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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Author Topic: [0.97a] Diable Avionics-Joestar edition v2.9.1  (Read 53178 times)

Killsode

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #135 on: June 22, 2024, 02:49:23 AM »

There literally is nothing for me to remove in ships.csv and nothing displayed with TMI. Are you sure you're using the newest version of Diable Avionics?

I'm running 2.9.1, although if there's any undocumented hotfixes past that i dont know. My Starsector\mods\Diable-Avionics-v2.9.1\data\hulls\ship_data.csv had
Virtuous,diableavionics_virtuous_skirmisher,Wunder Wanzer,Diable Avionics,diableavionics_unlockedFlicker,14,4000,450,7500,,700,75,,85,60,50,90,120,500,FRONT,,225,0.25,0.8,,,30,30,0,0,3,,9,190000,7,21,300,0.2,25,25,"HIDE_IN_CODEX, UNBOARDABLE",restricted,,0.75,2,2,,17
until i removed the unboardable.

Edit: Just downloaded a new installation, the quotes and unboardable are gone.
Virtuous,diableavionics_virtuous_skirmisher,Wunder Wanzer,Diable Avionics,diableavionics_unlockedFlicker,14,4000,450,7500,,700,75,,85,60,50,90,120,500,FRONT,,225,0.25,0.8,,,30,30,0,0,3,,9,190000,7,21,300,0.2,25,25,HIDE_IN_CODEX,restricted,,0.75,2,2,,17
« Last Edit: June 22, 2024, 02:57:59 AM by Killsode »
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Caymon Joestar

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Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« Reply #136 on: June 22, 2024, 11:58:47 AM »

I should note not every faction needs their own Atlas and Prometheus. Logistics ships are logistics ships, unless a faction is doing something specifically different they rarely need unique logistics ships.

And on the UNBOARDABLE thing, I spawned in a "diableavionics_virtuous_scout" and checked with TMI(Too Much Information), the ship has the unboardable tag. I went into ships.csv and removed the tag from the files, booted up the game again and checked the ship, the tag was gone. Admittedly i havent yet brought it into battle to see if it'll pop into the ether. From what i saw in the file the game is supposed to remove the UNBOARDABLE tag which is *inherent* to the "diableavionics_virtuous-" when you repair the destroyed one. So spawning in a completed one bypasses that and leaves the ship UNBOARDABLE.

Yeah I figured it has something to do code, still working out on what specifically is causing it.
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