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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a] Epitaph Frost  (Read 6032 times)

Hatter

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[0.96a] Epitaph Frost
« on: August 10, 2023, 04:51:44 PM »

Misc. ship  / weapon pack. Adds ballistic-using automated ships that rarely show up Remnant fleet, a Conquest-like battlecruiser that you don't have to broadside with, a heavy cruiser for the Luddic Church since they have the Dominator taken away, and a light cruiser to pad out Remnant fleets.

Adds several hullmods that can be found through exploration, some ships, and two mini-remnant factions to blow up.

Download
-Magiclib, Lazylib, Lunalib, Graphiclib reqs.

Screenshots
Quest class battlecruiser, for when the Conquest gets too asymetrical.

Various weapons can be found through exploration.

[close]

Balance status: still silly.


Credits
Thanks to DarkRevenant for code snippets.
Tomatopaste and ruddythegreat for troubleshooting,
SirHartley for armor regen code.
On-hit effect, damage listeners copied from BadDragn's Apex.
Aero for helping standardize
Lukas for custom system stuff
TheDragon for fancy graphics
Tarfilette for the very cool Victus system
[close]
« Last Edit: September 20, 2023, 04:11:55 PM by Hatter »
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Hexxod

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Re: [0.96a] Epitaph Frost
« Reply #1 on: August 10, 2023, 11:40:47 PM »

Mods crashing on load, with just this and its pre-reqs. Looks like the download is missing some of the needed files?

4558 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading weapon [data\weapons\ef_gelid_small.wpn]
4558 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Users\Roy\Desktop\Starsector\ss.96\starsector-core\..\mods\EpitaphFrost-main (data\weapons\ef_gelid_small.wpn)]
4669 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.N.setProjectileSpec(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
« Last Edit: August 10, 2023, 11:57:13 PM by Hexxod »
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Hatter

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Re: [0.96a] Epitaph Frost
« Reply #2 on: August 11, 2023, 08:25:51 AM »

Thanks, should be fixed now.
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Deageon

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Re: [0.96a] Epitaph Frost
« Reply #3 on: August 30, 2023, 05:05:12 PM »

how rare are the greenish ships that can pop up in REDACTED fleets, anyway? same goes with their weapons, do they always come fully kitted out with those?
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Hatter

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Re: [0.96a] Epitaph Frost
« Reply #4 on: August 31, 2023, 06:10:10 PM »

how rare are the greenish ships that can pop up in REDACTED fleets, anyway? same goes with their weapons, do they always come fully kitted out with those?
Fairly rare. They always come with their weapons. Working on spinning them off to their own faction.
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Deageon

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Re: [0.96a] Epitaph Frost
« Reply #5 on: September 02, 2023, 03:53:03 PM »

sick! they look pretty cool, would like to have more encounters with them when i get back into the game. also, the flourescence ship's description seems to have been halfway deleted.
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Hatter

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Re: [0.96a] Epitaph Frost
« Reply #6 on: September 03, 2023, 10:08:19 AM »

sick! they look pretty cool, would like to have more encounters with them when i get back into the game. also, the flourescence ship's description seems to have been halfway deleted.
Whoops. Added to my sticky note.
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Deageon

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Re: [0.96a] Epitaph Frost
« Reply #7 on: September 13, 2023, 02:15:37 PM »

alright, having finally encountered some of these bastards, they're ... a little bit overtuned. like, getting focused by half my fleet and the boxy frig is barely getting scratched level of overtuned. Still very cool to fight, but whew, *** they're tough little ***.
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Hatter

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Re: [0.96a] Epitaph Frost
« Reply #8 on: September 20, 2023, 04:09:02 PM »


alright, having finally encountered some of these bastards, they're ... a little bit overtuned. like, getting focused by half my fleet and the boxy frig is barely getting scratched level of overtuned. Still very cool to fight, but whew, *** they're tough little ***.
Yeah, the temporal shell is a bit silly when combined with what is effectively armor regen. I thought the lack of shield would mean EMP eats them alive. Admittedly, their custom damper gives high EMP resistance for the duration.

Anyways, update. Mod now has graphiclib and lunalib reqs. Not save compatible.
-Nerfed Sepulchre: less hull, armor, and speed.
And some other stuff I guess
-Copied RAT Chiral system and recolored a bunch of stuff for this (thanks Lukas!)
-Added Verglas faction, itsy-bitsy lightning drones with their own system. You can find a unique battleship orbiting the star.
-Spun Vestige off into their own little system, a bar message should point you towards them.
-Blowing up the stations do not give any reward and will stop them from spawning, cutting off the supply of weapons.
-Stations spawn a couple tesseracts on death. Unfortunately they don't drop weapons.
-Added some ships - Borealis high-tech cruiser + Floe, Glaciator, Lamina, and Neve Verglas frigates
-Added some weapons - small / large lightning guns + reloading harpoons. And a PD lightning gun.
-Added the Graviton Breaker, anti-shield lightning orb thrower you can get from the Verglas.
-Nerfed Corpreality- shield arc through chance
[close]
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SteelSirokos

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Re: [0.96a] Epitaph Frost
« Reply #9 on: September 21, 2023, 02:10:15 PM »


alright, having finally encountered some of these bastards, they're ... a little bit overtuned. like, getting focused by half my fleet and the boxy frig is barely getting scratched level of overtuned. Still very cool to fight, but whew, *** they're tough little ***.
Yeah, the temporal shell is a bit silly when combined with what is effectively armor regen. I thought the lack of shield would mean EMP eats them alive. Admittedly, their custom damper gives high EMP resistance for the duration.

Anyways, update. Mod now has graphiclib and lunalib reqs. Not save compatible.
-Nerfed Sepulchre: less hull, armor, and speed.
And some other stuff I guess
-Copied RAT Chiral system and recolored a bunch of stuff for this (thanks Lukas!)
-Added Verglas faction, itsy-bitsy lightning drones with their own system. You can find a unique battleship orbiting the star.
-Spun Vestige off into their own little system, a bar message should point you towards them.
-Blowing up the stations do not give any reward and will stop them from spawning, cutting off the supply of weapons.
-Stations spawn a couple tesseracts on death. Unfortunately they don't drop weapons.
-Added some ships - Borealis high-tech cruiser + Floe, Glaciator, Lamina, and Neve Verglas frigates
-Added some weapons - small / large lightning guns + reloading harpoons. And a PD lightning gun.
-Added the Graviton Breaker, anti-shield lightning orb thrower you can get from the Verglas.
-Nerfed Corpreality- shield arc through chance
[close]

Crash on startup:

Quote
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [ef_neve_Armorbreaker] not found!

Hatter

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Re: [0.96a] Epitaph Frost
« Reply #10 on: September 21, 2023, 02:44:11 PM »


alright, having finally encountered some of these bastards, they're ... a little bit overtuned. like, getting focused by half my fleet and the boxy frig is barely getting scratched level of overtuned. Still very cool to fight, but whew, *** they're tough little ***.
Yeah, the temporal shell is a bit silly when combined with what is effectively armor regen. I thought the lack of shield would mean EMP eats them alive. Admittedly, their custom damper gives high EMP resistance for the duration.

Anyways, update. Mod now has graphiclib and lunalib reqs. Not save compatible.
-Nerfed Sepulchre: less hull, armor, and speed.
And some other stuff I guess
-Copied RAT Chiral system and recolored a bunch of stuff for this (thanks Lukas!)
-Added Verglas faction, itsy-bitsy lightning drones with their own system. You can find a unique battleship orbiting the star.
-Spun Vestige off into their own little system, a bar message should point you towards them.
-Blowing up the stations do not give any reward and will stop them from spawning, cutting off the supply of weapons.
-Stations spawn a couple tesseracts on death. Unfortunately they don't drop weapons.
-Added some ships - Borealis high-tech cruiser + Floe, Glaciator, Lamina, and Neve Verglas frigates
-Added some weapons - small / large lightning guns + reloading harpoons. And a PD lightning gun.
-Added the Graviton Breaker, anti-shield lightning orb thrower you can get from the Verglas.
-Nerfed Corpreality- shield arc through chance
[close]

Crash on startup:

Quote
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [ef_neve_Armorbreaker] not found!
Thanks. Should be an easy enough fix.
Edit: Checking now
Edit edit: working on my end now, forgot to put in new variants
« Last Edit: September 21, 2023, 02:52:16 PM by Hatter »
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Deageon

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Re: [0.96a] Epitaph Frost
« Reply #11 on: September 21, 2023, 08:11:58 PM »

Did all the Greeny Boys ships get hit with a minor nerf bat or was it just the boxy frig, cause they all seem a little nuts given the 300% armor regen thing.
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Versil

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Re: [0.96a] Epitaph Frost
« Reply #12 on: September 22, 2023, 12:45:43 AM »

Hatter
the last one update broke sector generation mods Adjusted Sector v0.6.2 and/or Random Assortment of Things

Start new game with Epitaph Frost
https://i.imgur.com/8soBrgA.jpeg

Start new game without Epitaph Frost
https://i.imgur.com/ZfWzMTg.jpg
« Last Edit: September 22, 2023, 12:49:57 AM by Versil »
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Hatter

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Re: [0.96a] Epitaph Frost
« Reply #13 on: September 22, 2023, 10:21:47 AM »

Did all the Greeny Boys ships get hit with a minor nerf bat or was it just the boxy frig, cause they all seem a little nuts given the 300% armor regen thing.
Just the boxy little frigate. Armor regen should be 3% / sec in the code and 15% at >1% flux with 70% of armor damage regenerated taken from hull, I think just the hullmod displayed percentage is broke.
Hatter
the last one update broke sector generation mods Adjusted Sector v0.6.2 and/or Random Assortment of Things

Start new game with Epitaph Frost
https://i.imgur.com/8soBrgA.jpeg

Start new game without Epitaph Frost
https://i.imgur.com/ZfWzMTg.jpg
Thanks for the info. I have no idea how any of the procgen works yet, so not sure how to fix any of this. Will look into it.
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SteelSirokos

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Re: [0.96a] Epitaph Frost
« Reply #14 on: September 25, 2023, 10:14:50 AM »

Getting this crash when making a new game, starting faction was Neutrino if it matters

Edit: this seems to happen on all new games

Quote
1197774 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.voidsuper.getWeaponType()" because "<local4>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.voidsuper.getWeaponType()" because "<local4>" is null
   at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateBase(VerglasThemeGenerator.kt:344)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateMirrorCopy(VerglasThemeGenerator.kt:272)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.pop ulateMain(VerglasThemeGenerator.kt:116)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateForSector(VerglasThemeGenerator.kt:96)
   at org.hatter.epitaphFrost.campaign.procgen.EFSectorThemeGenerator.generate(EFSectorThemeGenerator.java:69)
   at org.hatter.epitaphFrost.campaign.procgen.EFSectorProcGen.generate(EFSectorProcGen.java:328)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
« Last Edit: September 25, 2023, 10:40:46 AM by SteelSirokos »
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