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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 854803 times)

forrevenge

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1335 on: February 16, 2025, 08:28:00 AM »

If start with another faction in Nex , you start with a NPC contact. If start with UAF it might give you those Special NPC as your contact, and the their dialog option were glitch( the game won't crash though) Histidine said "Iron Shell config has ("noStartingContact":true,)" maybe UAF also need that
*If this were fixed sorry because I'm using the older translated version on fossic

Update: I tried to use stelnet to chat with her and my fleet disappeared after close the dialog, after I got saved by some random Patrol fleet and respawned the stelnet also stuck, and no response click the button
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Reshy

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1336 on: February 19, 2025, 04:32:21 PM »

Shouldn't the modules of the Novaeria's submodules have Advanced Targeting Core or something similar?  Additionally, shouldn't the Solvernia have the "uaf_flagship" hullmod?
« Last Edit: February 19, 2025, 06:01:58 PM by Reshy »
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Aposkus

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1337 on: February 20, 2025, 10:26:55 AM »

Hello, just wanted to pop in and say that the mod is a blast(especially with others mods, with different integrations that other modders/you did). Just wanted to say though, with the current iteration of the keycard shop its kind of difficult to buy out even a part of the shop(on a standard, non-size increased, vanilla map). I practically scoured the entire sector(with the exception of some high difficulty beacons at the moment), and all I managed to buy was the Frontier bundle, Standard blueprint 2/2, 1 Black pearl, 1 Eyeseau, 1 Isenoria, and 2 Sunamis, as well as some minor acquisitions like rice cooker, and some oppenheimer stuff. I think adding ways to acquire confectionary coins(AI cores trades, maybe blueprint trades, or just straight up buying them with some astonishing conversion factor of 100-1 or whatever else fits) would be a great addition that would allow you to acquire more stuff from the shop.
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Reshy

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1338 on: February 21, 2025, 11:47:49 PM »

I'm not sure what causes it but the nukes will randomly detonate pre-maturely while still within the model of the ship.
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Quantax

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1339 on: February 23, 2025, 09:12:32 AM »

It's possible for Yimie's quest to direct the player to Los Scrapyard as the target even after the colony has decivilized. This makes it impossible to contact the informant and proceed with the quest. Someone suggested recolonizing the planet, but that by itself made no difference, even after trying to transfer the colony to Pirates.

If you're here because you ran into the same issue, this can be remedied for now by first making sure Los is colonized, then changing the flags $UAFHasMetYimie, $UAFTiltedDaggerMissionOnGoing and $UAFTiltedDaggerQuestConditionMet in your save folder's campaign.xml to false. This will reset the quest and you'll need to meet her again.

I ran into this same problem of decivilized Los Scrapyard and found a way to skip/bypass the Los Scrapyard part:

Edit your save folder's campaign.xml to add following after $UAFTiltedDaggerQuestConditionMet block:
Code
<e>
<st>$UAFTDScavenge</st>
<bp>true</bp>
</e>
<e>
<st>$UAFTiltedDaggerPhase2Done</st>
<st>true</st>
</e>
I am not sure if you need the $UAFTDScavenge block but since I tried adding it first and it alone wasn't enough I didn't try removing it. After adding the above you can talk to Yimie. You also need UAF Keycard Green in your inventory. If you don't have one, you can use Console Commands mod to add it, "additem uafkeycardgreen" worked for me.
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Aposkus

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1340 on: February 27, 2025, 05:32:40 AM »

Hello, I have a question. Currenlty playing UAF with other mods. I am allied with the UAF(through nexerelin, not commissioned), have successfuly got access to the queen(even have her as a contact), but now, whenever I try to access her, it tells me I need gain access through vermillion station again. When I go there and talk to Nia, she doesnt have dialogue to "give access" again. Prior to that, Nia's opinion dropped below 50, so that may have been the trigger to close it off(?). Currently, I have >50 rep with both the UAF and Nia, how could I get access to the queen again? Thanks in advance.

Edit: Ok nvm, the alliance just broke down and for some reason I didnt get notified, re-creating the alliance fixed it.
« Last Edit: February 27, 2025, 10:39:58 AM by Aposkus »
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The One Who Crawl

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1341 on: March 01, 2025, 04:53:10 AM »

I have to report a funny, but bothersome bug.

I was on a quest given by Alexandra Yamato, to raid the secret outpost of a rival. Turn out the destination wasn't a planet, but a red giant.
The "!" symbol, was on the sun, and upon checking the mission description, the Sun was indeed the set destination all along.
I tried to interact with the star, I even trown an alpha core in it to create a stable location, but nothing else happen.

I therefore cannot complete this mission, wich is no big deal. I just wanted to report it.

I have played many hours on severals saves with this mod, and such a thing has never happened before, the cause could be unrelated to UAF.
Thanks for all stuff you have created, I really enjoy it.
« Last Edit: March 01, 2025, 04:55:34 AM by The One Who Crawl »
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Ryxsen1421

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1342 on: March 01, 2025, 09:37:17 PM »

I have to report a funny, but bothersome bug.

I was on a quest given by Alexandra Yamato, to raid the secret outpost of a rival. Turn out the destination wasn't a planet, but a red giant.
The "!" symbol, was on the sun, and upon checking the mission description, the Sun was indeed the set destination all along.
I tried to interact with the star, I even trown an alpha core in it to create a stable location, but nothing else happen.


A mission straight to the sun? Im gonna immortalize that as a meme in-game in the future. Raid secret outpost is not part of the UAF package, I'm not sure where that's from.
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Fermuto

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1343 on: March 02, 2025, 02:48:27 AM »

Hey ya'll, I'm having big issues with this mod. I can't get anything out of Nia when trying to talk to her, the only dialogue option is the question about infrastructure. Yes, I have a choco lava cake in my inventory. I can kind of get around this by starting commissioned with the UAF via Nexerelin, but that actually drops me off at Hem Fayette with the commander as a contact who I can't even meet because I "don't know where she is".

If I raise my rep with Nia and the UAF this way, at >50 rep with Nia and 100 rep with the UAF, I still have no dialogue option with Nia to unlock other systems. It's definitely broken and I'd like to see if anyone knows what is going on here. Thank you!

EDIT: Looks like UAF is incompatible with Iron Shell. It destroys the "start a conversation" dialogue option blocking any access to special dialogues.
« Last Edit: March 02, 2025, 03:08:10 AM by Fermuto »
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Aposkus

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1344 on: March 02, 2025, 03:40:29 AM »

Hey ya'll, I'm having big issues with this mod. I can't get anything out of Nia when trying to talk to her, the only dialogue option is the question about infrastructure. Yes, I have a choco lava cake in my inventory. I can kind of get around this by starting commissioned with the UAF via Nexerelin, but that actually drops me off at Hem Fayette with the commander as a contact who I can't even meet because I "don't know where she is".

If I raise my rep with Nia and the UAF this way, at >50 rep with Nia and 100 rep with the UAF, I still have no dialogue option with Nia to unlock other systems. It's definitely broken and I'd like to see if anyone knows what is going on here. Thank you!

EDIT: Looks like UAF is incompatible with Iron Shell. It destroys the "start a conversation" dialogue option blocking any access to special dialogues.

Shouldnt be a problem(saying from personal experience, currently playing with both mods on). Iron shell is compatible with UAF, iirc you can even give certain sweets from the UAF to the iron shell characters. Are all of your mods up to date? Do you have all the dependencies?
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Emanon6

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1345 on: March 02, 2025, 09:33:50 AM »

Bug report:
Yimie Thompson's questline can be soft-locked if Los Scrapyard decivilized. Not sure if this is a Nexerelin thing, but you may want to plan adding the mission-critical tag to the planet
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Reshy

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1346 on: March 03, 2025, 03:24:11 PM »

Something that crossed my mind but are there any plans for more exploration content?  Given the Aurorans transdimensional nature I'd imagine there'd be a lot of possible weird things that could happen with that, especially since traveling through space also involves traveling through time.
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qingfeng

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1347 on: March 05, 2025, 04:12:52 AM »

May I ask when the next update will come? I look forward to it every day
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Reshy

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1348 on: March 05, 2025, 04:39:55 AM »

Looks like there's a crash with the Racun's on hit script:


Quote
12880524 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at data.scripts.weapons.uaf_racun_onhit.onHit(uaf_racun_onhit.java:45)
    at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
    at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
    at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.D.super(Unknown Source)
    at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.o00000(Unknown Source)
    at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.o00000(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)

Occurred during a fight with a pirate fleet.
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Psidefect

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Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« Reply #1349 on: March 05, 2025, 01:15:57 PM »

Hey there folks, hope everyone is having a good day.

I'm experiencing a minor issue; I'm at 100 rep with both Solvi (individual) and the queen but no matter what I do the queen won't sell me the Solvi (battleship). I'm a little lost as to what to do, any tips would be appreciated.
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