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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Ashes of The Domain  (Read 659108 times)

ashP.2

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Re: [0.97a] Ashes of The Domain
« Reply #1665 on: October 18, 2024, 05:16:51 AM »

Hey guys, i don't know what's going on, i fire one of my ambassador (Hegemony) and suddenly, 2 of my worlds become Hegemony propriety, but the stranger things is that i still have access to the storage and other fonctions of said worlds.

what's also strange is that i still get the money every month from these worlds but some fonctions dosen't work, such as Interstellar Relay and my High Command.

Could someone tell me where to find the fichier JSON to change the Hegemony designation on my world and put it back under 'player' ?
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Mech

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Re: [0.97a] Ashes of The Domain
« Reply #1666 on: October 18, 2024, 08:41:13 AM »

I did and there is still no Research storage storage
Did you build the research center or the academy?  One is for research, the other for training officers and administrators.  If you are sure you got the right one, the storage should show like a tab down by your normal storage area in the colony, on the left side.  The same place that tabs should appear for other things, like the engineering hub.  Maybe take a screenshot of your colony screen and storage screen so that we can see what is going on.
I did and still no Reseach storage
That looks like it's a governed planet, not one of your own.
Doesn't matter, I have a governed planet in my current playthrough with a research center and it works just fine.  I'm honestly stumped.  Maybe another mod is interfering.
Yea i'm just going to calculate how much i need to advance through a bunch of techs and do it through settings/Command console
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1667 on: October 19, 2024, 02:42:41 PM »

Ashes of The Domain - Vaults of Knowledge patch 2.4.11  save compatible with 2.4.0 - 2.4.10 : The Factory must grow patch
   
    -Added throughput mechanic to overhauled custom production, with its share of penalties if you lack resources
    -Added for future patch ability to produce AI cores (still working on few things)
    -Fixed bunch of unusual bugs with Custom Production UI``
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Plurpo

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Re: [0.97a] Ashes of The Domain
« Reply #1668 on: October 19, 2024, 04:31:29 PM »

The Factory must grow patch

Has another fallen to the factory?
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Artificer

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Re: [0.97a] Ashes of The Domain
« Reply #1669 on: October 19, 2024, 06:19:48 PM »

Found a bug I think.  I am commissioned by Iron Shell.  I colonized a world, and it swapped to their control, but with me as governor as expected.  I built a research facility and researched everything I could.  I am now stuck at the tech level that requires a hyperdimensional processor, which I have installed.  But it says I need one in orange text like I don't.  It's installed in the research facility.  I also have all of the other requirements in the storage of the research facility.  I restarted the game, flew away and returned, and double-checked to ensured I have the most up-to-date version of the mod.
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Kulfyr3

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Re: [0.97a] Ashes of The Domain
« Reply #1670 on: October 20, 2024, 08:59:39 AM »

So is the unreported income from the Crime Syndicate event a bug or a feature?
I only have 2 colonies with them but they nests me like 1mil credits every months. It doesn't feel fair and I feel like my it affects my "struggle for survival" playthrough.

There's only 2 people who mentioned it in this thread and nobody else seems to have any problem with it. Is it intended after all?

I don't think its intentional. The Deal with Crime Lords planet modifier for some reason gives me 100k+ credits per month for free, which is much more than what the tooltip says. Feels like cheating to be honest

Do you know how to remove it? The other guy mentioned editing his save, but I'm not sure I know how to do that correctly. Maybe installing Console Command => Use List Condition to show its ID, and RemoveCondition to remove it would be safer?

EDIT: Ah wait, that WAS you! Sorry!

Did you ever figure out how to remove it? I used removecondition, which removed the stability and accessibility maluses, but i'm still receiving a huge amount of credits every month. Unfortunately the condition was applied before the bugfix in the update 4 days ago, so it's still plaguing my save.
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1671 on: October 20, 2024, 12:42:03 PM »

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ShaDowX

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Re: [0.97a] Ashes of The Domain
« Reply #1672 on: October 20, 2024, 11:29:01 PM »

figured out an incompatibility with Industrial Evolutions
the government system from IE will delete water demand so the colony will have a constant water shortage debuff regardless of the supply. even if you change back to vanilla government, the water demand wont come back. so avoid changing government if you have IE.
also Centralized Bureau from IE will not interact with any industries of AOTD, so might as well just disable it.
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qwe

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Re: [0.97a] Ashes of The Domain
« Reply #1673 on: October 22, 2024, 01:29:39 AM »

https://imgur.com/a/AplOh3j i try to build it but it doesn't show in custom production.
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hydraking

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Re: [0.97a] Ashes of The Domain
« Reply #1674 on: October 22, 2024, 08:50:28 AM »

Hello,
Can I request a copy of VOK version 2.0.14?
My old save worked with this version but when updating to the new one, I forgot to backup the mod and replaced it with the latest so my game crashes now.
Thanks in advance
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DeltaEpsilon

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Re: [0.97a] Ashes of The Domain
« Reply #1675 on: October 22, 2024, 04:52:23 PM »

Found a bug I think.  I am commissioned by Iron Shell.  I colonized a world, and it swapped to their control, but with me as governor as expected.  I built a research facility and researched everything I could.  I am now stuck at the tech level that requires a hyperdimensional processor, which I have installed.  But it says I need one in orange text like I don't.  It's installed in the research facility.  I also have all of the other requirements in the storage of the research facility.  I restarted the game, flew away and returned, and double-checked to ensured I have the most up-to-date version of the mod.

Known issue at this moment, you must install it in a colony that's owned by your faction for it to count.
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IforgertSometimes

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Re: [0.97a] Ashes of The Domain
« Reply #1676 on: October 23, 2024, 02:55:05 AM »

Hey, slight issue with question of loyalty, when you are commissioned and colonize a planet there's no one in comms, for the most part its a non issue but when you need to interact with them for things like ceding governorship of a world, you cannot actually do so. I tested this with just questions of loyalty enabled after discovering this on my main modded save and the issue persists (btw, thank you for the wonderful mods, I love Starsector dearly and this mod helps scratch an itch that very very few games/mods do <3)
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Maxitanker

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Re: [0.97a] Ashes of The Domain
« Reply #1677 on: October 23, 2024, 07:33:56 AM »

figured out an incompatibility with Industrial Evolutions
the government system from IE will delete water demand so the colony will have a constant water shortage debuff regardless of the supply. even if you change back to vanilla government, the water demand wont come back. so avoid changing government if you have IE.
also Centralized Bureau from IE will not interact with any industries of AOTD, so might as well just disable it.

Oh so that's why on some of my colonies there is no water. Did someone know the way to add the water to the planet? Looked to the save - but there is so much stuff from other mods i cant even guess where to look...
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Guardsmen83

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Re: [0.97a] Ashes of The Domain
« Reply #1678 on: October 23, 2024, 10:01:22 AM »

windows defender flagged the VOK having a Detected:Trojan:Script/Sabsik.FL.A!ml  Affected items: file: D:\downloads\Ashes of The Domain- Vaults of Knowledge 2.0 (1).zip

cryosleeper downloaded just fine
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Agnege

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Re: [0.97a] Ashes of The Domain
« Reply #1679 on: October 24, 2024, 06:23:50 AM »

(I hope i'm asking on the right tread) Hi there! I was wondering if i was the only one with this problem :  The tech tree has vanished since i updated my AoTD package(tried twice), ctrl+T and accessing via colony UI doesn't work.  I even tried to load with Nex and no other mods and the problem persist.  Today ill be doing a fresh install of everything. Will keep you updated.  Thx in advance to anyone taking the time to read :)

**Update: Fresh install -> No change. Still cant open the tree :(**
« Last Edit: October 24, 2024, 10:03:39 AM by Agnege »
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