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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Poll

How is your Java 23 Experience?

It's great, working just like advertised
- 202 (56.1%)
It's better than vanilla
- 85 (23.6%)
It's making my game run worse
- 24 (6.7%)
I am still using Java 8 (JRE8)
- 49 (13.6%)

Total Members Voted: 360


Pages: 1 ... 11 12 [13]

Author Topic: [0.97a-RC11/0.96a-RC10] Mikohime Java 24  (Read 82689 times)

Jiur

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #180 on: December 13, 2024, 02:25:03 PM »

Quote
Very long story short: Starsector plain does not like AMD's graphics hardware and/or its drivers.

I guess I'm just boned then since I'm already doing that 60fps VSYNC thing. I've discovered I can mitigate the lag entirely if I just zoom my combat camera in all the way - if I can't see anything other than my ship, my fps is perfectly fine when the spikes occur.
Bit unfortunate that AMD is just incapable of handling Starsector...for whatever reason, I guess my next PC will have to be an Intel / NVIDIA one. 
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TimeDiver

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #181 on: December 13, 2024, 02:37:05 PM »

Quote
Very long story short: Starsector plain does not like AMD's graphics hardware and/or its drivers.

I guess I'm just boned then since I'm already doing that 60fps VSYNC thing. I've discovered I can mitigate the lag entirely if I just zoom my combat camera in all the way - if I can't see anything other than my ship, my fps is perfectly fine when the spikes occur.
Bit unfortunate that AMD is just incapable of handling Starsector...for whatever reason, I guess my next PC will have to be an Intel / NVIDIA one.
Well, if you are looking to squeeze every last FPS (not necessarily a consistent FPS, though) out of Starsector and are using GraphicsLib, there's the option of changing the latter's 'enableShaders' setting from 'true' to 'false' in its GRAPHICS_OPTIONS.ini file; game will be uglier (YMMV, I don't really care about the visuals), but FPS should be improved.
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Luck0318

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #182 on: December 16, 2024, 07:25:09 PM »

So, this is kind of a weird result. The game feels smoother than with Java 8, but I have about 10% less FPS. Anyway thanks for sharing it bro
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Luck0318

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #183 on: December 19, 2024, 11:08:08 AM »

Okay, my problem was that I had the Vsync turned off, and you have to turn it on with an AMD GPU. now battles run very smoothly. Tvm
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vaygr_Pilot

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #184 on: December 21, 2024, 08:44:04 AM »

Long time lurker here. Writing this to appreciate Mikohime's work! Game runs stable 60fps wit almost 100 mods here and battles are buttersmooth! I'm on Pop_os!
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logiwan

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #185 on: December 23, 2024, 01:28:29 PM »

I have 20-30 mods installed, I use the speed up mod.  Prior to installing my game would run slower on 4x than 2x.  Had pretty bad frame rate drops in situations on normal speed.   After installing this (although slightly trickier than most mods) the game feels AMAZING.  Great fps, 4x actually works normal, game runs like it did vanilla (no edited settings) maybe even better.  I'd highly recommend this for anyone using mods or just wanting an overall better experience.  I also edited the settings in settings.json file that the installation instructions recommended. 
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Fakalljakall

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #186 on: December 25, 2024, 02:59:01 AM »

"Project : Rouge 27
Status  : Initializing
Loaded  : Miko_R4
The system cannot find the path specified.
Press any key to continue . . ."

I placed it in the folder, did the graphics from true to false cause AMD driver. Now what? Antivirus didn't block it, it just gave me a warning which I ignored.
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Fakalljakall

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #187 on: December 25, 2024, 03:37:46 AM »

"Project : Rouge 27
Status  : Initializing
Loaded  : Miko_R4
The system cannot find the path specified.
Press any key to continue . . ."

I placed it in the folder, did the graphics from true to false cause AMD driver. Now what? Antivirus didn't block it, it just gave me a warning which I ignored.

Never mind, I forgot the java download. :P

I'm ***.
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SeizureSalad

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #188 on: December 27, 2024, 01:01:11 AM »

Thanks for the computer wizardry Miko! I just updated from j23 to j24 and you have made the installation process so easy to understand with your thorough instructions!  ;D
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ShadowWraith

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #189 on: December 31, 2024, 08:28:10 AM »

Still getting lag and low fps, holding around 20-35 never over expect at the start with the main menu when it's a steady 60 fps. I get serious lose when in hyperspace and just flying around, no other fleets near by just hyperspace and the storms?? Am using a AMD Radeon RX 7900 XTX GPU and AMD Ryzen 9 5950x 16 core CPU. If am understanding correctly, this game has a hate boner for AMD? I've also used the recommended Java 23+28 and for a short time 24+26 and with both i get near same level of fps.
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BigBrainEnergy

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #190 on: January 05, 2025, 05:19:46 AM »

Quote
    Why am i not getting performance uplift?

try changing the starsector-core\data\config\settings.json (data\config\settings.json in linux)
Edit the settings values as specified below (do not just copy the whole block into settings.json)

"vsync":false,
"fps":1000,
"forceNoVBO":false,
"useGLFlush":false,
"useGLFinish":false,

(note: you can also set said fps to 120 or sth, 1000 is just my personal one)

I would really recommend not putting 1000 fps. I did that and actually had significantly worse performance, even with the java upgrade. Maybe if you have a high end machine it's not an issue, but even then it's not like your monitor has a refresh rate anywhere near that high. There's no reason to set it that high, other than to see a big number on screen next to the fps counter. Might not seem like an issue, but for people who are less technically literate (such as... myself) it may not be obvious that setting it to 1000 is actually a bad idea.

If you're going to put this in the FAQ, maybe put 120 as the "default" like this:

Quote
"vsync":false,
"fps":120,
"forceNoVBO":false,
"useGLFlush":false,
"useGLFinish":false,

(note: you can also set said fps to whatever your rig can handle, 1000 is my personal one)

Setting that aside, thanks for making the java upgrade possible in the first place.
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TL;DR deez nuts

suspandisse

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #191 on: January 07, 2025, 09:30:59 AM »

I need help with this one. I was using Java 8 before discovering this. I tried to switch but failed horribly. The game opens, but the moment I try to do anything, it crashes. It doesn't give any error message or log. It says it doesn't respond, and boom—crash. Going back to java 8 causes a visual bug where the screen keeps flashing. I have a CPU that has an integrated GPU. No other GPU. Gave it 3gb ram like before. Dont know why it doesn't work for me. Gonna try with a clean install and try again. Sorry for my bad English but I really wanna use this everybody praise it so high and my old laptop needs every help.
 Well, a clean installation and it works!! Getting a good boost as well. Thank you for this.
Its edit 3. Its stopped working again. Looks like it just not for me. I wish I could give a log or something but it just crashes. I am just gonna stick to java 8 for now.
Well i managed to make it work. Teras forming mod was the problem. Don't have a clue why. Works like a charm now.
« Last Edit: January 07, 2025, 01:55:59 PM by suspandisse »
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eidolad

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Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 24
« Reply #192 on: January 09, 2025, 11:28:55 PM »

Across several different AMD gpu/cpus PC builds, life is perfectly ok for me with StarSector.  I've been building my own gaming rigs for decades and run the same build for 5-10 years until swap-in upgrades no longer can keep up...and have been playing StarSector since 2018 and own two copies and will probably buy a third when it ships live 'cause StarSector.

First impressions with this mod:  I started with Mikohime Java 24 mod tonight (with default 32 gb vmparams file provided with the mod) and have played 4 hours straight without crash/log/issue and have 24 mods currently active.  It's smoooth jazz with this mod.  Loading/savings intervals are much faster.  Overall more stable.  The "memory leak" behavior (over game getting slower over time until save-game stutters badly) did not happen.

That's about 2 hours longer than a usual single game instance can run before the "memory leak" scenario would force me to restart.
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