Terraforming Made Easy 2.5.1a Compatibility:Should be compatible with most mods
Not safe to remove from an ongoing campaign
Not save compatible for versions below 2.1.0
Another mod that I privately use for my Starsector campaigns since 0.95a.
The mod adds a bunch of structures that allow you to terraform your planets.
Structures can terraform different conditions of the same category.
Visuals of the planet change AFTER a terraforming project.
Some terraforming projects can be used on gas giants.
All terraforming projects can't be used on stations.
You can build megastructures like gates, cryosleepers, etc.
You can use AI cores to speed up projects down to half its time.
You can modify terraforming and megastructure options to your liking.
You can add terraforming options using conditions from other mods.
You can add megastructure options using entities from other mods.
Previews
Click the image to enlarge
Structures
Agricultural Laboratory - Modern research facilities that can cultivate better plant life and provide better husbandry practices.
Atmosphere Regulator - Massive industrial vents and pumps that can combine, store, and release gases from deep within the planet.
Construction Grid - A single-use structural grid for constructing Megastructures like stations and gates.
Element Synthesizer - Research facility for creating and developing rare minerals with unique properties using known elements.
Geomorphology Station - Facilities for research and subjugation that can destroy opposing troops and improve surface conditions.
Mineral Replicator - Research facility for creating and developing common minerals with unique properties using known elements.
Planetary Hologram - Holographic emitters are placed throughout the planet's atmosphere, changing the planet's visuals to a desired type.
Stellar Manufactory - Stellar factories and control centers capable of creating stellar shades and mirrors that are launched into orbit.
Terrestrial Engine - Underground mining facilities capable of influencing the planet's core to regulate tectonic and gravitational activity.
Unification Center - A centralized government is made to issue mandates that specializes the planet towards certain industries.
Settings
- If you want to modify or add terraforming options look for terraforming_options.csv file in "thismodname/data/config/..."
- If you want to modify or add megastructure options look for megastructure_options.csv file in "thismodname/data/config/..."
- vanilla conditions are found in market_conditions.csv file in "starsector-core/data/campaign/..."
- vanilla entities are found in custom_entities.json file in "starsector-core/data/config/..."
- modded conditions are found in market_conditions.csv file in "modname/data/campaign/..."
- modded entities are found in custom_entities.json file in "modname/data/config/..."
- Sample options are included in the terraforming and megastructure options csv file
- If you are planning to use conditions or entities from other mods be sure that mod is installed and active
- I recommend not using Microsoft Excel for editing csv files its best to use another program like ModernCSV, RonsDataEdit, or Google Sheets as Excel modifies the content specific for its own needs and would make it incompatible for the mod
If you want to ask for help or send feedback, you can talk to me on my Discord server.
If you want to support me, you can do so through my Patreon page.
You can also make a post on this thread for such inquiries.
CreditsWispborne - for the starsector intellij mod template and the github action script.
Kentington - for the implementation of changing planet visuals in DIY planets.
starsector community - for many resources in regard to modding and spriting.
Alex and Co - for making a great game and community.