Terraforming Made Easy 2.6.5a
Compatibility:Should be compatible with most mods
Not safe to remove from an ongoing campaign
Not save compatible for versions below 2.6.4gIntegrations:AotD-VoK - Has native support for research system.
LunaLib - Has native support for mod settings
Another mod that I privately use for my Starsector campaigns since 0.95a.
The mod adds a bunch of structures that allow you to terraform your planets.
Structures can terraform different conditions of the same category.
Visuals of the planet change AFTER a terraforming project.
Some terraforming projects can be used on gas giants.
All terraforming projects can't be used on stations.
You can build megastructures like gates, cryosleepers, etc.
You can use AI cores to speed up projects down to half its time.
You can modify terraforming and megastructure options to your liking.
You can add terraforming options using conditions from other mods.
You can add megastructure options using entities from other mods.
Previews
Click the image to enlarge


Structures
Agricultural Laboratory - Modern research facilities that can cultivate better plant life and provide better husbandry practices.
Atmosphere Regulator - Massive industrial vents and pumps that can combine, store, and release gases from deep within the planet.
Construction Grid - A single-use structural grid for constructing Megastructures like stations and gates.
Element Synthesizer - Research facility for creating and developing rare minerals with unique properties using known elements.
Geomorphology Station - Facilities for research and subjugation that can destroy opposing troops and improve surface conditions.
Mineral Replicator - Research facility for creating and developing common minerals with unique properties using known elements.
Planetary Hologram - Holographic emitters are placed throughout the planet's atmosphere, changing the planet's visuals to a desired type.
Stellar Manufactory - Stellar factories and control centers capable of creating stellar shades and mirrors that are launched into orbit.
Terrestrial Engine - Underground mining facilities capable of influencing the planet's core to regulate tectonic and gravitational activity.
Unification Center - A centralized government is made to issue mandates that specializes the planet towards certain industries.
Guide
-Terran planets appear when removing all -50% hazard conditions
-Habitable hot planets(jungle, arid, desert) appear when removing all -50% hazard conditions and have hot condition
-Habitable cold planets(tundra) appear when removing all -50% hazard conditions and have cold condition
-Barren planets(castiron, venuslike, rocky metallic, bombarded) appear when adding no atmosphere or very hot or very cold (rocky unstable needs tectonic activity to appear)
-Water surface planets appear when adding water surface condition
-Frozen worlds appear when adding very cold condition to a water planet
-Rocky ice worlds appear when adding no atmosphere to a cold or very cold planet
-Toxic worlds appears when adding toxic condition
-Irradiated worlds appear when adding irradiated condition
-Lava worlds appear when having Dense or Toxic Atmosphere conditions AND Hot or Very Hot conditions AND Tectonic Activity or Extreme Tectonic Activity conditions AND Ore and Rare Ore conditions above abundant
-Cryovolcanic world appear when adding Very Cold AND Tectonic Activity or Extreme Tectonic Activity conditions AND any Volatiles condition
-Gas giants can be changed to an ice or normal by adding Very Cold or Very Hot respectively
Planet type conditions are checked from above to below, you can follow the above as a guideline.
The first conditions to check will be Terran planet type, then it checks if it can be a habitable hot/cold planet type then checks if it can turn into barren planet so on and so fort.
A final planet type is chosen when the next conditions to check fails, If a barren planet type is chosen and the next check doesn't turn it into a different planet type then the planet turns barren. On the other hand if the planet turns into a barren world but it has Toxic condition then it turns toxic.
In most cases it should follow vanilla standards of world generation.
If you want to ask for help or send feedback, you can talk to me on my Discord server.
If you want to support me, you can do so through my Patreon page.
You can also make a post on this thread for such inquiries.
CreditsWispborne - for the starsector intellij mod template and the github action script.
Kentington - for the implementation of changing planet visuals in DIY planets.
starsector community - for many resources in regard to modding and spriting.
Alex and Co - for making a great game and community.