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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Terraforming Made Easy 2.5.1a  (Read 18172 times)

Audax

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[0.97a] Terraforming Made Easy 2.5.1a
« on: March 09, 2024, 03:23:44 AM »



Terraforming Made Easy 2.5.1a



Compatibility:
Should be compatible with most mods
Not safe to remove from an ongoing campaign
Not save compatible for versions below 2.1.0



Another mod that I privately use for my Starsector campaigns since 0.95a.
The mod adds a bunch of structures that allow you to terraform your planets.

Structures can terraform different conditions of the same category.
Visuals of the planet change AFTER a terraforming project.
Some terraforming projects can be used on gas giants.
All terraforming projects can't be used on stations.
You can build megastructures like gates, cryosleepers, etc.
You can use AI cores to speed up projects down to half its time.

You can modify terraforming and megastructure options to your liking.
You can add terraforming options using conditions from other mods.
You can add megastructure options using entities from other mods.

Previews
Click the image to enlarge

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Structures
Agricultural Laboratory - Modern research facilities that can cultivate better plant life and provide better husbandry practices.
Atmosphere Regulator - Massive industrial vents and pumps that can combine, store, and release gases from deep within the planet.
Construction Grid - A single-use structural grid for constructing Megastructures like stations and gates.
Element Synthesizer - Research facility for creating and developing rare minerals with unique properties using known elements.
Geomorphology Station - Facilities for research and subjugation that can destroy opposing troops and improve surface conditions.
Mineral Replicator - Research facility for creating and developing common minerals with unique properties using known elements.
Planetary Hologram - Holographic emitters are placed throughout the planet's atmosphere, changing the planet's visuals to a desired type.
Stellar Manufactory - Stellar factories and control centers capable of creating stellar shades and mirrors that are launched into orbit.
Terrestrial Engine - Underground mining facilities capable of influencing the planet's core to regulate tectonic and gravitational activity.
Unification Center - A centralized government is made to issue mandates that specializes the planet towards certain industries.
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Settings
- If you want to modify or add terraforming options look for terraforming_options.csv file in "thismodname/data/config/..."
- If you want to modify or add megastructure options look for megastructure_options.csv file in "thismodname/data/config/..."
- vanilla conditions are found in market_conditions.csv file in "starsector-core/data/campaign/..."
- vanilla entities are found in custom_entities.json file in "starsector-core/data/config/..."
- modded conditions are found in market_conditions.csv file in "modname/data/campaign/..."
- modded entities are found in custom_entities.json file in "modname/data/config/..."

- Sample options are included in the terraforming and megastructure options csv file
- If you are planning to use conditions or entities from other mods be sure that mod is installed and active
- I recommend not using Microsoft Excel for editing csv files its best to use another program like ModernCSV, RonsDataEdit, or Google Sheets as Excel modifies the content specific for its own needs and would make it incompatible for the mod
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If you want to ask for help or send feedback, you can talk to me on my Discord server.
If you want to support me, you can do so through my Patreon page.
You can also make a post on this thread for such inquiries.



Credits
Wispborne - for the starsector intellij mod template and the github action script.
Kentington - for the implementation of changing planet visuals in DIY planets.
starsector community - for many resources in regard to modding and spriting.
Alex and Co - for making a great game and community.
« Last Edit: June 19, 2024, 11:01:14 PM by Audax »
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Audax

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #1 on: March 09, 2024, 03:24:36 AM »

[Reserved]
« Last Edit: March 16, 2024, 08:00:34 PM by Audax »
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JamesTripleQ

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #2 on: March 09, 2024, 05:32:45 AM »

This looks like an actually sane implementation of terraforming mods, does it have Unknown Skies support?
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Audax

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #3 on: March 09, 2024, 06:05:17 AM »

This looks like an actually sane implementation of terraforming mods, does it have Unknown Skies support?
It only supports vanilla currently, iirc unknown skies adds a whole bunch of different planet types, I would have to look into it as more planet types leads to complexity.

Gris

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #4 on: March 13, 2024, 01:49:27 AM »

Good day Audax!  :)

Will this be featured in the mod index?  :-\

Your terraforming mod is vanilla friendly to me!  :D

And a Very Cool End Lategame Domain Credit Sink and not that complicated !

Thank you!
« Last Edit: March 13, 2024, 02:06:09 AM by Gris »
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Audax

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #5 on: March 13, 2024, 07:16:14 AM »

Good day Audax!  :)

Will this be featured in the mod index?  :-\

Your terraforming mod is vanilla friendly to me!  :D

And a Very Cool End Lategame Domain Credit Sink and not that complicated !

Thank you!

Not yet, currently I am thinking of whether or not I would add a quest line for unlocking the structures. As well as adding some more conditions towards building megastructures. Maybe restructuring the terraforming UI as structures that modify farming/ore/organics etc feels cluttered.

Likablenascent

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #6 on: March 13, 2024, 08:33:05 AM »

Good day Audax!  :)

Will this be featured in the mod index?  :-\

Your terraforming mod is vanilla friendly to me!  :D

And a Very Cool End Lategame Domain Credit Sink and not that complicated !

Thank you!

Not yet, currently I am thinking of whether or not I would add a quest line for unlocking the structures. As well as adding some more conditions towards building megastructures. Maybe restructuring the terraforming UI as structures that modify farming/ore/organics etc feels cluttered.
if you plan on adding a quest line can you please make it optional
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Gris

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #7 on: March 13, 2024, 10:07:41 AM »

Good day Audax!

Is your Terraforming mod still Work in Progress? (WIP)  :-\

I was planning to add it in my modlist.

That is all and thank you!
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Audax

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #8 on: March 13, 2024, 11:29:07 AM »

Good day Audax!

Is your Terraforming mod still Work in Progress? (WIP)  :-\

I was planning to add it in my modlist.

That is all and thank you!

Its already completed since 0.96a so you can add it to your mod list without problems. I just want to polish the mod further.

Gris

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #9 on: March 13, 2024, 07:46:00 PM »

Thanks!
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Gris

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Re: [0.97a] Terraforming Made Easy 2.0.0
« Reply #10 on: March 16, 2024, 09:13:09 AM »

Good day Audax!  :)

Just Wanna say I Wish you Good Fortune Making This Mod Even Better!

I hope you don't complicate it and make it less vanilla lore friendly!  :'(

I Just wish Alex and Co. would alteast add new late game content like new enemies to fight and farm.

and

Domain Credits money sink like simple vanilla terraforming.

That is all and Thank you!  :D

 
« Last Edit: March 16, 2024, 09:19:23 AM by Gris »
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Audax

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Re: [0.97a] Terraforming Made Easy 2.1.0
« Reply #11 on: April 06, 2024, 10:30:44 PM »

Minor update to the mod not sure if save compatible.

- Add ability to build stations for construction grid
- Move hidden conditions to unification center
- Add unification center structure

Unification Center - A centralized government is made to issue mandates that specializes the planet towards certain industries.

The unification center allows you to specialized the planet for specific productions such as a planet for earning as much income or a planet that that is focused on producing high quality ships.
« Last Edit: April 29, 2024, 10:05:14 AM by Audax »
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Gris

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Re: [0.97a] Terraforming Made Easy 2.1.0
« Reply #12 on: April 06, 2024, 10:32:03 PM »

Good day Audax!
Thanks for the update!  :)
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SilverSaor

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Re: [0.97a] Terraforming Made Easy 2.1.0
« Reply #13 on: April 07, 2024, 11:04:53 AM »

Hello there, I have a problem, the structures aren't showin' up !
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Audax

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Re: [0.97a] Terraforming Made Easy 2.1.0
« Reply #14 on: April 07, 2024, 11:29:05 AM »

Hello there, I have a problem, the structures aren't showin' up !

did you turn on the mod when you launched the game?
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