Suitable Star Systems 2.4.0a Compatibility:Compatible with most mods
Not safe to remove from an ongoing campaign
Only works on new saves
A mod that I privately use for my Starsector campaigns.
The mod adds three star systems to different constellations near the core worlds.
The colonizable star system is overpowered and are meant to speed up the colony phase.
The other star systems are places you can farm alpha cores and [SUPER REDACTED] weapons.
The location and the star system names are procedural so you still need to explore.
The first system contains the planets to colonize as well as all unique entities.
The second system contains a planet that spawns remnant fleets.
The third system contains a planet that spawns omega fleets.
Previews
Click the image to enlarge
Secrets
For the omega system, you need the planet killer and then use it on the planet to make omega fleets start spawning.
(The mini-quest can be overridden in the settings.json file found in the modname/data/config. So you don't need the planet killer and the omega fleets will immediately spawn. Can be enabled and disabled any time)
If you want to ask for help or send feedback, you can talk to me on my Discord server.
If you want to support me, you can do so through my Patreon page.
You can also make a post on this thread for such inquiries.
CreditsWispborne - for the starsector intellij mod template and the github action script.
starsector community - for many resources in regard to modding and spriting.
Alex and Co - for making a great game and community.