Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 [4]

Author Topic: [0.95.1a] Custom Battle Music  (Read 18039 times)

Catscrath

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #45 on: September 30, 2022, 06:54:26 AM »

So in the mod's different faction folders, for some factions (Like the path) There is advantage, retreat, and losing music tracks marked but they are not the same name as the tracks actually in the folder. What would be the code string to be able to set different music of that tip custom to each faction? Also it's a shame you can't have music for when two factions are facing off like when you are commissioned or playing Nex with a faction start. So much good music that would only really fit in that way.
So your first question is easy to answer, you for that need to check the 'sounds.json' file. Those are not music tracks but playlists.

I'll see if I can add nex compatibility.
Great to hear! Thanks!
Logged

Catscrath

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #46 on: October 01, 2022, 12:09:44 AM »

Also does this work with sound plus or does it override it? Also what does random start do? Also I am just having a real hard time adding music. I followed the guild and I keep getting errors.
« Last Edit: October 01, 2022, 01:46:52 AM by Catscrath »
Logged

Laroustine

  • Ensign
  • *
  • Posts: 33
  • Working too much to update. Almost back !
    • View Profile
    • My GitHub
Re: [0.95.1a] Custom Battle Music
« Reply #47 on: October 01, 2022, 01:44:55 AM »

Also does this work with sound plus or does it override it?
Yes it is compatible. It might not play their battle music.
Logged
Mod I'm woking on :

Catscrath

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #48 on: October 01, 2022, 12:36:06 PM »

Also does this work with sound plus or does it override it? Also what does random start do? Also I am just having a real hard time adding music. I followed the guild and I keep getting errors.
I fixed putting .ogg at the end of the file names in the sounds file, but it is still giving me the same error. I am guessing I set up the code wrong
Logged

waypastfuture

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #49 on: October 04, 2022, 04:08:02 PM »

I think it would be a good ideia to explain what a "playlist" is and what it does, the language on Readme.md is ambigous, as it states each faction can only have one "music" (which I figured referred to the ""music": {}" section of the .faction) but also that playlists can contain multiple music [sic]. It's not clear what playlists are and why each faction has multiple playlists, let alone what each playlist type (eg. "battle"; "advantage" etc) is and in what condition they play, or if it's even possible to set the conditions.
I see here in the thread mentions of DP superiority in % being a deciding factor but I don't know which state represents player advantage...
Logged
I am not quite used to forums, oh well.

Catscrath

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #50 on: October 27, 2022, 03:06:26 PM »

We have quite the riddle here guys... We have multiple playlists but only one music? Has anyone else here gotten custom music in to work? I want to put in the new banger of darktide in.
Logged

LostAmongStars

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #51 on: December 04, 2022, 10:55:57 AM »

Is it possible to use this mod simply to pick from a playlist of songs that play when a battle begins? Like, irrespective of faction, just some music that fires up on battle start?
Logged

Arcalane

  • Commander
  • ***
  • Posts: 113
    • View Profile
Re: [0.95.1a] Custom Battle Music
« Reply #52 on: December 15, 2022, 12:15:19 AM »

Is it possible to use this mod simply to pick from a playlist of songs that play when a battle begins? Like, irrespective of faction, just some music that fires up on battle start?

CBM is probably a little overcomplicated for this particular purpose, as it seems mostly intended to give factions/ships unique, specific combat themes when they're engaged, winning, losing, or retreating. So for example if you had the Empire from Star Wars and you wanted it so that the Imperial March always played when fighting them, or if you want a custom bounty battle that always kicks off with Zero from Ace Combat Zero, then this mod would have you covered.

If you want to just add extra battle music to the standard randomized selection, you can coax Audio Plus into doing this without too much trouble; it already adds some extra combat music, so you just need to copy and tweak a little to add your own stuff, and remove anything you don't like. You'll want Audacity or something that can convert the music into the suitable .ogg format, then you can simply add the file data to Audio Plus' sounds.json. The process isn't that different to what you'd need to do to make music to add with this, just a bit less fiddly when it comes to setting up the .json data.
Logged
Pages: 1 2 3 [4]