One suggestion: the market music that plays when you're docked and messing around with ship loadouts, etc, gets quite old after awhile, since there are only two variations of the same track.

So, what I did was copy the campaign music list you made, and duplicated it for friendly and neutral markets. So much better now!
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