Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Author Topic: [0.95a] Osiris Alliance v2.6  (Read 12874 times)

toopok4k3

  • Ensign
  • *
  • Posts: 6
    • View Profile
    • Email
[0.95a] Osiris Alliance v2.6
« on: June 28, 2021, 08:51:11 PM »


Osiris Alliance
Download v2.6 now
Nexerelin compatible
Requires no other mods! Zero dependencies.
Save compatible with v2.5, Not save compatible with v2.0

Follow in the footsteps of the famous Osiris Sun, a former Tri-Tachyon salvage captain. Now the advisor for the newly established Alliance that bears his name. The Alliance was born with the ideology of free enterprise. Anyone is free to join their world and start building their own enterprises.

Includes:
  • 9+ Vanilla style starting options (when playing without Nexerilin)
  • 17 Osiris Alliance ships
  • 18 Power Jinx R&D ships
  • 4 Antimatter Energy Group ships
  • 3 fighter wings
  • 2 Star systems
  • 10 new weapons (built-ins not included)
  • Compatible with Nexerelin, even random mode

News:
v2.6 Support for commissioned crews!
v2.5 All the wedges. More bloat. Balance stuff. Did not get around to do the commissioned crews support yet. Will be hopefully done in the next update. Check the changelog for more details on the v2.5 update.

Any feedback is appreciated.

Osiris Alliance ships:
Spoiler

[close]

Antimatter Energy Group ships:
Spoiler


[close]

Power Jinx R&D ships:
Spoiler


[close]

Changelog:
Spoiler

v2.6
Support for commissioned crews
New:
- You gain "Inspired crew" hullmod if you have Commissioned Crews mod and are commissioned to Osiris Alliance.

v2.5
All the wedges update with balance stuff

New stuff:
- Egg Frigate (Power Jinx R&D)
- Clown Light Cruiser (Power Jinx R&D)
- Ecuador Carrier (Power Jinx R&D)
- Master Destroyer (Power Jinx R&D)
- Blaster Destroyer (Power Jinx R&D)
- Tsunami Cruiser (Power Jinx R&D)
- Tsunami (C) Carrier (Power Jinx R&D)
- Haast Battleship (Power Jinx R&D)
- Flabellina Tanker (Antimatter Energy Group)
- Panther Phase Destroyer (Osiris Alliance)
- Large energy weapon: Antimatter Autopulser
- Medium energy weapon: Portable Antimatter Pulse Blaster

General:
- Magnetron cannon projectiles are less red

Campaign:
- Removed excess industries to not be over industry limits
- Added new jump point to Armin near the star
- Some stuff should spawn more often now(Onslaugh (AMEG) for example)
- Fixed excessive Nexerelin starting blueprints, you now only get weapons and basic OA packages
- Removed Hexagon and Babylon from blueprint packages, they are now rare_bp

Balance:
- Ballistic Maneuver system effects have been essentially halved to tune it down.
- You can now start venting while using any of the Time Dilators.
- Ribcage: peak performance time increased to 240 from 180, added delicate machinery hull mod as built-in
- Blade: added delicate machinery hull mod as built-in
- Hourglass: added delicate machinery hull mod as built-in
- Medium Magnetron Cannon ordnance point cost has been increased to 11 from 10
- Butcher: built-in Dogleg Torpedo damage has been reduced to 8000 from 12000, the reload time has been increased from 30s to 60s (in case you have expanded missiles or skill)
- Observer top speed decreased to 60 from 70 (Too many cruisers at 60 who can't catch the damn thing.)
- Onslaught (AMEG):
   - changed the large synergies to medium universals
   - Both remaining Large hardpoints are now Synergy
   - Decreased OP to 300 from 360
   - Added new custom built-in guns instead of TPC
   - Added Delicate machinery hull mod as built-in
   - Added Safety overrides hull mod as built-in
   - Decreased top speed from 45 to 35
- Removed reserve wing from Saltire, it now has Ballistic Drive
- Removed reserve wing from Crux, it now has Ballistic Maneuver

v2.0
- Many ships have been renamed to reduce clashes with other mods, [Note: Rhino still and will exist as a Rhino, I'm never going to personally play Kingdom of Terra(it looks like fun, just not my style) myself and it's just too good and fitting of a name for me to get rid off]
- Some of the v1.0 ships have received some sprite love
- New subfaction: Antimatter Energy Group, a monopoly energy company in the hearth of the Osiris Alliance, they will get more high tech goodies in future and perhaps modified tankers. Right now they have only 2(+1 rare) ships.
- New shipstyle: Power Jinx R&D, these include random and cursed kitbashes.
- 15+ new ships
- 9+ vanilla kind starts(when not playing with nexerilin)
- Armin star system now has a pirate base to give something to shoot at low levels.
- Some changes to the planet industries and sizes.
- A lot of minor stuff.

[close]

Credits:
Everything: toopok4k3
Special thanks: All the fine folk at #sprites_club on the unofficial discord.
Nes has at least given me a few direct upgrades on sprites.
Helmut for the Ribcage (OA) sprite help.


Thanks to the whole Starsector team!

Creating this mod made me appreciate the original game assets 9000% more. Starsector is awesome!

« Last Edit: October 22, 2021, 03:28:23 PM by toopok4k3 »
Logged

envenger

  • Ensign
  • *
  • Posts: 28
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v1.0
« Reply #1 on: June 29, 2021, 08:07:11 AM »

Congratulation on releasing your mod.
The ship designs are unique.

I want to give some feedback on some spirts.
A few ships seem to have a level of detail missing. The white parts of your bigger ships need some more detail. The railing with the large mounts of Hexagon and Osiris also could work some improvement. Also i am not sure about the reflection on the ORB.


Logged

6chad.noirlee9

  • Captain
  • ****
  • Posts: 303
    • View Profile
Re: [0.95a] Osiris Alliance v1.0
« Reply #2 on: June 29, 2021, 04:47:23 PM »

really like the design choices!

very cool!

i hope you follow the above spriters advice, and also expand upon your creation!
Logged
edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

IAmLegion

  • Ensign
  • *
  • Posts: 15
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v1.0
« Reply #3 on: July 03, 2021, 01:03:13 AM »

Excellent work!  I'm impressed with the spriting for a beginner especially.  I'm personally a fan of sleek ships so this isn't my cup of tea, but I really like the lasher mk 2 and the engine areas of the capital ships.  Overall, very good.  Certainly better than I could pull off :)  I tried a few months ago to make some ship sprites and discovered just how hard it is.  Downloaded it so I have more stuff to shoot ;)
Logged

toopok4k3

  • Ensign
  • *
  • Posts: 6
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v2.0
« Reply #4 on: September 13, 2021, 06:01:55 PM »

Time for some BLOAT

I have posted an update v2.0 for the Osiris Alliance. A lot of new stuff, check out the main post for a download link.

Thanks for the feedback guys. I didn't get to the capitals beige areas yet, but I do have some ideas about them. I'll probably redo the ORB in a future update(again, as v2.0 has some work on it)
Logged

BigBeans

  • Commander
  • ***
  • Posts: 161
    • View Profile
Re: [0.95a] Osiris Alliance v2.0
« Reply #5 on: September 13, 2021, 07:04:13 PM »

Power Jinx is an extremely trustworthy company. 5 stars.
Logged

IAmLegion

  • Ensign
  • *
  • Posts: 15
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v2.0
« Reply #6 on: September 13, 2021, 11:08:19 PM »

I really like all the bloaty boys, especially the Aurora style one.
Logged

Dazs

  • Lieutenant
  • **
  • Posts: 81
    • View Profile
Re: [0.95a] Osiris Alliance v2.0
« Reply #7 on: September 14, 2021, 04:21:48 AM »

I like the sprite work, great job. I have 2 questions regarding the mod:
From the look of them I cannot decide if they are midline or hightech or a mix or am I off base and some are lowtech?
Any plans for commissioned crews support as part of a worked up faction?
Logged

toopok4k3

  • Ensign
  • *
  • Posts: 6
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v2.0
« Reply #8 on: September 14, 2021, 02:24:19 PM »

I like the sprite work, great job. I have 2 questions regarding the mod:
From the look of them I cannot decide if they are midline or hightech or a mix or am I off base and some are lowtech?
Any plans for commissioned crews support as part of a worked up faction?
Osiris Alliance ships range from lowtech to midline. Mostly ballistics and missiles, the yellow ships have some lasers. A few outliers that have some quirks.

Antimatter Energy Group ships are high tech as it gets. All energy, maybe some synergy slots. (for now, might change when I get to implement tankers for them)

Power Jinx R&D ships range from lowtech to hightech. Many are marked as civilian ships to let the player abuse militarized subsystems and assault/escort package if they want to. Be sure to check them out and see if you can figure ways to make some use out of them.

This is the first I have heard of commissioned crews. Will look into that but no promises until I check if it requires annoying dependencies I'm not that fond of. Looks simple tho, just a faction hullmod when you are commissioned I take it? I'll take a look.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 5816
  • Harpoon Affectionado
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v2.0
« Reply #9 on: September 15, 2021, 09:30:44 AM »

I like the look of these ships a lot! They remind me of DME cross ICE in a swoopy way.
Logged

6chad.noirlee9

  • Captain
  • ****
  • Posts: 303
    • View Profile
Re: [0.95a] Osiris Alliance v2.0
« Reply #10 on: September 15, 2021, 01:07:48 PM »

WOA youve come a long way in a short time!
Logged
edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

BigBeans

  • Commander
  • ***
  • Posts: 161
    • View Profile
Re: [0.95a] Osiris Alliance v2.0
« Reply #11 on: September 17, 2021, 11:00:10 AM »

I love your high tech style ships but there are a couple ships I'm not so keen on. Still, gonna use this mod next playthrough.
Logged

toopok4k3

  • Ensign
  • *
  • Posts: 6
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v2.5
« Reply #12 on: October 18, 2021, 07:13:33 PM »

Version 2.5: Wedges, Birds, Balance



Download link found in the OP.

Spoiler
New stuff:
- Egg Frigate (Power Jinx R&D)
- Clown Light Cruiser (Power Jinx R&D)
- Ecuador Carrier (Power Jinx R&D)
- Master Destroyer (Power Jinx R&D)
- Blaster Destroyer (Power Jinx R&D)
- Tsunami Cruiser (Power Jinx R&D)
- Tsunami (C) Carrier (Power Jinx R&D)
- Haast Battleship (Power Jinx R&D)
- Flabellina Tanker (Antimatter Energy Group)
- Panther Phase Destroyer (Osiris Alliance)
- Large energy weapon: Antimatter Autopulser
- Medium energy weapon: Portable Antimatter Pulse Blaster

General:
- Magnetron cannon projectiles are less red

Campaign:
- Removed excess industries to not be over industry limits
- Added new jump point to Armin near the star
- Some stuff should spawn more often now(Onslaugh (AMEG) for example)
- Fixed excessive Nexerelin starting blueprints, you now only get weapons and basic OA packages
- Removed Hexagon and Babylon from blueprint packages, they are now rare_bp

Balance:
- Ballistic Maneuver system effects have been essentially halved to tune it down.
- You can now start venting while using any of the Time Dilators.
- Ribcage: peak performance time increased to 240 from 180, added delicate machinery hull mod as built-in
- Blade: added delicate machinery hull mod as built-in
- Hourglass: added delicate machinery hull mod as built-in
- Medium Magnetron Cannon ordnance point cost has been increased to 11 from 10
- Butcher: built-in Dogleg Torpedo damage has been reduced to 8000 from 12000, the reload time has been increased from 30s to 60s (in case you have expanded missiles or skill)
- Observer top speed decreased to 60 from 70 (Too many cruisers at 60 who can't catch the damn thing.)
- Onslaught (AMEG):
   - changed the large synergies to medium universals
   - Both remaining Large hardpoints are now Synergy
   - Decreased OP to 300 from 360
   - Added new custom built-in guns instead of TPC
   - Added Delicate machinery hull mod as built-in
   - Added Safety overrides hull mod as built-in
   - Decreased top speed from 45 to 35
- Removed reserve wing from Saltire, it now has Ballistic Drive
- Removed reserve wing from Crux, it now has Ballistic Maneuver

[close]
Logged

toopok4k3

  • Ensign
  • *
  • Posts: 6
    • View Profile
    • Email
Re: [0.95a] Osiris Alliance v2.6
« Reply #13 on: October 22, 2021, 03:29:33 PM »

v2.6

Just a small and quick update to give the mod Commissioned crews support.

Download link in the OP.
Logged