Hi all; fan of the game and my first post here on the forum.
What exactly is the weakness of the SRA?
[FYI
I'm not having a go - it's a great mod; plenty of time and commitment has gone into it
I'm just genuinely interested in getting an answer on this - everything below is just
my opinion, not gospel
]
In the very first posts concerning this mod (years back now), people seemed to think that the SRA were weak-ish or situational.
Fast-forward to 2019, and they seem extremely over-powered (again, my opinion).
They are a high tech faction with high speeds, high active venting speeds (with a special in-built hull mod that makes it even faster), high flux capacity, 0.6 to 0.8 shields, nasty energy weapons, often with omni shields or large front shields, usually high ordnance points, low deployment costs and often superior logistical stats compared to other high-tech classes.
They often seem to have more weapon slots compared to other faction ships (with the generators to both feed and cool them).
The SCY sacrifices flux dissipation speeds for strong generators and fast venting. The SRA has fast flux dissipation speeds, strong generators
and fast venting.
The ships don't cost substantially more to build either? (I admit to only possessing partial blueprint fragments, however, not the complete set of ships to compare against.)
They're like "
ultra-high tech". A boss faction.
Is that the point?
There is some mention of them having low-ish hull and armour strength...but it's usually only a fifty to hundred less (on the frigates anyway). I was expecting maybe, half the hull strength of the same class, high tech ships (maybe even a third) - making it a real sacrifice to pick them (one overload and you're doomed kinda thing); but that does not seem to be the case? They can take hits - assuming you can bring said shields down.
Flanking them is difficult; they are just too fast.
Overpowering their shields is tricky; they have the power banks to take hit after hit, before shooting away to vent.
Group tactics work fine against them (as with most ships - modded or not) - but what happens when you take on an SRA fleet with equal numbers?
They are like a stronger version of Blackrock (one of the "fast, but fragile" modded factions), being on average faster but with better shields. However, unlike Blackrock they start with more systems.
Case in point, I took a Flourish-class frigate (a good, high-tech frigate from one of the Content Expansion Mods; fast, flux capable, double shields, used by Tri-Tachyon) and faced it against a Enlil-class frigate.
The Enlil danced around it. Attacking, moving away, venting and then attacking again, with the poor Flourish getting every more battered each round. Maybe I'm bad at the game, who knows.
These guys took on the Askonia system (a veritable fortress system with fleets everywhere) and claimed it all over the course of a few years.
Millions of poor lobsters made homeless ;(
What am I missing on the weakness side? Are my tactics wrong? Or is this a case of power creep?
Thanks again