Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 63 64 [65] 66 67 68

Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 949701 times)

Shyguy

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2d
« Reply #960 on: July 06, 2023, 01:55:04 PM »

Out of curiosity what was the critical issue?
Logged

Coil

  • Commander
  • ***
  • Posts: 118
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2c
« Reply #961 on: July 06, 2023, 10:58:03 PM »

I should quit modding at this rate.  My numerous failed updates have cost the internet a combined ~500 GB of bandwidth.  That's around $60 at today's rates, which Atlassian and Google have to foot the bill for.


Wait you have a finite amount of data to use? Not just unlimited with a certain speed? Where the heck do you live?
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.96a] Interstellar Imperium 2.6.2e
« Reply #962 on: July 10, 2023, 09:51:52 PM »

Why didn't you kill me when you had the chance?



Having problems?  Visit the Mod Troubleshooting Guide!

Version 2.6.2e:
- Fixed critical issue with Nexerelin integration
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 3803
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #963 on: July 10, 2023, 10:58:41 PM »

Why didn't you kill me when you had the chance?
Because you do good work! No, really, this is serious: as a general rule, your mods just work. And as the recent series of patches demonstrate: when they don't, you fix it.
Logged
Wyvern is 100% correct about the math.

SCMDR_Aramantha

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #964 on: July 11, 2023, 12:31:37 AM »

You live at our mercy slave.

*Whip crack*

MWAHAHAhaha

Thanks for the updoot.
Logged

rinalin

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #965 on: July 14, 2023, 02:03:02 PM »

so did i find a troll or does vulcan never speak to you even after the grandmother AI told me to talk him about a fools errand
Logged

Takeru

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #966 on: July 17, 2023, 01:34:49 AM »

Not sure if its a bug or intended, but if you use the Nexerelin mod's operatives to procure ships, it will sometimes come with S-mod built in hullmods so you're forced to use whatever it comes with.
« Last Edit: July 17, 2023, 04:12:16 AM by Takeru »
Logged

ethantokes

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #967 on: August 02, 2023, 07:42:39 AM »

This feels like actual lore to me. I adore this faction. Its now staple starsector to me.
Logged

ethantokes

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #968 on: August 02, 2023, 02:49:33 PM »

Why didn't you kill me when you had the chance?



Having problems?  Visit the Mod Troubleshooting Guide!

Version 2.6.2e:
- Fixed critical issue with Nexerelin integration

There is something I would love if this mod did. It would be fantastic if it used the built it coloring function in arma armatura to change the mech colors to fit the faction color scheme. There is a function that allows the shoulders of mechs to be the color of the faction wielding them in that mod, but it doesn't work with this one. :] It would also be cool if it didn't break hex shields!
« Last Edit: August 02, 2023, 02:51:57 PM by ethantokes »
Logged

Zalpha

  • Commander
  • ***
  • Posts: 185
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #969 on: August 12, 2023, 12:41:34 PM »

Very cool mod. I am loving the ship changes with different tech packages. It is a really cool concept and well executed.
Logged

Cellular

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #970 on: August 15, 2023, 02:11:00 PM »

Not sure what's causing it, but I can't reconsider when I click use titan strike, and I didn't receive a rep penalty.
It really wanted me to destroy Lost Astro ig
« Last Edit: August 15, 2023, 02:14:06 PM by Cellular »
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4687
    • View Profile
    • GitHub profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #971 on: August 16, 2023, 06:34:18 PM »

Are you on latest version of II, Nex and (if using that) Starship Legends? Just tested with all four Titan-having combinations of those mods and the process works, both backing out of the menu and carrying out the Titan strike with the correct effects.
Logged

Beetleswine

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #972 on: August 28, 2023, 04:18:18 PM »

Hi, whenever I try to load the current version of Interstellar Imperium the game crashes because "ii_invictus" could not be found in the ship_data.csv. I tried looking in there for a ship named ii_invictus, and indeed couldn't find it. The actual .ship file I could locate in the hulls folder.
Logged
New to forums

Cellular

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #973 on: September 03, 2023, 10:56:12 AM »

Are you on latest version of II, Nex and (if using that) Starship Legends? Just tested with all four Titan-having combinations of those mods and the process works, both backing out of the menu and carrying out the Titan strike with the correct effects.

Yeah all up to date, but i don't use starship legends
Not that I'm really complaining, If it just lets me nuke planets for free then I'm happy lol
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4687
    • View Profile
    • GitHub profile
Re: [0.96a] Interstellar Imperium 2.6.2e
« Reply #974 on: September 03, 2023, 06:08:52 PM »

Hi, whenever I try to load the current version of Interstellar Imperium the game crashes because "ii_invictus" could not be found in the ship_data.csv. I tried looking in there for a ship named ii_invictus, and indeed couldn't find it. The actual .ship file I could locate in the hulls folder.
When updating a mod, always do a clean install (delete old folder first).
Logged
Pages: 1 ... 63 64 [65] 66 67 68