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Author Topic: [0.97a] Better Variants 1.4.0  (Read 81998 times)

itBeABruhMoment

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Re: [0.97a] Better Variants 1.4.0
« Reply #45 on: February 25, 2024, 06:53:39 PM »

Where do I send bug reports? This mod and "lost sector"https://fractalsoftworks.com/forum/index.php?topic=27556.0 are crashing on new game start.
You typically send reports to the creator of the mod responsible with the game's logs leading up to the crash. I don't recall my mod doing anything when the world generates so I suspect this is a Lost Sector issue, but I may be wrong.
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Jimminy Crimbles

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Re: [0.97a] Better Variants 1.4.0
« Reply #46 on: February 26, 2024, 12:17:01 AM »

Code
6408832 [Thread-2] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Preparing fleet params for special task group of faction persean, origin kazeron, thisRoute com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData@5b732ab3
6408850 [Thread-2] INFO  variants_lib.scripts.FleetRandomizer  - trying to modify Persean League Special Task Group - 32nd Salamanca

my game froze when this happened, and i needed to alt+f4.

variantslib is up to date at 0.5.1
just a hunch, but i don't think you fixed that infinite loop error after all.
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Kazoo

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Re: [0.97a] Better Variants 1.4.0
« Reply #47 on: February 26, 2024, 06:22:03 AM »

Code
291907 [Thread-2] INFO  exerelin.campaign.intel.specialforces.SpecialForcesIntel  - Preparing fleet params for special task group of faction independent, origin vic_planet_maria_market, thisRoute com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData@3f0bff7a
291912 [Thread-2] INFO  variants_lib.scripts.FleetRandomizer  - trying to modify Independent State Allied Forces

Getting a similar lockup
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itBeABruhMoment

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Re: [0.97a] Better Variants 1.4.0
« Reply #48 on: February 26, 2024, 07:02:51 AM »

Yeah I'm working on that issue. If anyone manages to reproduce that bug consistently please let me know. A save would really help with debugging.
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Kazoo

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Re: [0.97a] Better Variants 1.4.0
« Reply #49 on: February 26, 2024, 07:28:48 AM »

Yeah I'm working on that issue. If anyone manages to reproduce that bug consistently please let me know. A save would really help with debugging.

https://file.io/pWe6fhOe0YNB

Happens about 3 seconds into this save
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itBeABruhMoment

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Re: [0.97a] Better Variants 1.4.0
« Reply #50 on: February 26, 2024, 08:00:55 AM »

I actually managed to find the code that was causing the infinite loop with this patch so hopefully it's actually fixed now. Make sure to download version 0.5.2 of Variants Lib. I have updated the download links.
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Kazoo

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Re: [0.97a] Better Variants 1.4.0
« Reply #51 on: February 26, 2024, 10:22:21 AM »

I actually managed to find the code that was causing the infinite loop with this patch so hopefully it's actually fixed now. Make sure to download version 0.5.2 of Variants Lib. I have updated the download links.

Save didn't crash after the fix, over an hour played and no issues. Thanks for you hard work.
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Bugatti

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Re: [0.97a] Better Variants 1.4.0
« Reply #52 on: April 18, 2024, 07:37:05 PM »

is this compatible with AI tweaks? Any overlapping features?
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itBeABruhMoment

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Re: [0.97a] Better Variants 1.4.0
« Reply #53 on: April 20, 2024, 08:14:02 AM »

is this compatible with AI tweaks? Any overlapping features?
I have used this mod with AI tweaks before and there was no crashes so they're probably compatible enough.
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