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Author Topic: [0.97a-RC7] Hyperion Systems 0.9.3-HF5.2 - Bump to 0.97a-RC7  (Read 34187 times)

NinjaSiren

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[0.97a-RC7] Hyperion Systems 0.9.3-HF5.2 - Bump to 0.97a-RC7
« on: March 04, 2020, 11:02:38 AM »




    Github
    Nexus Mods
    Dropbox
    Google Drive



    Nightly Builds:
    Spoiler


    Requires
    LazyLib, MagicLib, GraphicLib



    Works great with:
    Histidine's Nexerelin, LazyWizard's Version Checker is included with Nexerelin
    Tartiflette's Unknown Skies
    Sundog's Starship Legends
    SirHartley's Industrial Evolution and Grand Colonies
    Timid's Better Colonies
    Kentington's DIY Planets




    This mod will be expanded slowly, will add Hyperion Systems (ie. Hegemony) and Confederacy missions.

    REMINDER: All the ships are "imperfectly" kitbashed, and "slightly" unbalanced.

    Your experience with this mod will be different with others, as this mod is procedurally-generating industries, planets, planetary conditions, and spawning of this mod's faction on selected star systems.




    History of Hyperion Systems:

    Hyperion Systems, or Hyperion, as it was called back in the Human Domain era, is one of the largest ship and weapon manufacturers that competed against the Tri-Tachyon Corporation. They originally designed and patented the first phase-class ships and technologies that the Domain Fleet usually uses. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited, and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the human race in the universe.

    It was then commented on and written about by Ayomide Callisto in the days of the Hyperspace Expansion-era that FTL technology was developed "originally" by the Tri-Tachyon Corporation, but what they did not realize was that Hyperion Systems was the first corporation to develop under cover of secrecy the phase-class ships commissioned by Earth's Space Expeditionary Force to send as scouts in other sectors. These scout ships were the Cassiopeia-class and Eridani-class ships.

    Later, as the Human Domain-era collapsed and the gates were abandoned and deactivated, many of the ships and blueprints of these ships were transferred to the Persean Sector by the Hegemony and the Tri-Tachyon Corporation, but then subsequently "lost" due to the internal Persean Sector conflicts that happened after. As the sector slowly gained peace and silence, the knowledge and blueprints of these ships were found again by some Hegemony soldiers at a hidden, underground military base on the planet Jangala.

    Now that Hyperion Systems is no longer an active corporation but a shell of its former existence running covertly in Hegemony-controlled territory, all their ships are now in the hands of the Hegemony. Hyperion Systems managed to recover some of the technology and blueprints of these ships, and they started to refit and modify them according to their needs As the newly modified ships were put into production, Hyperion Systems started to show their true potential in the space military arena.



    History of Hyperion Confederacy, faction of Hyperion Systems

    In the year C+87, the First AI War is occurring in the Persean Sector. Hyperion Systems was already an established corporation working in the shadows and wealth of the Hegemony. While war is happening in the sector, three high ranking officials of the company decided to leave the company and the Hegemony to seek better lives and to create their own government, similar to the Persean League's goals.

    It was at one of Jangala's hangars that they set out on their journey. While on the hangars, they decided to grab three ships docked in the hangar: a Naos-class battlecruiser, an Alycone-class cruiser, and an Orionis-class battlecruiser. They hated the way the hegemony treated and taxed the people after the collapse. They went and went, fighting some Hegemony patrols and a lot of pirates along the way.

    They ended up first at Penelope's Star. They remembered the planet Ithaca, which was on the way to being terraformed. When they got there, they saw that it was in chaos, and the terraforming had been halted because of the war. So they left the system and were almost defeated by a large remnant fleet. Lucky for them, they found an unknown star system that the remnant never tried to colonize. But when they entered the star system, they found out that a moon of a gas giant was a pirate's city.

    Sneakily, they got past some pirate freighter fleets. There they realized the three planets were all habitable and untouched by any people, nor had the pirates landed on them. (Though they know it is there.) They thought their ships were empty of people inside, but unbeknownst to the three, they brought a sizeable population from the ships. There they started their quest to start new lives and to forge a new government that is free and open to everyone.

    Now, they are a mighty and well established splinter group of the Hegemony and the Hyperion Systems Corporation, and they have also defended their position in the sector. (Though they left the pirate moon city in their star system.)



    Screenshots:
    Spoiler





















    [close]

    Ships and Wings:
    Spoiler
    Krakatoa-class Supership
    Designed in the later stages of the post-domain era as a response to the waves of [REDACTED] ships invading the inner colonies and its peripheries. With its large triangle shaped design and large size and fighter and bomber bays, it will decimate all it encounters.

    Naos-class Battlecruiser
    The Naos-class Supercruiser was one of the original capital-class ships designed by Hyperion Systems back at the Human Domain-era. It was one of the original ships that was sent as a seedship to colonize other planets via the multi-generational ship. Though, through the years it was slowly redesigned as a Capital-class battleship.

    Orionis-class Phased Battlecruiser
    This ship is one of the original phase-based ships to be designed back at the Human Domain-era. It was originally designed as an experiment, a X-class ship dedicated for studiying phase technology. It was almost lost when the collapse happened, but it was then jump gated by the commander of the ship to the Persean System as a way to escape the problems in the Sol System. It ended up into Hyperion Systems' Persean Sector's orbital laboratories and was re-designed as a phased battleship and manufactured.

    Perseus-class Supercarrier
    The original capital carriers designed by Hyperion Systems for the Human Domain Space Forces. It has six hangar bays designed to carry advanced space-based combat, and to drop a large army to a planet.

    Scuti-class Combat Phased Superfreighter
    It is one of the original freighter ship designed by Hyperion Systems' rivals Arcjet Corporation. This was one of the primary freight used by the Human Domain's primary military freight service, but then quickly lost when the collapse happened.

    Arcturus-class Combat Phased Supertanker
    A re-design or a refit of the venerable Prometheus-class heavy tanker, it was conceived by some of the Hegemony's Freight Union to increase the delivery of fuel across the Persean Sector against the original Prometheus. With additional defences of course.

    Izar-class Combat Phased Troopcarrier
    The successor of the Carinae-class Troop Transport, it is a re-design of the Starliner-class Civilian Transport, redesigned for military troop transport and deployment to planets. Hyperion Systems was chosen to re-design the Starliner-class to a military variant by the Hegemony.

    Alycone-class Cruiser
    An old cruiser design, originally designed back at the middle of the Human Domain-era. It was originally manufactured by Hyperion Systems Earth Branch, but the blueprints were quickly shipped to other branches before the collapse happened.

    Becrux-class Phased Cruiser
    This phased cruiser was idealized by the Hyperion Systems Persean Sector Jangala Branch back just after the collapse of the Human Domain occurred. This ship was the primary defence of the Hyperion Systems Persean Sector for defending it's trade secrets to the growing problem of anarchy in the system.

    Carinae-class Destroyer
    Originally designed as a light-to-medium freighter back at the Human Domain-era, it was one of Hyperion Systems' original ships and it was converted into a crew transport just before the collapse. Now it is redesigned as a destroyer of some kind.

    Sirius-class Phased Destroyer
    The Sirius-class phase destroyer was originally a non-phased destroyer designed by the Tri-Tachyon Corporation in the middle of the Human Domain-era. It was then shelved but when the collapse happened the original blueprints were lost in one of the systems near the Persean Sector. It was recovered by Hyperion Systems in one of Persean Sector's gates in an old, abandoned, and damaged Betelgeuse-class Superfreighter originally owned by the 113th Militarized Freight Group that was killed-in-action by swarms of pirates and looters at the Persean Sector as the try to re-activate a gate to another system.

    Eridani-class Frigate
    A late Human Domain-era frigate that was originally deployed as a way to counter the defeat in the Battle for Earth. It was then quickly re-manufactured by Hyperion Systems right after the collapse for additional protection of interests.

    Cassiopeia-class Phased Frigate
    This ship is one of the original frigates of the Human Domain Planet Bombardment Fleet, one of this ship is originally used for destroying one large area of a planet from its large, dish-like weapon that was replaced internally with a Autopulse Cannon.

    Achernar-class Phased Bomber
    An old, but dependable, and highly capable bomber. Using its dual Sagittarius MRMs and Point Defense Lasers that is capable of damaging even the most highly armored, and hull amount. Designed by Hyperion Systems for the Naos-class Battlecruiser as a heavy offensive fighter.

    Mintaka-class Phased Interceptor
    A fast and nimble interceptor designed to wipe all enemy bombers, fighters, interceptors, and assault wings. It can also be used to destroy light-to-medium armored targets with its heavy autocannons. Designed to defend any fleet, station, or planet.
    [close]

    Weapons:
    Spoiler
    Cygnus Autocannon
    This point defence system is designed as a middle-point successor to the venerable Dual Light Machine Guns and the Dual Light Autocannons, it is designed as both a point defence system and a faster firing autocannon that can both obliterate incoming missiles and fighters, as well as smaller ships and their shields.

    Mini Minotaur Cannon
    A smaller caliber, faster firing version of the Minotaur Cannon that can still shred shields and lighter armor and hulls of ships. It might be a less powerful version of the Minotaur Cannon, but it still packs a punch.

    Minotaur Cannon
    A later Hyperion Systems weapon system design for punching through shields, armor, and hulls, it was designed as a orbital defence weapon system to defend planetary systems from pirates and possibly other invaders.

    Polaris Projector
    A mass-produced, reversed engineered, less powerful, but cheaper version of the Reality Disruptor from a [REDACTED] found to be drifting near a [REDACTED] in an old Domain-era system. When the Hyperion Systems [REDACTED], they saw the potential of such weapons to be used in the fight against piracy and the Luddic Path, and the potential for trade ships to defend themselves against smaller pirate crafts.

    Sagittarius MRM
    Built from the designs of the Harpoon missile after the collapse, this was designed to be the successor of the Harpoon MRM with the capability to deal EMP damage to knock shields out faster.

    [close]

    Faction: Hyperion Confederacy Ships
    Spoiler
    [close]

    Recent Changelogs:
    Spoiler
    v0.3
    • Initial upload
    v0.3.5
    • Added Perseus-class Supercarrier
    • Added 2 new wings. (Achernar-class Phased Bomber & Lynx-class Phased Interceptor)
    • Graphics: Modified all ship graphics to look slightly better.
    • Balancing: Reduced amount of hullmods of all ships.
    v0.8
    • New Faction: Hyperion Confederacy
    • New Ship designs and re-skin for the new faction
    • New Star System: Neue Jangala
    • Added additional features will appear if Unknown Skies, and Better Colonies are enabled
    • Added a new Blueprint for the Hyperion Confederacy ships.
    • Procedurally-generated industries for the Confederacy, depending on the planet's conditions.
    • Balancing: Updated prices of ships and stuff, and factions will now use less Hyperion Systems ships. (Except Hegemony, and Independent)
    • Playable as a faction in Nexerelin.
    • And other special stuffs!
    v0.8.1
    • New Star System: Phia-Kria (Testing Phase)
    • Open Beta Testing of the Automated, Randomized Planets, and Planet Conditions.
    • New Market and Encounter music.
    • Removed some additional features for Dassault-Mikoyan, or SCY Nation is installed, as per request and idea of the their consecutive mod developers.
    • Confederacy will no longer appear Dassault-Mikoyan's star systems: Kostroma - and Nikolaev, as per request and idea of the mod developer.
    v0.8.2
    • Updated to run with 0.95a.
    • Open Beta Testing of the Automated, Randomized Planets, and Planet Conditions.
    • Added 4 new procedurally-generated star systems.
    • Added a bunch of procedurally-generated stuffs within the systems.
    • Ship weapon and points balancing.
    v0.8.3
    • NEW: Added weapons (Minotaur Cannon, Sagittatius MRM, Cygnus CWIS Autocannon)
    • MODIFIED: Ship stats rebalance against base game weapons and other ships.
    • MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos Missile.
    • MODIFIED: Fixed some of the randomization of factions in planets and their industries.
    • MODIFIED: Increased the length of time the Orionis-class Battlecruiser while in phase.
    • MODIFIED: Many other ship, faction, and other minor changes.
    • BUG FIXED: Fixed the autofitting bug of the Betelgeuse-class Superfreighter by removing some weapon slots.
    v0.8.3-b1
    • NEW: Added weapons (Polaris Projector & Mini Minotaur Cannon)
    • NEW: Added ship (Summit-class Supership, and 3 pirate-oriented ships)
    • BUG FIXED: Fixed CTD when starting a random generation sector (Nexerelin).
    v0.8.3-b4
    • MODIFIED: Minor update concerning too much Hyperion Systems ships spawning in-game.
    • MODIFIED: Renaming of the following ships for mod compatibility of other mods (Bellatrix -> Becrux, Betelgeuse -> Scuti, Icarus -> Izar, Lynx -> Mintaka)
    • MODIFIED: Added Phase Hull mods for stealthy ships
    • FIXED: Fixed bug caused by the wrong hullSize from "FIGHTER" to "FRIGATE" (thanks to Terilia)
    v0.8.3-b5
    • MODIFIED: Reduction of Hyperion ships appearing in Independent ship markets, reducing their appearance rates.
    • FIXED (Possibly): Patched a bug that might be caused by a NaN/null orbital value of hidden stations in the four possible systems (Klat, Diamant, Nirraok, and Phia) thank you Axisoflint and Histidine
    v0.8.4
    • BUMP: To version 0.95.1a-RC6
    v0.8.4-a1
    • HOTFIX: Null pointer on planet generation of terrain with Venusia planet in the Neue Jangala system
    • MODIFIED: All ships are rebalanced for a bit of a fairer gameplay.
    v0.8.4-a2
    • MODIFIED: Larger ships (Orionis, Naos, Summit) armor, hull, and flux reduction by few hundreds of points
    • MODIFIED: Summit-class ships have increased flux, maintenance, fuel, and command points usage
    v0.9.1-a1
    • BALANCING: Reduction of fighter bays for the Krakatoa-class Supership. (from 8 to 4 bays)
    • MODIFIED: Renaming of Summit-class Supership to Krakatoa-class Supership.
    • MODIFIED: Change of license from CC-BY-NC-ND 4.0 to CC-BY-SA 4.0.
    • FIXED: (since previous patch 0.8.4-a2): Krakatoa-class Supership should get damaged by any weapon type not just EMP weapons, as a forum comment stated EMP weapons are damaging the ship but not ballistic or missiles, tested in-game and almost died lol.
    v0.9.2
    v0.9.2-HOTFIX 1
    • FIXED: Issues with old ship and wing names included with the current version (they should now appear as "separate ship" but will work the same in game, Should be previous save compatible with older versions (prior 0.8.3-b4)
    • MODIFIED: Added and fixed some grammar in the description.
    v0.9.3
    • UPDATED: Bump to Starsector 0.96a-RC10
    v0.9.3-HF1 - based on issues found by Nameless https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889
    • UPDATED: Valkyrie Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
    • UPDATED: Atlas Confederacy (full overhaul of ship data, more expensive and uses alot more of supplies)
    • UPDATED: Buffalo Confederacy (full overhaul of ship data, more expensive)
    • UPDATED: Gemini Confederacy (full overhaul of ship data, more expensive)
    • UPDATED: Also other ships details
    v0.9.3-HF2 - based on issues found by Nameless https://fractalsoftworks.com/forum/index.php?topic=18126.msg406889#msg406889
    • UPDATED: Burn rate of all ships are fixed to vanilla/close to vanilla values
    v0.9.3-HF1 - based on issues found by JasonQoq, DeltaCross and mmaamm
    • FIXED: Whenever CC is enabled, a Null Pointer Exception error with CTD appears (Caused when CC is enabled, it also enables 2 other mod compatibilities with UnknownSkies)
    • FIXED: Error that returns the player back to the main menu while creating the galaxy loading screen. Issues caused by unfinished story quest I am planning to do that is active in my mod. (This story quest will be made as a separate mod or added later on)
    v0.9.3-HF5
    • FIXED:When a negative number is randomized, it causes a CTD
    v0.9.3-HF5.2
    • BUMP:Bump to Starsector 0.97a-RC6
    • REMOVAL:Removing GraphicLib dependencies until it updates to 0.97a
    [close]

    Known Bugs:
    Spoiler
      [close]

      Credits:
      Made with Trylobot and Deathfly's Ship Editor.
      Coded using Oracle's Java Development Kit (JDK) with the use of Apache and Oracle Netbeans IDE.

      Thank you to Harmful Mechanic, for helping me learn how to code a Starsector .jar file with his Dassault-Mikoyan Engineering source code. I referenced and quadruple-checked my codes from his codes. His source code is very helpful especially the amount of descriptions and comments in the code.


      Hyperion Systems by NinjaSiren is licensed under a
      Creative Commons Attribution-Share Alike 4.0 International License.
      Any derivative work must also comply with Starsector's EULA.
      [/list]
      « Last Edit: February 08, 2024, 03:43:42 AM by NinjaSiren »
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      Nick XR

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      Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
      « Reply #1 on: March 04, 2020, 01:57:32 PM »

      Great detail on the sprite work!

      Nia Tahl

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      Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
      « Reply #2 on: March 04, 2020, 02:10:47 PM »

      You should really try blending the kitbashed parts for your sprites rather than just layering on top of each other. As it stands, all the sprites look very thrown together.
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      My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
      It's all in the presentation

      e

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      Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
      « Reply #3 on: March 04, 2020, 03:22:13 PM »

      That's a curious shape for the Naos-class >.>...
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      NinjaSiren

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      Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
      « Reply #4 on: March 04, 2020, 10:40:25 PM »

      You should really try blending the kitbashed parts for your sprites rather than just layering on top of each other. As it stands, all the sprites look very thrown together.

      I kitbashed it via photoshop, I still have the .PSD files, I should have blended it correctly. Most of the designs came from the space station parts. I just bashed it without blending, I will reblend it.

      Though the "circular" shaped parts, I really decided it to look like its something that is physically higher than the rest of the ship. And some parts of ships are in the sense, higher or lower (in 3D space). I will leave some of the "thrown together" parts. As the lore of the mod centers around as these are "old" Human Domain-era ships centuries ago. So they look like "weird" "ugly" ships "oudated" looking but still capable.
      « Last Edit: March 04, 2020, 10:51:11 PM by NinjaSiren »
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      NinjaSiren

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      Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
      « Reply #5 on: March 04, 2020, 10:52:40 PM »

      Great detail on the sprite work!

      It was actually kitbashed via photoshop. with a little sprinkle of blending options. Most of the parts came from Starsector's Space Station parts.
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      NinjaSiren

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      Re: [0.9.1a] Hyperion Systems - Domain-era Ships only yet!
      « Reply #6 on: March 04, 2020, 11:04:21 PM »

      That's a curious shape for the Naos-class >.>...

       ;)  ;D
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      morriganj

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      Re: [0.9.1a] Hyperion Systems v0.3 - Domain-era Ships only yet!
      « Reply #7 on: March 10, 2020, 07:27:59 PM »

      The phase battle cruiser seems to phase, but never un-phase. My battle lasted like a half an hour with it dancing around completely invincible. :/ Did I do something wrong?
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      NinjaSiren

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      Re: [0.9.1a] Hyperion Systems v0.3 - Domain-era Ships only yet!
      « Reply #8 on: March 10, 2020, 09:08:58 PM »

      The phase battle cruiser seems to phase, but never un-phase. My battle lasted like a half an hour with it dancing around completely invincible. :/ Did I do something wrong?

      That should have never happened. This mod does not have any .java or .jar or any programming into it. Manually control/set a waypoint for the phased battlecruiser in the combat view. Maybe the phase battlecruiser cannot find a safe place to unphase in that battle.
      « Last Edit: March 10, 2020, 09:15:45 PM by NinjaSiren »
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      morriganj

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      Re: [0.9.1a] Hyperion Systems v0.3.5 - Domain-era Ships only yet!
      « Reply #9 on: March 11, 2020, 07:35:57 AM »

      Ah that makes sense, my whole fleet was chasing it pretty aggressively. Good to know, thank you for the reply.
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      NinjaSiren

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      Re: [0.9.1a] Hyperion Systems v0.3.5 - Domain-era Ships only yet!
      « Reply #10 on: March 11, 2020, 08:12:14 AM »

      Ah that makes sense, my whole fleet was chasing it pretty aggressively. Good to know, thank you for the reply.

      Remember, the Orionis-class Phased Supercruiser is physically bigger and longer than the Doom-class Phase Cruiser. You will need to make a large space for it to unphase.
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      NinjaSiren

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      v0.8

      Changelogs:
      - New Faction: Hyperion Confederacy
      - New Ship designs and re-skin for the new faction
      - New Star System: Neue Jangala
      - Added additional features will appear if Unknown Skies, Better Colonies, Dassault-Mikoyan, or SCY Nation is installed.
      - Added a new Blueprint for the Hyperion Confederacy ships.
      - Procedurally-generated industries for the Confederacy, depending on the planet's conditions.
      - Confederacy will appear or not appear on Penelope's Star, and two of Dassault-Mikoyan's star systems: Kostroma and Nikolaev.
      - Balancing: Updated prices of ships and stuff, and factions will now use less Hyperion Systems ships. (Except Hegemony, and Independent)
      - Playable as a faction in Nexerelin.
      - And other special stuffs!

      Downloads:
      Github
      Nexus Mods
      Google Drive
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      Harmful Mechanic

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      v0.8

      - Confederacy will appear or not appear on Penelope's Star, and two of Dassault-Mikoyan's star systems: Kostroma and Nikolaev.

      Just a note; I had no idea about any of this, I wasn't asked, and all complaints about it should be directed to NinjaSiren. I'm not going to either hinder or accommodate stuff like this... unless someone else's failure to support it means I need to block it on my end to save myself the headache.
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      NinjaSiren

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      v0.8

      - Confederacy will appear or not appear on Penelope's Star, and two of Dassault-Mikoyan's star systems: Kostroma and Nikolaev.

      Just a note; I had no idea about any of this, I wasn't asked, and all complaints about it should be directed to NinjaSiren. I'm not going to either hinder or accommodate stuff like this... unless someone else's failure to support it means I need to block it on my end to save myself the headache.

      Do not worry, there will be no bugs regarding it. I only used your empty planets. Marie-Galante and Odessa. You can openly check my source code, any bugs arises it will be blamed to me.

      I could just drop the probability of my faction to appear on your star systems.

      These are the current percentage probabilities that my faction will appear on star systems and planets:
      75% chance - Penelope's Star

      These percentages will only occur if you got DME installed:
      25% chance - Both Marie-Galante and Odessa
      25% chance - Only Marie-Galante
      25% chance - Only Odessa
      25% chance - No Dassault-Mikoyan star systems will have my faction in it.

      The percentage will only occur when you enabled this mod and start a new game with it.
      « Last Edit: March 21, 2020, 09:33:21 PM by NinjaSiren »
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      Chairman Suryasari

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      Nice, i always want to make Domain 2 : Electric Boogalo, overall i like this mod, but the ship design shoul be more bulkier and a lot of edge, just like Domain Drone, the design of Domain Ship is they're look like so cube? and mostly design unlike any other ships in persean sector today, when i see domain ship/drone i always thinking like "yeah. those ship sure belong to the domain."
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      "Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

      -Some random Youtube comment on video about Sonic OC.
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