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Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 529540 times)

Shinr

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #525 on: March 30, 2023, 11:10:51 PM »

This mod is compatible with utilities, faction mods, ship/weapon packs, Nexerelin, and other non-Total Conversion content mods.
It does, however, make one notable modification to vanilla which may cause incompatibilities with other mods in the future:
  • Replaces (removes from Sector and adds its own new classes) PersonBountyManager and PersonBountyIntel

Along with lack of spare RAM, this is what currently makes me hesitant to install this mod.

Can someone ELI5 me on what those two things do and what mods use them?
« Last Edit: March 31, 2023, 02:42:58 AM by Shinr »
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HopeFall

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Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« Reply #526 on: March 31, 2023, 07:46:20 PM »

You're going to need the unofficial update to this to play it. I have zero idea what that line of text does, but I've never done a playthrough yet without Vayra's Sector, and I have 60+ mods. Of course, there's a memory leak where too much saving/battles/reloading eventually requires you to relaunch Starsector once every 2+ hours or so, but I highly doubt THIS is the mod causing it, and not one of the other 59 (or multiple ones). Or maybe when you get too many mods there's just no helping it.
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