Capture Officers and Crew is a lightweight mod which allows the player to rescue a small number of enemy crew and officers from disabled vessels, then decide their fate. Captives are treated as cargo until they are either ransomed, broken, or butchered.
Simply use this ability icon (
) to access the captives menu.
CrewCrew can be either
ransomed (sold at port) for a small sum,
broken (which will convert some percentage of them into crew, and the rest into valuable slaves which can be sold on the black market), or - for the RimWorld players out there -
butchered for their organs and meat. Every 15 captives produce one unit of organs and two of food.
OfficersOfficers can be either
ransomed for 100*level^2 credits or
broken to convert them to your fleet. Higher-level officers are more difficult to break, and if the process fails, they will be left as a slave. If you'd like to intentionally provoke hostilities with a faction, you can also
butcher an officer for one unit of organs and an instant drop to Hostile reputation with that officer's faction.
Download (0.95a)Download (0.9.1a)ChangelogSpoiler
- 1.0.4: Now compatible with 0.95a-RC11.
- 1.0.3: Fixed an incompatibility with Nexerelin.
- 1.0.2: Added options to bribe or repatriate officers. Made slaves an economic commodity.
- 1.0.1: Added config file and option to ransom all captive officers at once. Also prevented [REDACTED] officers from being captured.
- 1.0.0: Initial release
In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so.