I would like to see one or few extra skill points granted by completing quests, independent of leveling up, like clearing the Den of Evil in Diablo 2.
I think this would be a great idea, where most of the skill points are from the "ordinary" process of gaining experience, while there would be a couple of extra skill points through completing certain questlines. The Galatia questline might be one, for example (although it already has a good reward, and since fighting isn't required, it may actually end up being "too easy" to get a skill point from). Presumably in the future there may be other long, involved questlines as well, where the biggest ones might reward the player with an additional skill point. (Or some more unique weapons or ships, come to think of it.) So that the player might end up being able to reach level 16-18 in the end.
In my mind, Alex and David might have already discussed this during the skill revamp, but it would be too disruptive to let players be say level 18 and then change it later on to "player level maxes out at 15 and then you have to get 3 more via quests", which would seem too much like a nerf. Much easier for the master plan be to start with 15 skills during the skill revamp and then let players have a couple more skill points as new questlines are developed and put into the game. These questlines would have to be worthy of letting the player access an additional top-tier skill though, basically another way to extend the endgame.
(As a follow-up, the new questlines might for example require turning in several Omega weapons or later on, unique ships, to get that skill point. On one hand it would let the player make use of some unused Omega weapons, which happens in every playthrough, but on the other hand, the player would have to make an "interesting decision" on whether to keep some unique weapons or get an extra skill. Extra skill point or Ziggurat? Etc.)