(OMM 0.8.2 - Release):
- aiming lasers now scale with the range of the weapon installed on drones
- improved drone weapon swapping
- Special DRM tech now makes it impossible to salvage Freitag ships the player fought against
- Mainframe Uplink renamed to Freitag Control Suite
- changed the drone positions for the Nathantia to make it less likely to hit itself with missiles/torpedoes
- new dependency: LunaLib
- missile fire key is now rebindable via LunaLib Settings
Patch Notes (OMM 0.8.1 - Release):
- fixed a major bug that prevented drones under control of a flagship on autopilot from firing
- updated variants
- fixed several bugs involving Orchestia
- increased hull and max flux of Orchestia
- increased max flux of Octocorallia defence platform
Patch Notes (OMM 0.8c - Release):
- basic 0.97a compatibility
Patch Notes (OMM 0.8b - Release):
- fixed Monofilament Tow Cable on Ecrevisse
- fixed Nathantia description
- increased burn speed for several ships by 1
Patch Notes (OMM 0.8a - release):
- slightly reworked Algae Farms, they will stop working in hyperspace and in systems with no normal stars
- Added Maintenance Drones to a few ships that will repair armour and hull
- Fixed a bug where drones would not fire anymore after changing flagships or turning on autopilot
- Drones will now lock the target of the mothership when pressing R
- (weapon groups, probably not) Compromise: missiles can be fired separately with middle mouse button, all other weapons fire on left click
- Mobile Algae Farming, [DONE!]
- 2 Mobile Algae Farm ships: Limnopilos (Destroyer), Macrocheira (Capital), [Macroceira still needs some work but good enough for now]
- fixed Limnopilos algae pods not showing up in refit screen, [DONE!]
- slightly polished most sprites and decos, [DONE!]
- Sesarma finally changes sprite according to logistics mod installed, [DONE!]
- added Koura experimental phase frigate, [DONE!]
- changed built-in salvage gantry to surveying equipment and high resolution Sensors on Nathatntia Capital Ship, [DONE!]
- Fixed the description and doubled effectiveness of Monofilament Tow Cable installed on Ecrevisse Heavy Manipulator, [DONE!]
- Sand Hopper renamed to Orchestia and added built-in ground support package for more versatility, [DONE!]
- new Freitag Corporation branches in Ilm, Eldfell and Nova Maxios, [DONE!]
- Most drones will now orbit their motherships in formations that can be changed by recalling/sending fighters (default z or y), [DONE!]
- Functional targeting laser, [DONE!]
- rework all variants to better fit the construction, repair and logistics theme, [DONE!]
- Freitag Corporation now allied with independents [This is a compromise so I don't have to spawn an NPC and fleets manually]
V0.16A "Star Descriptions: A New Hope" Update
- fixed the Faction blueprint package not containing any blueprints
- descriptions for everything
- algae farms actually do something now: periodically grow fuel and supply over time
V0.1A "the Integrating of the supportening™" Update
- very basic corvus campaign integration. You can now play vanilla, Nexerilin or Nexerilin Corvus mode
V0.02A
- added Commissioned Crew support which doubles positive effects of militarized subsystems, assault and escort package
- Shield Drones no longer transfer flux to the mothership so they can actually die now and the mothership spends less time being overloaded
- Shield efficiency of all drones that still transfer flux to the mothership drastically improved. Same reason as above, spend less time overloaded
- various changes to AI behaviour
- fixed a special FX graphical glitch that revealed hidden weapons. Also base sprites like the ones on the Mjolnir will no longer float next to Nathantia
V0.01A (Nexerilin only Alpha release)
Hotfix 1
balance:
-brought ship stats more in line with vanilla civilian ships
-adjusted all variants (no more Ion Pulsar/Sabot euipped on CIVILIAN variants for example)
-excessive battle XP bonus reduced by quite a bit (~260-300% bonus on very easy fights to ~130-160% on medium difficulty fights)
-nerfed weapon pod mobility/speed by quite a bit
-ordnance points reduced by ~5 across the board
adjusted fleet spawning:
-fleets should contain far less Nathantias and a few more militarized ships
-fleet size (number of ships) reduced by about half
-added loading screen tips