Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Ryxsen1421 on June 20, 2017, 12:31:37 PM

Title: [WIP][OUTDATED] United Aurora Federation
Post by: Ryxsen1421 on June 20, 2017, 12:31:37 PM
(http://i.imgur.com/JGKQc0D.png)

(http://i.imgur.com/DV9qMHh.png) (http://www.mediafire.com/file/xjjc88wdhj2vsno/United%20Aurora%20Federation_0_0_1.zip[/url)
Mini UAF
Click here to download version 0.0.1


SHIPS
Spoiler
(http://i.imgur.com/sCMhvwi.png)

Solvernia
Super Capital

VARIANT
Spoiler
(http://i.imgur.com/MyBJD9C.png)
Solvernia ( Military )
Aeria Royal Fleet

Military variant of the flagship.

(http://i.imgur.com/mmfo6QH.png)
Solvernia ( AI )
Advanced

Probably the most rarest ship available, only to be used by autonomous defense fleet.
[close]

(https://i.imgur.com/vGrBOLH.png)
Neuxoria To be featured in Carrier Patch
Super Carrier
Advanced

(http://i.imgur.com/QB6XZGi.png)
Ryxoria To be featured in Carrier Patch
Fleet Carrier

(http://i.imgur.com/bCft9Hp.png)
Reisen
Battle Cruiser / Light Battleship

VARIANT
Spoiler
(http://i.imgur.com/y8HNP5G.png)
Reisen ( Military )
Aeria Royal Fleet
[close]

(https://i.imgur.com/osDqm2C.png)
Exoria To be featured in Carrier Patch
Light Carrier

VARIANT
Spoiler
(https://i.imgur.com/uhn8L7q.png)
Exoria(M) Class Carrier
Military
[close]

(http://i.imgur.com/bfvf8On.png)
Minoria To be featured in Carrier Patch
Escort Carrier

VARIANT
Spoiler
(http://i.imgur.com/mAporJS.png)
Minoria ( Military )
Aeria Royal Fleet

Military variant of the mini carrier.

(http://i.imgur.com/XwZaR93.png)
Minoria ( AI )
Advanced

This ship was retrofitted with two built-in missile launchers.
[close]

(http://i.imgur.com/ffU2Mc1.png)

Selam
Phase-Submarine
Advanced

(http://i.imgur.com/4IZKaRv.png)

Nakiha Class Destroyer Awaiting Implementation
Normal

Just like vanilla destroyers, you'll mostly see this one in the sector.

VARIANT
Spoiler
(http://i.imgur.com/eA4X6vR.png)

Nakiha Class Destroyer ( Military )
Aeria Royal Fleet

A slightly uncommon sight mostly used by the military fleets. 


(http://i.imgur.com/Mmq6uxo.png)

Nakiha Class Destroyer ( AI )
Advanced

A much rarer variant of the destroyer. mostly used by autonomous defense fleet. 


(http://i.imgur.com/vKhBgBX.png)

Nakiha Class Destroyer
Damaged

A damaged destroyer.
[close]

(http://i.imgur.com/AqT8mIX.png)
Perwira Awaiting Implementation
Shuttle/Corvette
( something like the Kite )
[close]

FIGHTERS To be featured in Carrier Patch
Spoiler
(http://i.imgur.com/fXezq2Z.png)
Mitsurei
Escort Wing

(http://i.imgur.com/w49XqPn.png)
Fisoyuz
Interceptor Wing

(http://i.imgur.com/gddXtOl.png)
Minersky
Strike Fighter Wing

(http://i.imgur.com/lKB8AAI.png)
Exoscar
Fast Torpedo Wing

(http://i.imgur.com/x1NQ8w0.png)
Hibiscus
Light Bomber Wing

(http://i.imgur.com/uFMFSrx.png)
Sakurai
Heavy Bomber Wing

(http://i.imgur.com/4L6AQrJ.png)
Aria
Heavy Fighter Wing
[close]


Credits:

Debido / David ( on Skype )
- For volunteered to pioneer the first version that was never released due to how chaotic and messy the mod is. Scripting an unique weapon we called " Smart Flak System " which is faction exclusive, any ships that isnt UAF cant use the weapon in its full potential.


Vermillion
Secritek
- For scripting and morale support until now.

Avanitia
Soren
- For testing the mod and provide precious feedbacks

Mesotronik
- My nemesis! For modding and spriting advises.
Title: Re: [WIP] Auroran Shipyard
Post by: Nanao-kun on June 20, 2017, 04:39:21 PM
Looking forward to this.
Title: Re: [WIP] Auroran Shipyard
Post by: c0nr4d1c4l on June 20, 2017, 05:04:49 PM
Looks pretty cool! Can't wait (well...I can, take your time :) ) to see what this brings!
Title: Re: [WIP] Auroran Shipyard
Post by: PyroFuzz on June 21, 2017, 09:43:23 AM
Reminds me of shadowyards just a tad bit! Besides that. It looks great I can't wait for the royal variants
Title: Re: [WIP] Auroran Shipyard
Post by: cjuicy on June 21, 2017, 05:58:08 PM
I can't wait.
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on June 22, 2017, 05:22:23 AM
(http://i.imgur.com/sCMhvwi.png)

Solvernia

VARIANT
Spoiler
(http://i.imgur.com/MyBJD9C.png)
[close]

OLD
Spoiler
(http://i.imgur.com/zJuoh3v.png)
[close]
Title: Re: [WIP] Auroran Shipyard
Post by: Death_Silence_66 on June 22, 2017, 05:25:58 AM
Wow, that looks amazing.
Title: Re: [WIP] Auroran Shipyard
Post by: Nanao-kun on June 22, 2017, 04:06:03 PM
Wow, the art has really improved.
Title: Re: [WIP] Auroran Shipyard
Post by: Tufted Titmouse on June 23, 2017, 03:44:47 AM
 :o
You have my interest.
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on June 23, 2017, 05:57:26 AM
Thanks everyone, at least I know there's some of you interested in our mod.
Title: Re: [WIP] Auroran Shipyard
Post by: Snrasha on June 23, 2017, 06:03:15 AM
Thanks everyone, at least I know there's some of you interested in our mod.

I wait the mod me too, and I wait the specify(shield, mounts, etc) of these ship!

I love the Minersky.
Title: Re: [WIP] Auroran Shipyard
Post by: Hazard on June 23, 2017, 06:28:48 AM
The Solvernia variant especially looks really nice, its color scheme is quite striking. And you could hide it somewhere, like Neutrino's Unsung, if it ends up being too powerful for general use.

Edit: Just saw the AI variant, that's very impressive as well. Can't wait to get my hands on them. :)
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on June 23, 2017, 08:29:46 PM
(http://i.imgur.com/bfvf8On.png)
Minoria
Escort Carrier


A new ship has joined the ranks.

The Solvernia variant especially looks really nice, its color scheme is quite striking. And you could hide it somewhere, like Neutrino's Unsung, if it ends up being too powerful for general use.

Many thanks! .. indeed she will be a powerful adversary. She is planned to be a boss ship and isn't meant to be controlled by a player- but that doesn't mean you can't seize control or legitimately buy your way to her. she'll be a logistical nightmare though
Title: Re: [WIP] Auroran Shipyard
Post by: PyroFuzz on June 24, 2017, 11:20:31 AM
I am loving these new sprites
Title: Re: [WIP] Auroran Shipyard
Post by: Kwbr on June 24, 2017, 06:53:07 PM
I was expecting a faction made entirely of variants of auroras ;D

Jokes aside these ships look stunning
Title: Re: [WIP] Auroran Shipyard
Post by: adimetro00 on June 24, 2017, 07:20:22 PM
After you're done with the planned (sketched) ships, will you add more ships? The planned ships in the cruiser category consist of only carriers, so unless that's intended you should probably add a ship or two into that category.
Title: Re: [WIP] Auroran Shipyard
Post by: jupjupy on June 25, 2017, 03:31:03 AM
Very nice sprites! I love the striking, sci-fi sharpness of them!

Looking forward to what this faction has in store.
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on June 25, 2017, 12:47:44 PM
After you're done with the planned (sketched) ships, will you add more ships? The planned ships in the cruiser category consist of only carriers, so unless that's intended you should probably add a ship or two into that category.

Fear not as I planned for more ships but for now, I'm aiming to reach the skeleton requirement of a mod before releasing to public for testing. Of course, there will be more variants other than carriers if thats what you meant.

Very nice sprites! I love the striking, sci-fi sharpness of them!

Looking forward to what this faction has in store.

Thank you, I hope that my mod will be unique or something when its done.
Title: Re: [WIP] Auroran Shipyard
Post by: OhNoesBunnies on June 25, 2017, 10:21:09 PM
This looks really gorgeous! I eagerly await the full release. ?
Title: Re: [WIP] Auroran Shipyard
Post by: Cyan Leader on June 28, 2017, 02:49:15 AM
These look stunning, thanks for sharing it with us.

What sort of play style are you thinking of for this faction? What about the weapons?
Title: Re: [WIP] Auroran Shipyard
Post by: Trylobot on July 04, 2017, 08:08:58 PM
Ryxsen1421 your sprite work is sexy. I can't wait to fly them around the sector! And, ping a moderator if you have a download you want promoted to the other subforum.
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on July 05, 2017, 12:29:42 PM
(http://i.imgur.com/mqUN316.png)
Reisen
Battle Cruiser / Light Battleship

Four Large Ballistic Mounts ( 2 frontal, 2 rear )
Four Medium Ballistic Mounts ( all frontal )
Four Large Built-in Missile Launchers ( two rear missile spammers, two frontal torpedo tubes )
Six Small Mounts ( placed in respective angles )


(http://i.imgur.com/UHk3pWx.png)

REPLIES

Spoiler
What sort of play style are you thinking of for this faction? What about the weapons?

Thanks for ye' feedback, I think we'll primarily focus on ballistic and missiles. We might offer the best anti-missile protection system fochton of flak spams, literally and aiming to provide various number of strike crafts for you to have a versatile carrier fleet.

I don't have any way to explain in details but I may hint several things.

Spoiler
You'll start small, be evasive and cautious. You'll end up being big and mighty, ready for the onslaught.

Looking to choose a faction for a carrier gameplay? Welcome to the Aurora where you can be versatile. So far, we only have three carriers dedicated for support role.. I'll see if we can have something like the formidable Legion.

Feeling sneaky and ready to deal a devastating blow?

[close]

Ryxsen1421 your sprite work is sexy. I can't wait to fly them around the sector! And, ping a moderator if you have a download you want promoted to the other subforum.

Thank you! I'll be sure to poke any moderators when I feel we're ready for public release.
[close]
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on July 07, 2017, 11:24:57 AM
(http://i.imgur.com/voqoXb8.png)
Neuxoria
Super Carrier
Advanced ( AI )

Two Medium Ballistic Mounts ( frontal and rear )
Four Small Mounts ( placed in respective angles )
6 ~ 9 Strike Craft Slots ( Four flight decks ) That or same stats as Astral Class.

(http://i.imgur.com/ffU2Mc1.png)

Selam
Phase-Submarine
Advanced ( AI )

Eight Large Built-in Torpedo Tubes ( 6 frontal, 2 rear )
Two Small Ballistic Mounts ( frontal and rear )
Three Built-in VLMS

 Its like a slow destroyer-size submarine with decent phase duration ( unlike vanilla ships that are nimble and deadly ), I hope we can make it phase in and out at much slower rate with cooldown timer. I'm thinking of this ship to be specifically made to combat anything bigger and slower than a destroyer. Her torpedoes might be unguided but fast that deals heavy damage if not blocked or intercepted.

Ever since we cant really have a dedicated switch ammo type system for the submarine, it may have two anti-shield and four high explosive torpedo loadout frontally. The rear tubes will have high explosives only.
Title: Re: [WIP] Auroran Shipyard
Post by: Ahne on July 07, 2017, 12:24:03 PM
Wow, there is a forum thread for your faction already, nice! Cool looking ships, i wish you the best for the mod!

greetings
Ahne
Title: Re: [WIP] Auroran Shipyard
Post by: dan212 on July 07, 2017, 01:56:48 PM
(http://i.imgur.com/voqoXb8.png)
Neuxoria
Super Carrier
Advanced ( AI )

Two Medium Ballistic Mounts ( frontal and rear )
Four Small Mounts ( placed in respective angles )
6 ~ 9 Strike Craft Slots ( Four flight decks ) That or same stats as Astral Class.

(http://i.imgur.com/ffU2Mc1.png)

Selam
Phase-Submarine
Advanced ( AI )

Eight Large Built-in Torpedo Tubes ( 6 frontal, 2 rear )
Two Small Ballistic Mounts ( frontal and rear )
Three Built-in VLMS

 Its like a slow destroyer-size submarine with decent phase duration ( unlike vanilla ships that are nimble and deadly ), I hope we can make it phase in and out at much slower rate with cooldown timer. I'm thinking of this ship to be specifically made to combat anything bigger and slower than a destroyer. Her torpedoes might be unguided but fast that deals heavy damage if not blocked or intercepted.

Ever since we cant really have a dedicated switch ammo type system for the submarine, it may have two anti-shield and four high explosive torpedo loadout frontally. The rear tubes will have high explosives only.
Man, this is awesome! I know what my next playtrough of Nexlerein will next. And i am really like your style.

P.S.: What softwhare you using for spriting i wonder...
Title: Re: [WIP] Auroran Shipyard
Post by: Ryxsen1421 on July 08, 2017, 07:53:00 AM
Do you guys wanna try out the Solvernia with a lot of weapons for testing first while waiting for full release?
Title: Re: [WIP] Auroran Shipyard
Post by: Ahne on July 08, 2017, 07:56:26 AM
A testing mission would be nice to get a first idea of ship handling, balancing and look into the future what this mod will bring.
Good idea to release a little mission.
Title: Re: [WIP] Auroran Shipyard
Post by: dan212 on July 08, 2017, 09:14:26 AM
You never can have too much testing. If you feel like it - sure, go ahead, we will be happy to look at what is allready done and how well it balanced.
Title: Re: [WIP] Auroran Shipyard
Post by: Arkar1234 on July 09, 2017, 08:01:52 AM
I can't wait to see these ships ingame... It's got that anime-esque feel to it... Also....catgirls

Spoiler
(http://i.imgur.com/2D6cx2v.gif)
[close]
Title: Re: [WIP] Auroran Shipyard
Post by: Matbag248 on July 09, 2017, 08:51:25 AM
As an alpha tester (old test files) of the SLV and the destroyers. The SLVs were absolute monsters when introduced into the Vanilla game. They sucked up your supplies and fuel fast, I had to cheat my way across the Sector. I used the second most up to date file at the time of playing (because the quad railguns on the SLV3 (the old SLV that was shown before) got nerfed). SLV3 could take on at least 2 Onslaughts and their escorts if you managed the flux properly. The railguns generated a lot of flux each time they fired. The SLV3 also had inbuilt missile pods that would create a salvo of missiles that could shred most ships if their defence weapons were inadequate. However, the escorting destroyers and frigates were weak, so weak that they could not compare to any vanilla ship. They were pretty much only good for dying and soaking up damage if they could.
Title: Re: [WIP] Auroran Shipyard
Post by: etherealblade on July 15, 2017, 04:51:19 PM
Really hyped about this mod. I love your art style and thank you for your efforts.
Title: Re: [WIP] United Aurora Federation
Post by: Originem on July 19, 2017, 04:47:13 AM
WELL! So pretty! I LOVE IT! :-* :-* :-*
Title: Re: [WIP] United Aurora Federation
Post by: Arkar1234 on July 19, 2017, 09:26:43 AM
That Super-capital.... even the silhouette gives me the chills.

I'd say keep it, you can even have it as an IBB or a "Boss Ship" like the ones in ApproLight.
Title: Re: [WIP] United Aurora Federation
Post by: jupjupy on July 22, 2017, 08:03:36 AM
That Super-capital.... even the silhouette gives me the chills.

I'd say keep it, you can even have it as an IBB or a "Boss Ship" like the ones in ApproLight.

Much agreement here, thats one scary silhouette.
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on July 25, 2017, 08:52:38 PM
(http://i.imgur.com/bCft9Hp.png)
Reisen
Battle Cruiser / Light Battleship

Spoiler
(http://i.imgur.com/y8HNP5G.png)
[close]

Four Large Ballistic Mounts ( 2 frontal, 2 rear )
Four Medium Ballistic Mounts ( all frontal )
Four Large Built-in Missile Launchers ( two rear missile spammers, two frontal torpedo tubes )
Eight Small Mounts ( placed in respective angles )

Hehe, thanks again everyone! We're almost done salvaging the mod and slapping old weapons back onto our ships. By the way, what upgrades do you guys wanna suggest for this ship? I might consider implementing them for her military and advanced variants.
Title: Re: [WIP] United Aurora Federation
Post by: Arkar1234 on July 25, 2017, 11:04:09 PM
Hmm.... Maybe have 2 of the Ballistic mounts be... hybrid?

Edit: (Messed up the formatting)  :-[
Title: Re: [WIP] United Aurora Federation
Post by: jupjupy on July 26, 2017, 02:33:30 AM
Hehe, thanks again everyone! We're almost done salvaging the mod and slapping old weapons back onto our ships. By the way, what upgrades do you guys wanna suggest for this ship? I might consider implementing them for her military and advanced variants.

Aw man, that ship is some sweet piece of artwork.

Seeing as we don't know much of the actual statistics or weapons, a military variant would likely have upgraded subsystems, maybe a slightly higher top speed and shield efficiency. An advanced variant might incorporate an entirely different ship system or an up-gunned energy PD system.

... I want one already.
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on September 02, 2017, 12:52:12 AM
I have bad news for those waiting for this mod.  :'(

I sent my PC for maintenance last week and I forgot to backup a specific folder with the entire mod in it. but fortunately, all the new sprites survived and uploaded here in this thread and somewhere on my facebook. It'll take some time for us to recover, I'm sorry.
Title: Re: [WIP] United Aurora Federation
Post by: etherealblade on September 02, 2017, 07:42:50 AM
Lost my pc to a flood last year in Louisiana. My condolences. I believe the mod is still worth waiting for. Thanks for the update!
Title: Re: [WIP] United Aurora Federation
Post by: TrashMan on September 02, 2017, 07:50:29 AM

Four Large Ballistic Mounts ( 2 frontal, 2 rear )
Four Medium Ballistic Mounts ( all frontal )
Four Large Built-in Missile Launchers ( two rear missile spammers, two frontal torpedo tubes )
Eight Small Mounts ( placed in respective angles ) [/center]


8 large mounts, 4 medium, 8 small
8 LARGE
"Light" battleship

 :-[ ??? :-[
Title: Re: [WIP] United Aurora Federation
Post by: cjuicy on September 02, 2017, 01:00:51 PM

Four Large Ballistic Mounts ( 2 frontal, 2 rear )
Four Medium Ballistic Mounts ( all frontal )
Four Large Built-in Missile Launchers ( two rear missile spammers, two frontal torpedo tubes )
Eight Small Mounts ( placed in respective angles ) [/center]


8 large mounts, 4 medium, 8 small
8 LARGE
"Light" battleship

 :-[ ??? :-[

It'll probably be a wet paper towel or have crippling flux issues.
Title: Re: [WIP] United Aurora Federation
Post by: King Alfonzo on September 02, 2017, 06:59:52 PM
Kind of like Mayorate ships, I imagine. A ridiculous amount of big weapon mounts, but not a whole lot of flux and armour to sustain them.
Title: Re: [WIP] United Aurora Federation
Post by: PyroFuzz on September 07, 2017, 07:00:36 PM
Oooh, i just saw the phase submarine title. Sounds awesome!

The universe is a ocean, and its diving in and out of it.
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on September 11, 2017, 10:14:04 PM
8 large mounts, 4 medium, 8 small
8 LARGE
"Light" battleship

 :-[ ??? :-[


How on Aurora did you get that number?
Title: Re: [WIP] United Aurora Federation
Post by: Protonus on September 12, 2017, 01:13:34 AM
How on Aurora did you get that number?

I think it went from the sum of this statement.


Four Large Ballistic Mounts ( 2 frontal, 2 rear )
Four Large Built-in Missile Launchers ( two rear missile spammers, two frontal torpedo tubes )

8 LARGE
Title: Re: [WIP] United Aurora Federation
Post by: NightfallGemini on September 28, 2017, 02:44:13 PM
Oooh, I like the super clean spritework on these. :3
Title: Re: [WIP] United Aurora Federation
Post by: A Random Jolteon on October 03, 2017, 08:45:16 PM
Huh. That Solver-whatever totally doesn't look like a Uchuu Senkan Yamato inspired ship bristling with anti-everything death dealers ready to deal death suffering and pain on anything that gets within range...I want.
Title: Re: [WIP] United Aurora Federation
Post by: PyroFuzz on October 04, 2017, 03:54:01 AM
Now all we need is a phase submarine carrier! XP
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on October 06, 2017, 07:35:22 PM
can you guys see this? its a demosntration of our signature AA weapon system but not sure if we can reproduce it in current starsector version.

https://www.youtube.com/watch?v=OzcHPyMk12I
Title: Re: [WIP] United Aurora Federation
Post by: A Random Jolteon on October 07, 2017, 10:24:47 AM
can you guys see this? its a demosntration of our signature AA weapon system but not sure if we can reproduce it in current starsector version.

https://www.youtube.com/watch?v=OzcHPyMk12I
...I'm no modder, but I'm not sure why it wouldn't work. The Reina's (which I assume was what you were showing off) seem to act like vulcans, though I could easily be missing something.
Title: Re: [WIP] United Aurora Federation
Post by: NightfallGemini on October 10, 2017, 02:00:34 AM
Just dropping by again to praise the smooth sprite art and that flak effect. Looks very nice so far.
Title: Re: [WIP] United Aurora Federation
Post by: PyroFuzz on October 10, 2017, 01:34:38 PM
I'm not trying to specifically aim towards this mod to do this, but i'd like to have more point defense like the Vulcan cannon.

I'm not sure if its just me but the visuals of a volley of quickly fired bullets look cool.

Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on October 10, 2017, 07:14:57 PM
I'm not trying to specifically aim towards this mod to do this, but i'd like to have more point defense like the Vulcan cannon.

I'm not sure if its just me but the visuals of a volley of quickly fired bullets look cool.



with a pinch of flak rounds. that's what the Reina PD's about. but if you feel like wanna have classic PDs, I better start making more sprites then.  :)
Title: Re: [WIP] United Aurora Federation
Post by: jupjupy on October 11, 2017, 07:43:33 AM
with a pinch of flak rounds. that's what the Reina PD's about. but if you feel like wanna have classic PDs, I better start making more sprites then.  :)

Is it difficult to reproduce a fast-firing flak gun?

Those effects certainly were really sleek though!
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on October 11, 2017, 05:33:31 PM
Is it difficult to reproduce a fast-firing flak gun?

Those effects certainly were really sleek though!

It doesn't use the vanilla flak script IIRC. and such script are already obsolete which cant be used in 0.8.1a.
Title: Re: [WIP] United Aurora Federation
Post by: Tufted Titmouse on October 12, 2017, 07:12:28 AM
with a pinch of flak rounds. that's what the Reina PD's about. but if you feel like wanna have classic PDs, I better start making more sprites then.  :)

Is it difficult to reproduce a fast-firing flak gun?

Those effects certainly were really sleek though!

Not really, Just take the Vulcan and set it up so it's using the flak gun's bullet just scaled down
I did it
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on October 14, 2017, 08:23:30 PM
(https://i.imgur.com/q41vgi2.png)
Nameless
Heavy Freighter

Feel free to suggest names to her.
Title: Re: [WIP] United Aurora Federation
Post by: Az the Squishy on October 14, 2017, 10:22:34 PM
(https://i.imgur.com/q41vgi2.png)
Nameless
Heavy Freighter

Feel free to suggest names to her.

Monjria

Renga

Omoni

Hebira

Hebi

Onjoni

Oni

Those are a few names I thought of based on some of the others i saw.

Also, speaking of things. I am pretty sure somewhere, someone, had taken this stuff and gone made Rule 34 with it.
otherwise, I like what I see so far! Woo! Keep going!

PS:
 Heoka
 Noka
 Coria
 Kureto
 Tobka
 

Title: Re: [WIP] United Aurora Federation
Post by: jupjupy on October 15, 2017, 01:00:30 AM
Man, the Nameless is such a cool name for a ship, though. Maybe we could have one in-lore as some kind of hero ship?

As for class names,

Hakobu
Rifuta
Morigana
Aliana
Kamotsu
Unso
Takiko
Arixis

Title: Re: [WIP] United Aurora Federation
Post by: Arkar1234 on October 15, 2017, 05:40:55 AM
A simple name but... i suppose "Fae" would work as well.
Title: Re: [WIP] United Aurora Federation
Post by: King Alfonzo on October 15, 2017, 04:24:30 PM
Auroch?
Title: Re: [WIP] United Aurora Federation
Post by: A Random Jolteon on November 14, 2017, 06:05:46 PM
Opphaler. According to Google Translate, it's Norwegian for "Hauler"

Could just call it "Bob" however. Nice, Simple, gets job done.  ;)
Man, the Nameless is such a cool name for a ship, though. Maybe we could have one in-lore as some kind of hero ship?

As for class names,

Hakobu
Rifuta
Morigana
Aliana
Kamotsu
Unso
Takiko
Arixis


"Nameless" sounds more like a name that goes to a mysterious and powerful warrior who's actions have inspired fear...That should be saved for a extremely powerful ship.

Random idea for a cruiser class ship called that: Low armor and hull but fast and maneuverable with a narrow but tough shield. Narrow profile with no rear defense and limited broadside defense. 2 hidden large weapon hardpoints that are tailor-made purely for the ship. Only 3-5 small ballistic mounts, intended for defense. Low flux capacity and vent points, but with a active system that vents flux rapidly when used. Dark coloring with nothing to make it stand out except that there is nothing to make it stand out.

Basically a quiet harmless looking cruiser who, if you let your guard down, will kill you before you realize something is wrong.

Think this plane for design.
http://www.desktopas.com/files/2012/11/18/lockheed-sr-71-blackbird-1920x1200.jpg
(http://www.desktopas.com/files/2012/11/18/lockheed-sr-71-blackbird-1920x1200.jpg)
Example lore
Spoiler
A terrifying relic of ancient times. Next to nothing is known about this strange cruiser sized vessel. What little the Domain managed to learn of this strange vessel of almost humanlike design seemed to terrify them even more. It's shape is barely known, it never comes up on even the most powerful of scanners. The only thing that the Domain of Man managed to learn was it's name, which has since been lost. It now goes by many names, but it is most commonly known as "The Nameless Hunter", on account that it only hunts the most powerful of prey.
[close]
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on November 18, 2017, 01:01:47 AM
Opphaler. According to Google Translate, it's Norwegian for "Hauler"

-

"Nameless" sounds more like a name that goes to a mysterious and powerful warrior who's actions have inspired fear...That should be saved for a extremely powerful ship.

Random idea for a cruiser class ship called that: Low armor and hull but fast and maneuverable with a narrow but tough shield. Narrow profile with no rear defense and limited broadside defense. 2 hidden large weapon hardpoints that are tailor-made purely for the ship. Only 3-5 small ballistic mounts, intended for defense. Low flux capacity and vent points, but with a active system that vents flux rapidly when used. Dark coloring with nothing to make it stand out except that there is nothing to make it stand out.

Basically a quiet harmless looking cruiser who, if you let your guard down, will kill you before you realize something is wrong.

(http://i.imgur.com/lKB8AAI.png)
Exoscar
Fast Torpedo Wing

I believe this is what you're looking for. a very fast and nimble strikecraft capable of dealing strategic blow to enemy ships. but this one can only launch a barrage of torpedoes before needing to return to carrier for resupply. however, she won't have anything but speed to avoid taking hits. I also have a much bigger strikecraft ( as big as a Tempest frigate! ), but I havent remake it for use yet.

(https://i.imgur.com/WLAesnw.jpg)

here's my counterpart of the vanilla small carrier. we're almost ready to launch the mod, starting with frigate size ships and their respective weapons!
Title: Re: [WIP] United Aurora Federation
Post by: A Random Jolteon on November 18, 2017, 07:07:07 AM
Opphaler. According to Google Translate, it's Norwegian for "Hauler"

-

"Nameless" sounds more like a name that goes to a mysterious and powerful warrior who's actions have inspired fear...That should be saved for a extremely powerful ship.

Random idea for a cruiser class ship called that: Low armor and hull but fast and maneuverable with a narrow but tough shield. Narrow profile with no rear defense and limited broadside defense. 2 hidden large weapon hardpoints that are tailor-made purely for the ship. Only 3-5 small ballistic mounts, intended for defense. Low flux capacity and vent points, but with a active system that vents flux rapidly when used. Dark coloring with nothing to make it stand out except that there is nothing to make it stand out.

Basically a quiet harmless looking cruiser who, if you let your guard down, will kill you before you realize something is wrong.

(http://i.imgur.com/lKB8AAI.png)
Exoscar
Fast Torpedo Wing

I believe this is what you're looking for. a very fast and nimble strikecraft capable of dealing strategic blow to enemy ships. but this one can only launch a barrage of torpedoes before needing to return to carrier for resupply. however, she won't have anything but speed to avoid taking hits. I also have a much bigger strikecraft ( as big as a Tempest frigate! ), but I havent remake it for use yet.

(https://i.imgur.com/WLAesnw.jpg)

here's my counterpart of the vanilla small carrier. we're almost ready to launch the mod, starting with frigate size ships and their respective weapons!
Hmm...That works! Glad to see it's almost ready though! even though it felt ready for a while
Title: Re: [WIP] United Aurora Federation
Post by: Hazard on March 13, 2018, 06:15:14 AM
Hey, how's the mod coming along, if I may ask? The waiting is killing me. ;)
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on March 31, 2018, 09:13:26 PM
Hey, how's the mod coming along, if I may ask? The waiting is killing me. ;)

(https://i.imgur.com/5eoZzpy.jpg)

Give the big girl a bit more time aye? I mean, her engines are just about enough for steady as she goes.  ;)

ETA, somewhere in the middle of April.
Title: Re: [WIP] United Aurora Federation
Post by: Arkar1234 on April 01, 2018, 02:57:20 AM
ETA, somewhere in the middle of April.

Sweeeeeeeeet
Title: Re: [WIP] United Aurora Federation
Post by: Takion Kasukedo on April 01, 2018, 07:36:51 AM
The question arises of Nexerelin compatibility.

Or will it not have it from the start?
Title: Re: [WIP] United Aurora Federation
Post by: Kevin Flemming on April 01, 2018, 07:47:07 AM
Wow, these look amazing. Love the style and detailing! Think I found my new faction. ;D
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on April 02, 2018, 06:23:51 AM
The question arises of Nexerelin compatibility.

Or will it not have it from the start?

Unfortunately no, but the mod will eventually grow into a full fledged faction mod and then we'll work on making it compatible.
Title: Re: [WIP] United Aurora Federation
Post by: Harmful Mechanic on April 03, 2018, 11:11:09 AM
Nex compatibility isn't really that hard (I'd estimate it's about an evening of work), but it can be one more thing than you need to deal with when you're just trying to make it to release on your first mod. You're going to be wrestling balance demons and hunting bugs anyway; same deal with GraphicsLib integration (although once you know how, there are advantages to integrating it from day one).

Looking pretty good so far, if a little flat (mostly notable because your weapon sprites aren't). Kind of annoyed by the reversed painted text on the sprite; I'd probably make that actual type on a separate layer with a gentle distortion.
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on April 11, 2018, 10:31:57 AM
So, uhh - some good news I suppose, the basic weapons are ready to go and my flagship happened to be the best ship as a weapon testing platform.
The mod will be ready for public test release as soon as she arrives at the outer reaches of the sector - which is somewhere in this or next weekend.

(https://i.imgur.com/tI5aeCF.png)
Title: Re: [WIP] United Aurora Federation
Post by: Nanao-kun on April 13, 2018, 08:28:20 PM
Can't wait to see it come out.
Title: Re: [WIP] United Aurora Federation
Post by: Ryxsen1421 on April 14, 2018, 06:00:13 AM
(https://i.imgur.com/vGrBOLH.png)
Neuxoria
Super Carrier
Advanced

A new late-game / hi-tier supercarrier exclusive for the sub-faction- Neuxoria has arrived, her main purpose is to stay back behind friendly lines and provide air support with her large and spacious flight decks. Oh and since this faction's main strength would be their carriers and fighters. I made a quick concept sketch of my current plans for carrier line ups ( subject to change ).

Spoiler
(https://i.imgur.com/jEyxlVO.jpg)
[close]
Title: Re: [WIP] United Aurora Federation
Post by: Arkar1234 on April 14, 2018, 07:33:59 AM
Hmm... Exoria looks like some kind of Phase minelayer or Drone boat.
Title: Re: [WIP] United Aurora Federation
Post by: Hazard on April 19, 2018, 11:55:58 AM
Looking good! Can't wait to try out the test release.
Title: Re: VERSION 0.0.1
Post by: Ryxsen1421 on April 28, 2018, 11:26:36 AM
(http://i.imgur.com/DV9qMHh.png) (http://www.mediafire.com/file/xjjc88wdhj2vsno/United%20Aurora%20Federation_0_0_1.zip[/url)
Mini UAF
Click here to download version 0.0.1

Released:
Ships:

Weapons:
[/list]
Title: Re: [WIP][0.0.1] Mini_UAF - Public Test Version
Post by: Nicke535 on April 28, 2018, 12:32:07 PM
Nice to finally see the mod get off the ground! I played around in the test mission, and this is what I could think of immediately:


1) Sound design is really nice, but it has issues with timing (weapon sounds play long after the weapon has been fired).

2) The Reisen seems to have one of its Medium Ballistics slots as a Large Ballistic instead (the frontal right one).

3) The Weiss_50 and Claris_50 have identical projectile appearance despite having wildly different mechanics/stats, which makes them very hard to identify in a firefight.

4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the .ship file). It also completely lacks collision bounds.

5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't quite work. Also, a quick tooltip on what, more exactly, the hullmod is supposed to do would be nice.


All in all, really nice work for a first version!
Title: Re: [WIP][0.0.1] Mini_UAF - Public Test Version
Post by: Ryxsen1421 on May 04, 2018, 10:20:25 AM
Nice to finally see the mod get off the ground! I played around in the test mission, and this is what I could think of immediately:


1) Sound design is really nice, but it has issues with timing (weapon sounds play long after the weapon has been fired).

2) The Reisen seems to have one of its Medium Ballistics slots as a Large Ballistic instead (the frontal right one).

3) The Weiss_50 and Claris_50 have identical projectile appearance despite having wildly different mechanics/stats, which makes them very hard to identify in a firefight.

4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the .ship file). It also completely lacks collision bounds.

5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't quite work. Also, a quick tooltip on what, more exactly, the hullmod is supposed to do would be nice.


All in all, really nice work for a first version!

1) Thank you, I really made a good ( and got lucky with it ) choice in hiring a local skilled person!

2) Fixed!

3) I agreed, Weiss_50 is basically the close-in-weapon system that fires fragmentation rounds - it should work similarly to my basic MG which is the Reina MG.. however, Claris is an anti-ship cannon. so, yes. I believe that needs some changes to the projectiles and such.

4) How do you fix the 'strip' problem? I also noticed that collision bound issue ( only after releasing it tho ) as well and fixed it.

5) The special hullmod should work similarly or exactly like the vanilla 'XIV Battlegroup'. but in my version, they would enhance weapon range ( preferably point-defenses ) and fighter wing performances such as increased combat endurance and other generic upgrades that's suitable for respective ships.
Title: Re: [WIP][0.0.1] Mini_UAF - Public Test Version
Post by: xenoargh on May 04, 2018, 02:49:28 PM
Quote
4) How do you fix the 'strip' problem?
Make the weapons Built-In, not part of the Variant.  Build-In weapons may not be removed via Strip.
Title: Re: [WIP][0.0.1] Mini_UAF - Public Test Version
Post by: LeoMaximus on May 07, 2018, 03:44:28 AM
Yeah I've loaded the ship's data file onto the ship editor and added the weapons to the fixed slots. Looking forward to your work, love the ships these act like Battle-cruisers once you hit the jets   


(https://i.imgur.com/QdOSPgD.png)
Title: Re: [WIP][0.0.1] Mini_UAF - Public Test Version
Post by: Ryxsen1421 on May 07, 2018, 09:10:53 AM
Looking forward to your work, love the ships these act like Battle-cruisers once you hit the jets   

Thanks, Reisen is meant to be yours truly if you're looking for a speedy capital ship - Solvernia in the other hand, is your mobile fortress that should take hits for your fleet while the rest flanks around for the kill.
Title: Re: [WIP][0.0.1] Mini_UAF - Public Test Version
Post by: Ryxsen1421 on September 16, 2019, 06:32:39 AM
Hey everyone,

Im back with a new determination and motivation to continue working on this mod with a team of close friends. But while waiting for the others to graduate from their respective colleges. I'll be trying to come out with as many sprites as possible at the ready so that we can get started. Here are a few of them that I just came up with. Disclaimer: I'm aware of the sprites being overly huge, they'll be resized when put into the game.

Tier 4 space crafts
Expensive and requires cooperative standing with faction.
Spoiler
(https://i.imgur.com/4CiM6NU.png)
Forlorn
Air Superiority Fighter
Dual Kinetic Gatling Cannons
Single HE Gatling Cannon
Dual AAM Pods


Slightly armored, moderately speedy, low ammo storage, 4 fighters per wing.

(https://i.imgur.com/zU5X3JG.png)
Axiel
Advanced Phase Fighter
Single large-caliber EMP Cannon
Single Kinetic Gatling Cannon
Dual Dumbfire Rocket Pods


Poorly armored, high speed, phase-able, low ammo storage, 3 fighters per wing.

(https://i.imgur.com/iWa3Nwf.png)
Naggy
Railgun Attacker
Dual Anti-Ship Kinetic Railguns
Single Kinetic Gatling Cannon


Average on all stats, slightly prone to overheat flux, shielded, 2 attackers per wing.

(https://i.imgur.com/goBX0PM.png)
Harriet
Strategic Heavy Bomber
A shipload of High Explosive dumb bombs
Front and Rear Gunner Turrets
Active Flare Rear Launcher


Heavily armored, slow and vulnerable, EMP-proof, 1 bomber per wing.
 
(https://i.imgur.com/YNunvez.png)
Sera
Fast Strike Torpedo Bomber
Five Anti-Capital torpedoes

Poorly armored and somewhat fragile, Versatile and nimble, EMP-proof, 1 bomber per wing.

[close]
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: LeoMaximus on September 16, 2019, 06:50:12 PM
Welcome back, wow your sprite work is amazing.
Title: Re: [WIP] Auroran Shipyard
Post by: ASSIMKO on September 23, 2019, 03:52:18 PM
 
:o
You have my interest.


we are two with the same interest ;) :D :D :D
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: Ryxsen1421 on November 14, 2019, 06:32:58 AM
New not really new, just remastered boat just came in along with the militarized variant. She is meant to be more or less Reisen's escort carrier, providing close air support and all that.

(https://i.imgur.com/osDqm2C.png)
Exoria Class Carrier
Standard

UAF's standard aircraft carrier that carries at least 3 or 4 fighter wings. She came with a large cargo hold / aircraft hangar while using the same powerful engine that powers a Reisen class battlecruiser which made her perfect for a medium size speedy flotilla.

(https://i.imgur.com/uhn8L7q.png)
Exoria(M) Class Carrier
Military

Exoria, but militarized inside out. She traded her aircraft / cargo capacity for large missile built-in launchers and also comes in with extended amount of gun mounts for extra firepower. Suitable for someone that wants to be closer to the front line while able to protect themselves.

 
Spoiler
(https://i.imgur.com/VhAEHa8.jpg)
[close]
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: Lethice on December 17, 2019, 04:14:09 AM
Sooo guessing this aint compadible with the newest version of the game(Yet?)?
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: connortron7 on December 17, 2019, 04:43:45 AM
Sooo guessing this aint compadible with the newest version of the game(Yet?)?

Given that it says "OUTDATED" in the title,  id say yes....
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: Nanao-kun on December 17, 2019, 09:35:34 AM
Still looking forward to this though. Love the art.
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: deoxyribonucleicacid on October 11, 2021, 09:48:20 PM
I'm pretty sure this is pretty much dead but... i hope you can update this.. The ships looks glorious!
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: connortron7 on October 12, 2021, 03:52:44 AM
I'm pretty sure this is pretty much dead but... i hope you can update this.. The ships looks glorious!
Has nobody read the forum rules about necroing posts?  ???
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: alexwtb234 on October 12, 2021, 03:17:02 PM
thats one of those mods i am willing to delete a save just to use it
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: Aramoro on October 12, 2021, 04:34:19 PM
I'm pretty sure this is pretty much dead but... i hope you can update this.. The ships looks glorious!
Has nobody read the forum rules about necroing posts?  ???

off topic but, is there a place to request old mods to be updated?
Title: Re: [WIP][OUTDATED] United Aurora Federation
Post by: 6chad.noirlee9 on October 18, 2021, 06:58:41 AM
i agree there should be a forum post for outdated/abandoned mods for requesting permission to update etc