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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)  (Read 802793 times)

King Alfonzo

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #765 on: October 26, 2024, 07:55:44 PM »

I...really how now idea why it would be popping up as a virus?

Anyway;
Hazard Mining Incorporated v0.3.8f

-Fixed the Medium Xi Liu using the wrong damage and dealing way too much damage
-Buffed the Larged Xi Liu with a slightly faster firing rate

Savegame Compatible with previous version

DOWNLOAD HERE

Cooi

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #766 on: October 26, 2024, 09:10:15 PM »

Windows decided its not a virus anymore. whatever you did it worked?
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Killsode

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #767 on: October 26, 2024, 10:25:07 PM »

Windows decided its not a virus anymore. whatever you did it worked?

Windows can be a little triggerhappy at .jar files i think
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Cooi

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #768 on: October 27, 2024, 05:14:30 PM »

Yeah, I think I've had this happen with a few other mods before. Can't remember which ones though.
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Arenji

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #769 on: October 27, 2024, 06:41:52 PM »

Windows is still treating it as a Trojan virus
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Mtal

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #770 on: October 28, 2024, 06:50:32 AM »

Same.
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imperator1967

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #771 on: October 28, 2024, 10:46:25 AM »

Guess the update will have to wait for me thanks to that.
(forever to be taunted by version checker)
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"I've drunk real Earth whiskey out of a Hegemony admiral's mug and then scuttled her ship.
I flew dark past a Tri-Tachyon battlegroup, and they never even knew I was there.
And I've seen friends breathe the vacuum and watched my only child burn.
So when I tell you tread carefully... you would do well to stop talking."

Wyrdean

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #772 on: November 08, 2024, 06:38:33 PM »

If you want my honest opinion, I don't like when factions are added just because, like the knights of eva seem to be.
I don't mean to be rude, but when they don't have a direction and a reason to exist, they're mostly just a lag generator with the end result being that I have to cut another faction mod to fit HMI.
After all, you can only fit so many faction mods without it slowing to 20fps unfortunately, and the knights of eva pretty much just seem to be the pathers with a slightly different flavor.

It might be best to split them off into their own submod, but I suppose that's up to you.
« Last Edit: November 08, 2024, 06:41:41 PM by Wyrdean »
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terminal

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #773 on: November 13, 2024, 04:27:45 PM »

is there a quick list anywhere of exploration content/secrets for this mod? i've done quite a few playthroughs with this mod and i have found a few things, but i see stuff in the console i have never encountered, like the expanded mess roster. i would like to know where i can look without having to check every single star on my next campaign.
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Wyrdean

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #774 on: November 14, 2024, 01:37:28 AM »

is there a quick list anywhere of exploration content/secrets for this mod? i've done quite a few playthroughs with this mod and i have found a few things, but i see stuff in the console i have never encountered, like the expanded mess roster. i would like to know where i can look without having to check every single star on my next campaign.

Here's a list I found a while back:

https://www.reddit.com/r/starsector/comments/16pdvxi/does_anyone_have_access_to_a_list_of_hmi_secret/

And here's another for general mod secrets:

https://www.reddit.com/r/starsector/comments/v1r2bq/can_we_post_all_the_secretsquests_in_this_thread/

Obiousously both have an immense amount of spoilers, so be advised.
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terminal

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #775 on: November 14, 2024, 07:39:30 AM »

thanks!
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terminal

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #776 on: November 14, 2024, 07:48:05 AM »

ah, so there is a second system for the grey guys!
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JoeLeBrown

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #777 on: December 07, 2024, 09:23:05 PM »

With the HMI Supervillains 0.0.5c I am getting this Error on launch:

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [heron_draco] not found!
java.lang.RuntimeException: Ship hull spec [heron_draco] not found!

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EnigmaniteZ

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #778 on: December 07, 2024, 11:41:49 PM »

well, ship_data lists a hmi_heron_draco, the plugin hmi_sv_modplugin references heron_draco_attack and heron_draco_std which are the variants, and those reference hmi_heron_draco. so those are all set up right. however...printing_whitelist.csv and reverse_engineering_whitelist.csv only reference heron_draco without the prefix. which is probably what's going wrong there. editing those 2 CSV files to change heron_draco to hmi_heron_draco may fix this. not sure if it'll be retroactive.

edit: also seeing another weird one, idk wtf penanggalan_draco is but i'm not seeing it anywhere in the files...that might be a problem too
« Last Edit: December 07, 2024, 11:46:38 PM by EnigmaniteZ »
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

JoeLeBrown

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Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« Reply #779 on: December 08, 2024, 12:27:45 PM »

I changed some things, as well as noticing that other ships are referenced as hmi_draco_[ship] rather than hmi_[ship]_draco and tried that, and neither worked. Then I deleted it and reinstalled again (which I had done at least twice before posting) and now it works.

I have no Idea.
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