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Author Topic: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)  (Read 3139755 times)

Nanao-kun

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #795 on: January 05, 2016, 12:01:44 AM »

I'm pretty sure I fixed that back in 0.7.1 (and I can tell from the star tooltip that the Nexerelin version shown isn't 0.7.2 or newer). Is it still happening for people?
Pretty sure I haven't seen it.
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Bastion.Systems

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #796 on: January 05, 2016, 05:57:37 AM »

Jup, I was using the old version I had installed the new one but the old version was in folder "Histidine-exerelin-e747cfaaa96a" while the new one was in folder "Exerelin" so, while installing the mods the old one went un-deleted and apparently gained activation preference in mod manager window.
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Takion Kasukedo

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #797 on: January 06, 2016, 05:55:58 AM »

Something rather strange happens on Nexerelin, but i'm not sure if it's a faction mod I have that does it...

Supplies go up when i'm in the game so far (It's probably one of my ships or something, but...i'm not sure)

The only way my supplies go down is usually after a battle when i'm recovering CR costs, but that's about it.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Blaze

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #798 on: January 06, 2016, 06:31:27 AM »

By chance are you using the Looters mod? The converted Auriga has a built-in hullmod that makes supplies over time.
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Snrasha

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #799 on: January 06, 2016, 07:19:55 AM »

Ah yes, a bug , i cannot fix this without my java licence, ah ah. I have delete this hullmod, but if you have old version of my mod, yes, you win  20 supplies per day. Same if you have not ship auriga.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Takion Kasukedo

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #800 on: January 06, 2016, 11:17:05 AM »

I have the Looters mod, but I don't have the Auriga in my fleet, so, I dunno.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Snrasha

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #801 on: January 06, 2016, 11:25:50 AM »

Last version of Looters mod?
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

cpmartins

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #802 on: January 07, 2016, 11:28:28 PM »

I'm getting this error at the setup phase in Nexerelin:

Spoiler
131603 [Thread-5] WARN  exerelin.campaign.ExerelinSetupData  - Couldn't find faction valkyrian
148361 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
148362 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
148700 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipVariantAPI.getHullMods()Ljava/util/List;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipVariantAPI.getHullMods()Ljava/util/List;
   at data.hullmods.ExipiratedConstruction.applyEffectsAfterShipCreation(ExipiratedConstruction.java:27)
   at com.fs.starfarer.loading.specs.forsuper.super(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.super(Unknown Source)
   at com.fs.starfarer.loading.specs.forsuper.super(Unknown Source)
   at com.fs.starfarer.title.super.?0000(Unknown Source)
   at com.fs.starfarer.title.super.String(Unknown Source)
   at com.fs.starfarer.title.super.?0000(Unknown Source)
   at com.fs.starfarer.title.super.super(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

No idea if it's Nexerelin related though.
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StarSchulz

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #803 on: January 07, 2016, 11:57:42 PM »

"131603 [Thread-5] WARN  exerelin.campaign.ExerelinSetupData  - Couldn't find faction valkyrian"

The Project Valkyrie mod isn't updated for 0.7.1. On that mod's page it says it is compatible with Exerelin but it isn't listed as being compatible on the Nexerelin page. Try disabling that mod, and see if that helps.

Histidine

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #804 on: January 08, 2016, 03:00:20 AM »

The crash occurs in a hullmod for Exigency Corporation, which hasn't been updated for 0.7.1 yet.
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Takion Kasukedo

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #805 on: January 08, 2016, 05:20:24 AM »

Last version of Looters mod?

It's possible it's because of it not being the latest one, but, we'll see.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

cpmartins

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #806 on: January 08, 2016, 12:00:50 PM »

The crash occurs in a hullmod for Exigency Corporation, which hasn't been updated for 0.7.1 yet.
Thanks for heads up mate!
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Takion Kasukedo

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #807 on: January 09, 2016, 06:24:10 AM »

Hmm, on a different note...

Is there a way to get some factions to spawn first, with some coming later to take over planets of their choosing?

I want the usually hostile factions to spawn first, then later factions to come in, just to give the hostiles a chance to actually settle in, before the feces flies out of the airlock with the crews.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Taverius

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #808 on: January 09, 2016, 01:27:10 PM »

Started a Diable game and the omnifac was in Corvus.
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No faction is truly established without a themed Buffalo (TAG) variant.

Drglord

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Re: [0.7.1a] Nexerelin v0.7.2 (update 2016-01-01)
« Reply #809 on: January 09, 2016, 06:33:06 PM »

No donation button i really want to contribute to your effort mate you did a nice work.
Pass my an email so i can send you money through paypal?
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