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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Adjustable Skill Thresholds 1.0.0  (Read 36321 times)

nocluewhatimdoing

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Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« Reply #30 on: July 22, 2021, 05:52:43 AM »

What do I change the values to so I essentially remove these thresholds, same for what isn't listed?
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Luciferos

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Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« Reply #31 on: July 31, 2021, 12:36:14 AM »

Is it possible to add support for adjusting the peak bonus as well as the threshold point?  I generally don't care much for the threshold systems at all, but completely removing them from certain skills with no other changes would have... interesting implications.  (Auxiliary Support)

Seconding this - my reaction to Auxiliary Support is that this skill would function and balance much, MUCH better if it was balanced on a per-ship basis, perhaps with the multipliers tweaked down a bit. However, being able to adjust both the DP scaling cap and the multipliers to prevent very stupid things happening with Ventures and the like would be a good runner-up and probably a vastly simpler code hack
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hydremajor

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Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« Reply #32 on: September 13, 2021, 06:36:47 AM »

okay so lemme get this straight,

in the base game some skills loose effectiveness as the total DP value of your fleet goes up

so I'm GUESSING that by setting thoses impossibly high the skills never lose effectiveness ?

or am I supposed to do the opposite ?
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Kadatherion

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Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« Reply #33 on: September 13, 2021, 10:38:50 AM »

okay so lemme get this straight,

in the base game some skills loose effectiveness as the total DP value of your fleet goes up

so I'm GUESSING that by setting thoses impossibly high the skills never lose effectiveness ?

or am I supposed to do the opposite ?

Yes, it's pretty straightforward: if you want to always benefit from the full extent of the skills, just set the DP threshold here to a value your fleet won't ever reach (a few thousands will be more than enough even if you were to run with dozens of capitals). Just be aware that's gonna be EXTREMELY OP though, as most of these skills are very powerful and the more ships they apply to at full efficacy the more your fleet will curbstomp everything (or cost much less logistics than expected), but that's pretty much the idea we're here for, so have fun  ;)

As for me, I just raised the values to about 2/3x compared to vanilla, so that they work at 100% as long as I'm still running with a reasonable fleet with nothing bigger than cruisers, and the decay begins when I progressively put capitals in the mix too: feels like a more balanced - and interesting - tradeoff to me.
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geminitiger

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Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« Reply #34 on: September 14, 2021, 07:48:42 AM »

I just want to echo the previous requests to allow tweaks to all threshold values in the skills branch.
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