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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 379809 times)

PhobosVDM

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #450 on: April 16, 2024, 12:30:16 PM »

This mod is incredible thank you very much! Loving the RP I have with the dreadnoughts and sweeping the sector.

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.

Thanks for all your hard work!
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TimeDiver

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #451 on: April 16, 2024, 12:37:07 PM »

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.
In the 'Midline supers\data\weapons\' folder, open up 'missp_siege_coil_gun.wpn' file in NotePad or equivalent.

At the very bottom of the file, replace the following:

"fireSoundTwo": "gauss_cannon_fire"

with:

"fireSoundTwo": "gauss_cannon_fire"

and save; that should assign the correct sound to the siege coil guns.
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #452 on: April 16, 2024, 03:49:19 PM »

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.
In the 'Midline supers\data\weapons\' folder, open up 'missp_siege_coil_gun.wpn' file in NotePad or equivalent.

At the very bottom of the file, replace the following:

"fireSoundTwo": "gauss_cannon_fire"

with:

"fireSoundTwo": "gauss_cannon_fire"

and save; that should assign the correct sound to the siege coil guns.
For anybody wondering: There's 3 invisible characters in the first line that don't belong. That's why it isn't working.
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PhobosVDM

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #453 on: April 17, 2024, 12:17:41 PM »

One note, the siege coil guns on the Negato are awesome but they dont have any sound effects for me. Is that somethin I can fix? It feels so lackluster to have the huge weapons make no sound.
In the 'Midline supers\data\weapons\' folder, open up 'missp_siege_coil_gun.wpn' file in NotePad or equivalent.

At the very bottom of the file, replace the following:

"fireSoundTwo": "gauss_cannon_fire"

with:

"fireSoundTwo": "gauss_cannon_fire"

and save; that should assign the correct sound to the siege coil guns.

Wow this worked perfectly thank you so much!
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Bugatti

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #454 on: Today at 02:22:03 AM »

Merged pack appears to no longer exist.
@scarface doesn't appear to have updated the link* in the thread's opening post.

The following link should still work (I uploaded the merged pack in the first place):

https://drive.google.com/file/d/1staezMQyzlrfgwBHh_CQ-UqEN0ez_ExY/view?usp=sharing

* - Due to user error (mine), I deleted the old link, rather than replacing the file using that link.

this compiled version is broken - it looks for an expedition.png and crashes at main menu. You have files that arent congruent to the 6 pack
Your ship_data.csv is also broken from a quick glance at the last two lines
« Last Edit: Today at 02:25:23 AM by Bugatti »
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TimeDiver

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Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« Reply #455 on: Today at 06:05:23 AM »

this compiled version is broken - it looks for an expedition.png and crashes at main menu. You have files that arent congruent to the 6 pack
Your ship_data.csv is also broken from a quick glance at the last two lines
...yeah, leaving in the Expedition was a backwards-compatible kludge for my saves when I uploaded it, all those months back; removed the reference from ship_data.csv and the associated .ship file and re-uploaded the .rar archive.
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