Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)
In my current game, I spent a Story Point to have the Historian give me the location of a special item (in my case, Soil Nanites), and the resulting Intelligence entry pointed me to this planet. I used the planetkiller on that planet and defeated the Omega fleets, but I can't survey the planet, explore the ruins, or delete the intel entry from the Historian. I'm stuck with that intel entry.The only workaround seems to be to load an earlier savegame from before I spoke to the Historian so that I don't get the intel entry in the first place. I don't know if there's a specific console command that I can use to delete the intel entry.
If you play with Nexerelin and take the option with more colonies at the start, the overpowered star system is almost always colonized. Not sure if this is a thing what this mod could prevent.
Hey, just want to let you know that there's a mistake in your .version file keeping SMOL/MOSS/TriOS from one-click updating."directDownloadURL": "https://github.com/AudaxLudos/suitable-star-systems/releases"This should link to your .zip file. The easiest way to do it is to change it each release, but the most automated way is to keep the same .zip file name each release (in your Actions flow), then change your link to https://github.com/AudaxLudos/suitable-star-systems/releases/latest/download/SuitableStarSystems.zip.
Love the mod, how do I add the remnant station back into system 1?
For the systems that spawn remnant and omega fleets, is there only one planet in that system or can there be multiple? Also, where exactly in intel does it mark the systems/planet that spawns them?