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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Suitable Star Systems 2.4.0a  (Read 79886 times)

Audax

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #90 on: June 26, 2024, 12:03:07 AM »

Sweeet, and thanks for the update! Although I expected the gas giant was to be added not replaced that cryovolcanic world doe
Most requests I had was replacing one of the planets to a gas giant or reverting back to an old system setup where a gas giant existed.

In any case you don't really need a lot of planets as the 6 planets alone can net you a lot of income already.

XyttheElite117

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #91 on: June 26, 2024, 12:08:42 AM »

Sweeet, and thanks for the update! Although I expected the gas giant was to be added not replaced that cryovolcanic world doe
Most requests I had was replacing one of the planets to a gas giant or reverting back to an old system setup where a gas giant existed.

In any case you don't really need a lot of planets as the 6 planets alone can net you a lot of income already.
Oh, understandable. TASC's siphon station for the gas giant can already boost my income a lot, so yeah, fair XD
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Wort wort wort

Squish Cat

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Re: [0.97a] Suitable Star Systems 2.2.5
« Reply #92 on: June 28, 2024, 01:16:21 PM »

Great mod thanks for it. The shielded world which will spawn the omega fleets how do you get that nuke or whatever? its found randomly in the galaxy or some special way?
Its from a vanilla quest line "The Scythe of Orion". here is the walkthrough for it Link to walkthrough.

I've thought about doing a different quest line for it but too lazy to do, maybe in the future until then the quest above is the only way to find that item.

First time using your mod and so I'm not familiar all the little things of it yet. Didn't know I needed to use the planet cracker to get through the shield. In my current play through I have already given the planet cracker to the Luddic Path to get them off my back. Is there an alternate way to shut down the shield or am I out of luck? Also, does using the planet cracker in this instance consume it? Is it a choice between opening Omega or giving the weapon to the Path?
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Audax

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Re: [0.97a] Suitable Star Systems 2.2.5
« Reply #93 on: June 29, 2024, 12:30:10 PM »

First time using your mod and so I'm not familiar all the little things of it yet. Didn't know I needed to use the planet cracker to get through the shield. In my current play through I have already given the planet cracker to the Luddic Path to get them off my back. Is there an alternate way to shut down the shield or am I out of luck? Also, does using the planet cracker in this instance consume it? Is it a choice between opening Omega or giving the weapon to the Path?
It consumes the planet cracker item so yeah its a choice but
you can go into the data/config/settings.json and edit the first line
"omegaPlanetQuestOverride": false -> "omegaPlanetQuestOverride": true
Restart/start the game then go into the omega system and it should spawn the omega fleets
« Last Edit: June 29, 2024, 12:35:32 PM by Audax »
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Squish Cat

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Re: [0.97a] Suitable Star Systems 2.2.5
« Reply #94 on: June 29, 2024, 12:52:40 PM »

First time using your mod and so I'm not familiar all the little things of it yet. Didn't know I needed to use the planet cracker to get through the shield. In my current play through I have already given the planet cracker to the Luddic Path to get them off my back. Is there an alternate way to shut down the shield or am I out of luck? Also, does using the planet cracker in this instance consume it? Is it a choice between opening Omega or giving the weapon to the Path?
It consumes the planet cracker item so yeah its a choice but
you can go into the data/config/settings.json and edit the first line
"omegaPlanetQuestOverride": false -> "omegaPlanetQuestOverride": true
Restart/start the game then go into the omega system and it should spawn the omega fleets

That does not appear to be an option. At least not that I can see. I'll try the settings.json file.
Alternatively, is it possible to spawn in an extra planet cracker device some how?

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Audax

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Re: [0.97a] Suitable Star Systems 2.2.5
« Reply #95 on: June 29, 2024, 08:50:45 PM »

That does not appear to be an option. At least not that I can see. I'll try the settings.json file.
Alternatively, is it possible to spawn in an extra planet cracker device some how?
you can go into the data/config/settings.json file of the mod and edit the first line "omegaPlanetQuestOverride": false -> "omegaPlanetQuestOverride": true
Restart/start the game then go into the omega system and it should spawn the omega fleets

If you have console commands mod you can give the planet cracker to yourself just open the console and type
additem planetkiller

Seldion

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #96 on: July 05, 2024, 02:11:16 PM »

I know this probably will get a no if at all any response but I was wondering if you could make me a very simple system, I've tried my best to figure out how to do it my self but I can't seem to get it to work, I want a system like this as a reward for a challenge I am attempting to do.

Thank you for all your hard work.
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Audax

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #97 on: July 06, 2024, 02:03:41 AM »

I know this probably will get a no if at all any response but I was wondering if you could make me a very simple system, I've tried my best to figure out how to do it my self but I can't seem to get it to work, I want a system like this as a reward for a challenge I am attempting to do.

Thank you for all your hard work.

No I won't do that, best to learn how to do it yourself if you want something specific. Here is a quick youtube tutorial on how to create your own star system

.

Should show you the basics on how to make planets and stars, as for custom exploration content like research stations, nav relay, etc. you can just check my code for reference there should be comments here and there.

Seldion

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #98 on: July 09, 2024, 10:30:17 PM »

I figured as much, I've watched that video about 10 times now and still can't figure it out, Thanks for the respond
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geminitiger

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #99 on: July 10, 2024, 11:05:48 AM »

Does this work with Nex with random worlds generation? I've preety much been in every system that could be remotely called core worlds and haven't found anything more than a single terran world or like 3 barren worlds etc. No overall good systems.
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Audax

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #100 on: July 10, 2024, 08:54:35 PM »

Does this work with Nex with random worlds generation? I've preety much been in every system that could be remotely called core worlds and haven't found anything more than a single terran world or like 3 barren worlds etc. No overall good systems.
It should work, the system might be put into the center constellation where the core worlds should be iirc.

Rislem

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #101 on: July 17, 2024, 10:30:31 AM »

I love the idea but I just spend a hour searching all the surrounding sectors for these system but find nothing
Is there a trick to finding them? The picture showes duel stars, so I searched every duel star but nothing decent

Is there anyway to make this a little simplier easier to find ?
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Rislem

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #102 on: July 17, 2024, 10:47:47 AM »

Nvm found it, wasnt a binary system was just a normal blue giant.
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Audax

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #103 on: July 17, 2024, 12:51:50 PM »

Nvm found it, wasnt a binary system was just a normal blue giant.
My bad haven't updated the preview images but yes now its only a blue supergiant.

Skay24

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Re: [0.97a] Suitable Star Systems 2.4.0a
« Reply #104 on: August 13, 2024, 09:25:27 PM »

Hi I try this mod with Star Wars mod, and I can't find the Omega system ot the Omega planet at all. Don't know if I did something wrong. How the system is called?
« Last Edit: August 14, 2024, 01:59:30 AM by Skay24 »
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