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Author Topic: [0.97a] Quality Captains: A Skill Rework - Now with perks! v1.6.0  (Read 213975 times)

Datboikingboi

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #225 on: September 15, 2023, 04:51:14 PM »

How do i remove the limits on Automated Ships, because whenever i try to it just stays the same

Automated ships has custom handling that can lag behind changes in the settings, but it should catch up quickly. Opening your skill page and mousing over the skill should force an update. I'll make a note to write this ingame somewhere.

Thanks Man!
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TheSAguy

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #226 on: September 18, 2023, 02:14:43 PM »

Great Mod!
Please consider making this mod compatible with the Version checker that built into Nexerelin.
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Mitroll

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #227 on: September 21, 2023, 05:50:52 PM »

"Carrier Group" is really confusing. The top says it affects ALL ships with fighter bays, and gives +50% bonus for officered ships, but then what the skill actually does says it only affects the PILOTED ship.

Which is it? Could use some clarification.
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TimeDiver

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #228 on: September 21, 2023, 07:37:25 PM »

"Carrier Group" is really confusing. The top says it affects ALL ships with fighter bays, and gives +50% bonus for officered ships, but then what the skill actually does says it only affects the PILOTED ship.

Which is it? Could use some clarification.
The description is indeed poorly-worded; rather, it should read as:

First line: -15% damage taken by all fighter wings in the fleet
Second line: 20% faster fighter replacements for all ships in the fleet

I determined the above by looking at the 'carrier_group.skill' file in the \StarSector\mods\Quality Captains\data\characters\skills sub-folder:
Code
			"effects":[
{"type":"ALL_FIGHTERS_IN_FLEET", "script":"dal.impl.campaign.skills.CaptainsCarrierGroup$Level1"}, #Fighter damage taken reduction
{"type":"ALL_SHIPS_IN_FLEET", "script":"dal.impl.campaign.skills.CaptainsCarrierGroup$Level2"}, #Fighter replacement rate bonus
{"type":"HULLMOD_UNLOCK", "hullmods":{"converted_hangar":1,"expanded_deck_crew":1, "converted_fighterbay":1}},
]
« Last Edit: September 21, 2023, 07:39:43 PM by TimeDiver »
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kadu522

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #229 on: September 22, 2023, 10:36:50 AM »

Good afternoon! i'm comeing to report that the userper milestone skill is not respecting the lunalib seting for how many extra contact's it grants you. regardless if its 1 more, 10 more or -1.

Weirdly the on/off toggle for the ambush deployment for all ships is still respected so its likely a specific issue with the seting itself.

(if you need a save for any reason i am on the discord)
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A Gameplay lover

whatisthisbug

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #230 on: October 01, 2023, 08:49:04 PM »

is the post rare resource salvage compatible with the orbital filament anchor from special hullmod upgrades?
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TheSAguy

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #231 on: October 03, 2023, 07:58:09 PM »

Great mod, Thanks!

I have a question, so I've started several games the last few weeks and some games I have the "detect gate" skill from the start and others I never seem to get it, not even after about level 22.

Is there a reason you sometimes start with it and sometimes not?
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Indredrium

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #232 on: October 07, 2023, 02:39:50 AM »

Heyo, very cool mod from what I've seen but I can't seem to download it when I click the banner as the pixeldrain site can't be reached. Is the site the problem or is the link broken? If the link is broken, is there an alternative link? Thanks :D

Edit:
Nevermind, I found out the link was blocked in my country so I just changed DNS.
« Last Edit: October 12, 2023, 04:54:57 AM by Indredrium »
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glism

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #233 on: October 11, 2023, 11:25:20 AM »

Love the mod and the Lunalib integration is so nice to have!

Maybe I missed it in the FAQ, but I can't reassign skills with a story point when using this mod. Is this intentional? If I revert to the vanilla tree, reassigning works totally fine. My b if this has been answered already!

Cheers!
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Phenir

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #234 on: October 11, 2023, 12:21:22 PM »

Love the mod and the Lunalib integration is so nice to have!

Maybe I missed it in the FAQ, but I can't reassign skills with a story point when using this mod. Is this intentional? If I revert to the vanilla tree, reassigning works totally fine. My b if this has been answered already!

Cheers!
You have to disable milestones, wait for them to clear out, then respec.
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glism

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #235 on: October 11, 2023, 04:54:29 PM »

Love the mod and the Lunalib integration is so nice to have!

Maybe I missed it in the FAQ, but I can't reassign skills with a story point when using this mod. Is this intentional? If I revert to the vanilla tree, reassigning works totally fine. My b if this has been answered already!

Cheers!
You have to disable milestones, wait for them to clear out, then respec.

Gotcha! Thanks a billion!!
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Whitestar60

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #236 on: October 12, 2023, 05:38:27 AM »

Hello, recently had some trouble getting this to run on the latest version of Linux Mint-Cinnamon. Specifically when using a stock installation of the latest version of Starsector (0.96a-RC10) and trying to enable only this mod causes a CTD upon launch. Please let me know you need any additional information.


13168 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/mercury/mercury_substandard.png (using cast)
13178 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)
13425 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: lunalib/lunaSettings/LunaSettingsListener
java.lang.NoClassDefFoundError: lunalib/lunaSettings/LunaSettingsListener
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: lunalib.lunaSettings.LunaSettingsListener
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 10 more
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Wallshrabnic

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #237 on: October 13, 2023, 12:37:54 PM »

Are milestone compatible with random sector?
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Dal

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #238 on: October 13, 2023, 05:23:33 PM »

Thanks for the bug reports all, next patch will have everything here fixed up. ^^

Hello, recently had some trouble getting this to run on the latest version of Linux Mint-Cinnamon. Specifically when using a stock installation of the latest version of Starsector (0.96a-RC10) and trying to enable only this mod causes a CTD upon launch. Please let me know you need any additional information.

An oversight on my part means the current version requires LunaLib to run rather than has it optional. It'll be fixed in the next release, but for now please run the mod with that library too. :)

Are milestone compatible with random sector?

Milestones are centered on the vanilla story content, so random sectors will miss out on (almost) all of them.

Some games I have the "detect gate" skill from the start and others I never seem to get it.

You're probably playing with Nex's Skip Story toggle. Two of the milestones unlock immediately when using it.
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Whitestar60

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Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« Reply #239 on: October 17, 2023, 08:35:04 AM »

Thank seems to have fixed it, thanks again. :D
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