Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 ... 51 52 [53] 54 55 ... 90

Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 860927 times)

WariousGaming

  • Ensign
  • *
  • Posts: 24
  • I love Sci-Fi <3 Stargate & Mass Effect <3
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #780 on: May 06, 2023, 01:06:13 PM »

PLAYING on 0.95.1a game version - I was in fight and there were big weird dreadnought long ship https://imgur.com/a/5IuCOns when I tried to select him game crashed

9790404 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.uaf_edge.onFire(uaf_edge.java:50)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.øO0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.String(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
« Last Edit: May 06, 2023, 02:05:02 PM by Wojmistrz »
Logged

brizz

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #781 on: May 06, 2023, 06:34:01 PM »

 when i had to retreat with carriers that had uaf fighters, they keep stuck at the bottom of the map, and go inactive.

when i retreat the whole fleet, the battle wont end even if all my ships are destroyed or retreated. only the fighters are stuck.
i play on ironmode only, so this can be a bit inconvenient.

interestingly, i had a situation today where i retreated a carrier ( last ship on field, but i had more reinforcements ) with uaf fighters, the fighters didnt retreat with the carrier and got stuck at the bottom.
But when i brought another carrier into the battle after, the fighters started attacking enemys again and i could leave the battle. maybe if i didnt have any more reinforcements the game would have been stuck again ?
Did anyone else have this bug sometime ?
Logged

Solidus667

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #782 on: May 07, 2023, 03:15:13 AM »

Jo. Did any one test the mod if it works with the new update?
Logged

YuiYuukiII

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #783 on: May 08, 2023, 04:19:24 AM »

Jo. Did any one test the mod if it works with the new update?

https://imgur.com/a/2uwpJyC
Logged

Solidus667

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #784 on: May 08, 2023, 08:33:44 AM »

Jo. Did any one test the mod if it works with the new update?

https://imgur.com/a/2uwpJyC

I guess thet means nooooo.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4974
    • View Profile
    • GitHub profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #785 on: May 08, 2023, 09:46:54 AM »

I was asked to post this runcode here to fix bakery income/upkeep mults appearing on colonies where they shouldn't. (Copypaste into console; code applies to the colony player is docked at)

Code: java
runcode import com.fs.starfarer.api.combat.MutableStat.StatMod;
        MarketAPI market = Global.getSector().getCampaignUI().getCurrentInteractionDialog().getInteractionTarget().getMarket();
        Map<String, StatMod> incomeMods = market.getIncomeMult().getMultMods();
        for (String key : new ArrayList<String>(incomeMods.keySet())) {
            StatMod mod = (StatMod)incomeMods.get(key);
            String str = String.format("Mult %s (%s): %s", mod.source, mod.desc, mod.value);
            Console.showMessage(str);
            if (mod.source.endsWith("bakery_popmod")) {
                market.getIncomeMult().unmodify(mod.source);
            }
        }
        Map<String, StatMod> upkeepMods = market.getUpkeepMult().getMultMods();
        for (String key : new ArrayList<String>(upkeepMods.keySet())) {
            StatMod mod = (StatMod)upkeepMods.get(key);
            String str = String.format("Mult %s (%s): %s", mod.source, mod.desc, mod.value);
            Console.showMessage(str);
            if (mod.source.endsWith("bakery_popmod")) {
                market.getUpkeepMult().unmodify(mod.source);
            }
        }
Logged

TheThingInTheWalls

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #786 on: May 09, 2023, 03:33:25 PM »

Starsector 0.96a
Uaf 0.73c1


'''
136171 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
243103 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/util/MagicRender
java.lang.NoClassDefFoundError: data/scripts/util/MagicRender
   at data.scripts.weapons.uaf_racun_onhit.onHit(uaf_racun_onhit.java:105)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.super(Unknown Source)
   at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.util.MagicRender
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more
'''
Is there anything I can do to fix it or do I just have to be patient and wait for the update to 0.96a?
« Last Edit: May 09, 2023, 05:44:18 PM by TheThingInTheWalls »
Logged

Sanrai

  • Ensign
  • *
  • Posts: 38
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #787 on: May 09, 2023, 06:02:12 PM »

Starsector 0.96a
Uaf 0.73c1


'''
136171 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
243103 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/util/MagicRender

Is there anything I can do to fix it or do I just have to be patient and wait for the update to 0.96a?

That's a crash from the new magic lib update. There's a dev build out that has backward compatibility with .95 mods. Try that.
Logged

TheThingInTheWalls

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #788 on: May 09, 2023, 07:16:52 PM »

Starsector 0.96a
Uaf 0.73c1


'''
136171 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
243103 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/util/MagicRender

Is there anything I can do to fix it or do I just have to be patient and wait for the update to 0.96a?

That's a crash from the new magic lib update. There's a dev build out that has backward compatibility with .95 mods. Try that.

that did it, thank you.

backward compatibility MagicLib Link:https://github.com/MagicLibStarsector/MagicLib/releases
Logged

TheSkyeAbove

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #789 on: May 10, 2023, 08:52:44 PM »

How do you get the supercapitals? Im at max relation with the queen and 75 with robot lady and i haven't got any loyalty rewards for either of them.
Logged

Arnwald

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #790 on: May 14, 2023, 06:11:46 AM »

hi, maybe it's a stupid question but i don't see any download link for the the mod. I've already download a previous version some month ago, and i maybe forget how to download it.
It says  "click the recruitment poster to download the mod!" but where and what is a recruitment poster ? the only thing i see is a video for the mod...please help ^^
Logged

WariousGaming

  • Ensign
  • *
  • Posts: 24
  • I love Sci-Fi <3 Stargate & Mass Effect <3
    • View Profile
Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #791 on: May 14, 2023, 06:22:36 AM »

Was attacking invasion fleet from Legio Infernalis and apparently they had something from UAF mod that caused crash :) mod version - "version":"0.7.3c1", game version - "gameVersion":"0.95.1a-RC6"

7543101 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.niatahl.uaf.weapons.uaf_energyWeaponEffect.onFire(uaf_energyWeaponEffect.kt:111)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.øO0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.String(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
« Last Edit: May 14, 2023, 06:25:41 AM by Wojmistrz »
Logged

Anoth

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.6][WIP] United Aurora Federation 0.74a
« Reply #792 on: May 14, 2023, 10:41:43 AM »

Thank you so much for this wonderfull mod :D The UAF lives rent free in my brain ever since I learned about the mod and I have put countless hours into it! You did such a wonderfull job in making a unique and fun faction and I hope  that you and your team can get some rest after giving us this wip update :D
Logged

Akronek

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.6][WIP] United Aurora Federation 0.74a
« Reply #793 on: May 14, 2023, 12:01:22 PM »

So I got Nia to 26 relantionship and am in a comission with the UAF, but I still didn't unlock the contacts in the other system, did the requirements to unlock they changed?
« Last Edit: May 14, 2023, 05:32:27 PM by Akronek »
Logged

Solidus667

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.6][WIP] United Aurora Federation 0.74a
« Reply #794 on: May 14, 2023, 12:36:20 PM »

YAY FINALY UPDATED :D
Logged
Pages: 1 ... 51 52 [53] 54 55 ... 90