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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Ashes of The Domain  (Read 653581 times)

Gris

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Re: [0.97a] Ashes of The Domain
« Reply #1020 on: March 05, 2024, 05:56:47 AM »

Good day Kaysaar! Thank you for the bugfix in Virtue of Society and update in Vaults of Knowledge!  :D

And

Also thank you for specifying if the update is compatible or not in your Mod Website!
« Last Edit: March 05, 2024, 06:12:21 AM by Gris »
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tovarichcookie

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Re: [0.97a] Ashes of The Domain
« Reply #1021 on: March 05, 2024, 06:36:32 AM »

Industry - sublimation might not be possible to construct.

Requires both a mantle bore and volatiles, however mantle bores cannot be installed in gas giants.

WyldMann

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Re: [0.97a] Ashes of The Domain
« Reply #1022 on: March 05, 2024, 07:44:43 AM »

Industry - sublimation might not be possible to construct.

Requires both a mantle bore and volatiles, however mantle bores cannot be installed in gas giants.

Cryovolcanic planets also have volatiles. Still sucks though. It should've accepted plasma dynamos as well because those actually increase volatile production.

Sublimation also works for organics that actually do work with mantle bore. Problem is, organics usually (only?) come from habitable worlds which means no mantle bore. I might be wrong but I think I've run into non-habitable water worlds a long while back?

Yeah, this industry requires very specific planet conditions. Not sure if this is intentional.
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Stalkar

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Re: [0.97a] Ashes of The Domain
« Reply #1023 on: March 05, 2024, 08:09:24 AM »

Own website is good and all,but its a bit lacking as of now in comparison to original post
  • No clear FAQ on save game compatibility - last i remembered you needed VOK to be present at sector gen, while other two could be added later right now you need to [blip] around and find out if save explodes
  • Preview doesnt really do justice - VOK changes are substantantial and giving people a peek, like at tech tree with some thing blured would give a better idea,same goes to VOS
  • Could use some more "general" info with lists of mechanics - research and databanks,industry output/chains if synergies are still a thing,hypershunt rework, VOS events etc
Those being the main feedback for now
« Last Edit: March 05, 2024, 08:24:44 AM by Stalkar »
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SteelHeart

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Re: [0.97a] Ashes of The Domain
« Reply #1024 on: March 05, 2024, 10:50:20 AM »

Where do you get the Hyperdimensional Computational thing? I have every tech researched before you need it for research, and I've got all of the colony items I need. What are the spawn conditions for the beyond the veil quest?
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Jazuke Taizago

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Re: [0.97a] Ashes of The Domain
« Reply #1025 on: March 05, 2024, 11:58:29 AM »

Has Lost Glory and Capital Module been abandoned or just put to hiatus? Just asking. Since i didn't see them on that truly beautiful Website for AoTD.
Lost Glory is integrated into Vaults. Seats of Power has been discontinued months ago, well before Vaults 2.0.
Okay. Thank you for the clarification!
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Astrefernal

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Re: [0.97a] Ashes of The Domain
« Reply #1026 on: March 05, 2024, 05:27:32 PM »

My impressions on "Virtues of Society" : Nice addition. Just wish events were more common and that there was an intel thing to remind you that you had one. Also, the administrator from the new bar event in EXPENSIVE compared to others.

As for "Cryosleeper Options" : My game crash a few seconds after I repair one. I can move a few light years with it then BOOM ! Crash.

Edit : Nevermind, something else is causing the crash. Don't know what.
« Last Edit: March 05, 2024, 05:35:56 PM by Astrefernal »
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GoldenGlory

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Re: [0.97a] Ashes of The Domain
« Reply #1027 on: March 05, 2024, 06:31:05 PM »

holy hek those pre collapse facilities are tough nuts to crack! im not sure how im gonna be able to get in there, each one is guarded by multiple battleships with a big fleet and i dont even know what theyre guarding. remnants are always hard to deal with for me without some silly modded shenanigans, or my own remnant fleets
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CaptianVlad

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Re: [0.97a] Ashes of The Domain
« Reply #1028 on: March 05, 2024, 06:55:02 PM »

 8) That new site's heckin Cool
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SteelHeart

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Re: [0.97a] Ashes of The Domain
« Reply #1029 on: March 06, 2024, 09:35:40 AM »

Seriously, where do you get the Hyper Dimensional Processor? I've got everything up to that point unlocked.
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Zeran

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Re: [0.97a] Ashes of The Domain
« Reply #1030 on: March 06, 2024, 11:01:03 AM »

Seriously, where do you get the Hyper Dimensional Processor? I've got everything up to that point unlocked.
Go explore, and find a planet named "Veil of Knowledge". You need to explore it to get the item. Warning, heavily guarded!
:)

Also
Ashes of The Domain : Vaults of Knowledge patch 2.1.0 : Modularis Constructors (NON SAVE COMPATIBLE WITH PREV VERSIONS)
Spoiler
new: Addition of UI, that keeps track of currently researching technologies on your screen ( Button will appear always on left side of UI)
new: Modular Constructors are now items used to upgrade further.
new: Pre Collapse Facilities now drops Modular Constructor in various quantities and with different effects.
new: Added Digital Codex Consortium industry
fix: Now fight in Pre Collapse Facility wont damage Remnant relations
fix: Fixed bug with UI , where progression bar was too long
fix: Fixed bug, where after defeating Automatic Defense Fleet , dialog got cleared and was weird( the text one)
[close]

Ashes of The Domain : Virtue of Society patch 1.0.9c (Save compatible with all prev versions)
Spoiler
fix: Fixed crash with Rampant crime event, and all events, that have more than one stage!.
fix: Ensured now all modifiers are deleted properly
[close]

Thank you for your hard work <3
« Last Edit: March 06, 2024, 11:09:35 AM by Zeran »
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tovarichcookie

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Re: [0.97a] Ashes of The Domain
« Reply #1031 on: March 06, 2024, 11:56:45 PM »

How do you actually build the Stella Manufactorium? It is not showing up as a structure in the colony buildings, nor can i seem to plop it down in a stable location. It has been researched and everything.

Fist_of_family_values

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Re: [0.97a] Ashes of The Domain
« Reply #1032 on: March 07, 2024, 03:18:38 AM »

holy hek those pre collapse facilities are tough nuts to crack! im not sure how im gonna be able to get in there, each one is guarded by multiple battleships with a big fleet and i dont even know what theyre guarding. remnants are always hard to deal with for me without some silly modded shenanigans, or my own remnant fleets

I was having exactly this issue, I understand that people want a late game challenge but for me it brought exploration to a screeching halt and gated access to loads of ruins that are needed for mid game.

One option is to go into \Starsector\mods\Ashes of  The Domain- Vaults of Knowledge\data\campaign\procgen\salvage_entity_gen_data.csv and then change their defender fleets - not sure if that works on existing saves though.

Look for line 43 and column K:Q in the CSV, and there are other encounters in there on the lines above you can use as a template to shift them to something a bit less spicy


EDIT: Nope, apologies, doesn't seem to work... I thought it was a slam dunk but my newly generated facilities are still crawling... I'll keep digging
« Last Edit: March 07, 2024, 01:10:29 PM by Fist_of_family_values »
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Fonfon

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Re: [0.97a] Ashes of The Domain
« Reply #1033 on: March 07, 2024, 06:57:50 AM »

Question about VoK. There is tech  "Janus Device Analysis, it states that it would allow more further studies into gate technology. But nothing happen, no special project. Unless Project Cheron, which is bugged, is related to this tech?
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balordezul

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Re: [0.97a] Ashes of The Domain
« Reply #1034 on: March 07, 2024, 07:03:30 AM »

I'm getting a UI bug in the Coronal Network Center colony.  I can't get the optional cancel the upgrade as the UI does a very small bar.  This could be a bug strictly on myside. Also if anyone knows a way to stop construction via editing a file please let me know.  Mistakes were made and I'm going to need to abandon it before it tanks my game.

« Last Edit: March 07, 2024, 09:02:52 AM by balordezul »
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