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Author Topic: [0.95a] Capture Officers and Crew  (Read 116609 times)

lance789

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Re: [0.95a] Capture Officers and Crew
« Reply #90 on: September 24, 2022, 10:33:50 AM »

any update for this mod? not actually sure if its working for me.
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Noble Klaxon

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Re: [0.95a] Capture Officers and Crew
« Reply #91 on: October 01, 2022, 05:27:15 PM »

any update for this mod? not actually sure if its working for me.

It's been working fine for me for over a year - no changes needed (yet)
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xsiah

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Re: [0.95a] Capture Officers and Crew
« Reply #92 on: January 06, 2023, 05:53:07 PM »

I think this needs an accompanying industry to make use of the commodity.
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Tito

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Re: [0.95a] Capture Officers and Crew
« Reply #93 on: January 21, 2023, 07:54:32 PM »

There is no officer dropping from fleets whatsoever, from any faction. Do you know why could that be?
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XM16E

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Re: [0.95a] Capture Officers and Crew
« Reply #94 on: January 25, 2023, 05:16:22 PM »

Working on my own reimplementation of the officer capture mechanic - would like to credit Kensington for doing it first. Best wishes on his future work.

edit: too slow on my part, Matt Damon beat me to it with a better implementation

What's the mod called and link?
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e

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Re: [0.95a] Capture Officers and Crew
« Reply #95 on: January 25, 2023, 07:48:12 PM »

Working on my own reimplementation of the officer capture mechanic - would like to credit Kensington for doing it first. Best wishes on his future work.

edit: too slow on my part, Matt Damon beat me to it with a better implementation

What's the mod called and link?
"Take No Prisoners" and it's discord exclusive.
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Artarion

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Re: [0.95a] Capture Officers and Crew
« Reply #96 on: January 26, 2023, 02:12:25 AM »

There is no officer dropping from fleets whatsoever, from any faction. Do you know why could that be?
Maybe another mod breaks it. For me it was "Everything recoverable". It was the same - no captured officers.
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