Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 221 222 [223] 224 225 ... 240

Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1311120 times)

Strauss_hd

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3330 on: April 24, 2024, 04:09:37 PM »

Hi all, I tried to search relevant topic but can't find it in this post.
I have encounter weird situation when I tried to build Perihelion Project.

To put in context, in my star system I colonize 6 planets. build 1 mining station , 2 siphon station and 1 Astropolis.
After I finished research Perihelion Project and build in one of the planet, I notice all other place still have the option to build perihelion project.
So to make it fun (and worst case already far to the game to revert back) I build Perihelion Project in all of my colony at almost the same time.

Please see attached image to show that multiple Hypershunt surrounding the blue giant but none of them have any effect.

Another thing, is there suppose to lock mechanism when 1 colony start to build Perihelion Project like what happen when you build Mining Station?
Even after I update to ver 9.0.8 I can still keep building Perihelion Project in all of my colony in the same star system.

Note:
TaSC ver. 9.0.8 (just update yesterday, nothing change and lucky not break my play through)
AoTD - VoK ver. 2.1 (tried to update to ver 2.1.4 end up crashed my play through so revert back to 2.1)
« Last Edit: April 24, 2024, 04:11:47 PM by Strauss_hd »
Logged

boggled

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3331 on: April 24, 2024, 04:38:35 PM »

will there be more terraform option in the future for too hot or too cold , volcano and cyro planet?

You can configure this yourself right now thanks to Evangel's changes, but I do plan on creating an example configuration that allows this at some point.
is that the terraforming_requirements_OR.csv ?

Yes, and also the other CSV files in tasc\data\campaign\terraforming. There's a documentation file where you can read how the files work.

Hi all, I tried to search relevant topic but can't find it in this post.
I have encounter weird situation when I tried to build Perihelion Project.

To put in context, in my star system I colonize 6 planets. build 1 mining station , 2 siphon station and 1 Astropolis.
After I finished research Perihelion Project and build in one of the planet, I notice all other place still have the option to build perihelion project.
So to make it fun (and worst case already far to the game to revert back) I build Perihelion Project in all of my colony at almost the same time.

Please see attached image to show that multiple Hypershunt surrounding the blue giant but none of them have any effect.

Another thing, is there suppose to lock mechanism when 1 colony start to build Perihelion Project like what happen when you build Mining Station?
Even after I update to ver 9.0.8 I can still keep building Perihelion Project in all of my colony in the same star system.

Note:
TaSC ver. 9.0.8 (just update yesterday, nothing change and lucky not break my play through)
AoTD - VoK ver. 2.1 (tried to update to ver 2.1.4 end up crashed my play through so revert back to 2.1)


Hmm, there is no "lock" mechanism to prevent construction of Perihelion Project on multiple colonies in the same system. I'll add that in a future release.

If you have AotD enabled, AotD does not recognize the Perihelion Project hypershunts due to an oversight with the mod interactions. I also plan to fix this in a future release - sorry for the inconvenience!
Logged

doujinftw96

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3332 on: April 24, 2024, 08:02:41 PM »

will there be more terraform option in the future for too hot or too cold , volcano and cyro planet?

You can configure this yourself right now thanks to Evangel's changes, but I do plan on creating an example configuration that allows this at some point.
is that the terraforming_requirements_OR.csv ?

Yes, and also the other CSV files in tasc\data\campaign\terraforming. There's a documentation file where you can read how the files work.

Hi all, I tried to search relevant topic but can't find it in this post.
I have encounter weird situation when I tried to build Perihelion Project.

To put in context, in my star system I colonize 6 planets. build 1 mining station , 2 siphon station and 1 Astropolis.
After I finished research Perihelion Project and build in one of the planet, I notice all other place still have the option to build perihelion project.
So to make it fun (and worst case already far to the game to revert back) I build Perihelion Project in all of my colony at almost the same time.

Please see attached image to show that multiple Hypershunt surrounding the blue giant but none of them have any effect.

Another thing, is there suppose to lock mechanism when 1 colony start to build Perihelion Project like what happen when you build Mining Station?
Even after I update to ver 9.0.8 I can still keep building Perihelion Project in all of my colony in the same star system.

Note:
TaSC ver. 9.0.8 (just update yesterday, nothing change and lucky not break my play through)
AoTD - VoK ver. 2.1 (tried to update to ver 2.1.4 end up crashed my play through so revert back to 2.1)


Hmm, there is no "lock" mechanism to prevent construction of Perihelion Project on multiple colonies in the same system. I'll add that in a future release.

If you have AotD enabled, AotD does not recognize the Perihelion Project hypershunts due to an oversight with the mod interactions. I also plan to fix this in a future release - sorry for the inconvenience!
ok im very confuse at 1st i thought i could just turn all of these to true and it would work to accept all temperature planets but instead it become the planet requirement for terraform need to be very hot or very cold, so my gameplay turn into i shutdown the game, turn it back to false ,terraform, shutdown the game, turn it back true, over and over, so can i just delete these lines to make it work for any planet temperature?
terraforming_colony_not_cold_or_very_cold
terraforming_colony_hot_or_very_hot
terraforming_colony_not_very_cold_or_very_hot
terraforming_colony_not_hot_or_very_hot
terraforming_colony_very_cold
terraforming_colony_temperate_or_hot
terraforming_colony_temperate_or_cold
« Last Edit: April 24, 2024, 08:13:14 PM by doujinftw96 »
Logged

boggled

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3333 on: April 25, 2024, 08:11:35 AM »

Spoiler
will there be more terraform option in the future for too hot or too cold , volcano and cyro planet?

You can configure this yourself right now thanks to Evangel's changes, but I do plan on creating an example configuration that allows this at some point.
is that the terraforming_requirements_OR.csv ?

Yes, and also the other CSV files in tasc\data\campaign\terraforming. There's a documentation file where you can read how the files work.

Hi all, I tried to search relevant topic but can't find it in this post.
I have encounter weird situation when I tried to build Perihelion Project.

To put in context, in my star system I colonize 6 planets. build 1 mining station , 2 siphon station and 1 Astropolis.
After I finished research Perihelion Project and build in one of the planet, I notice all other place still have the option to build perihelion project.
So to make it fun (and worst case already far to the game to revert back) I build Perihelion Project in all of my colony at almost the same time.

Please see attached image to show that multiple Hypershunt surrounding the blue giant but none of them have any effect.

Another thing, is there suppose to lock mechanism when 1 colony start to build Perihelion Project like what happen when you build Mining Station?
Even after I update to ver 9.0.8 I can still keep building Perihelion Project in all of my colony in the same star system.

Note:
TaSC ver. 9.0.8 (just update yesterday, nothing change and lucky not break my play through)
AoTD - VoK ver. 2.1 (tried to update to ver 2.1.4 end up crashed my play through so revert back to 2.1)


Hmm, there is no "lock" mechanism to prevent construction of Perihelion Project on multiple colonies in the same system. I'll add that in a future release.

If you have AotD enabled, AotD does not recognize the Perihelion Project hypershunts due to an oversight with the mod interactions. I also plan to fix this in a future release - sorry for the inconvenience!
ok im very confuse at 1st i thought i could just turn all of these to true and it would work to accept all temperature planets but instead it become the planet requirement for terraform need to be very hot or very cold, so my gameplay turn into i shutdown the game, turn it back to false ,terraform, shutdown the game, turn it back true, over and over, so can i just delete these lines to make it work for any planet temperature?
terraforming_colony_not_cold_or_very_cold
terraforming_colony_hot_or_very_hot
terraforming_colony_not_very_cold_or_very_hot
terraforming_colony_not_hot_or_very_hot
terraforming_colony_very_cold
terraforming_colony_temperate_or_hot
terraforming_colony_temperate_or_cold

[close]

I haven't worked on it yet myself, but it's my understanding you can remove the requirements related to planet temperature and/or planet type to allow terraforming of volcanic planets (or other types, like gas giants).
Logged

fleber

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3334 on: April 26, 2024, 07:08:56 PM »

I don't want to bug anyone with something that could just be my fault, but does anyone know what the issue may be when I try to load my save file? It looks to be something to do with the atmosphere processor, but I'm not sure where to start. This started happening after updating from 096a to 097a
Spoiler
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.campaign.econ.industries.Boggled_Atmosphere_Processor
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 5886
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[6]            : com.fs.starfarer.campaign.CircularOrbit
class[7]            : com.fs.starfarer.loading.specs.FactionProduction
class[8]            : com.fs.starfarer.campaign.Faction
class[9]            : com.fs.starfarer.campaign.econ.Submarket
class[10]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[11]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[12]           : com.fs.starfarer.campaign.econ.Economy
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[14]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[15]           : com.fs.starfarer.campaign.Hyperspace
class[16]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
[close]
Thank you to anyone that has any ideas.
Logged

boggled

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3335 on: April 27, 2024, 02:13:00 PM »

I don't want to bug anyone with something that could just be my fault, but does anyone know what the issue may be when I try to load my save file? It looks to be something to do with the atmosphere processor, but I'm not sure where to start. This started happening after updating from 096a to 097a
Spoiler
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.campaign.econ.industries.Boggled_Atmosphere_Processor
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 5886
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[6]            : com.fs.starfarer.campaign.CircularOrbit
class[7]            : com.fs.starfarer.loading.specs.FactionProduction
class[8]            : com.fs.starfarer.campaign.Faction
class[9]            : com.fs.starfarer.campaign.econ.Submarket
class[10]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[11]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[12]           : com.fs.starfarer.campaign.econ.Economy
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[14]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[15]           : com.fs.starfarer.campaign.Hyperspace
class[16]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
[close]
Thank you to anyone that has any ideas.

Did you try to upgrade from 0.96 to 0.97 without starting a new save? That would cause this issue because TASC 9.0.X is not backwards compatible with the 8.X.X versions of TASC.
Logged

fleber

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3336 on: April 27, 2024, 03:19:17 PM »

I don't want to bug anyone with something that could just be my fault, but does anyone know what the issue may be when I try to load my save file? It looks to be something to do with the atmosphere processor, but I'm not sure where to start. This started happening after updating from 096a to 097a
Spoiler
com.thoughtworks.xstream.converters.ConversionException:
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : data.campaign.econ.industries.Boggled_Atmosphere_Processor
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 5886
class[1]            : com.fs.starfarer.campaign.econ.Market
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.CampaignPlanet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.api.impl.campaign.procgen.Constellation
class[6]            : com.fs.starfarer.campaign.CircularOrbit
class[7]            : com.fs.starfarer.loading.specs.FactionProduction
class[8]            : com.fs.starfarer.campaign.Faction
class[9]            : com.fs.starfarer.campaign.econ.Submarket
class[10]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[11]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[12]           : com.fs.starfarer.campaign.econ.Economy
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[14]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[15]           : com.fs.starfarer.campaign.Hyperspace
class[16]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
[close]
Thank you to anyone that has any ideas.

Did you try to upgrade from 0.96 to 0.97 without starting a new save? That would cause this issue because TASC 9.0.X is not backwards compatible with the 8.X.X versions of TASC.

That would explain it then. Yeah, I was trying to see if I could find a way to continue an old save, but if that isn't possible I can accept that.
Logged

Demon69420

  • Ensign
  • *
  • Posts: 7
    • View Profile
How to build colony items with AOTD?
« Reply #3337 on: April 29, 2024, 08:20:23 AM »

I have AOTD installed and I can't seem to find the research option for me to craft colony items with domain era artifacts.
Logged

boggled

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3338 on: April 29, 2024, 08:21:37 AM »

I have AOTD installed and I can't seem to find the research option for me to craft colony items with domain era artifacts.

If you use the console to research all techs, are you then able to craft items?
Logged

Uther Phobos

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3339 on: April 29, 2024, 09:34:51 AM »

I have AOTD installed and I can't seem to find the research option for me to craft colony items with domain era artifacts.

If you use the console to research all techs, are you then able to craft items?
I think the confusion comes from AotD limiting that to the Stella Manufactorum while disabling the TASC option for it.
Logged

Sheriff123

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3340 on: May 01, 2024, 01:50:17 AM »

Can you explain the requirements for moderate/large amount of water present in terraforming a planet? I built a mining asteroid with asteroid processing and I have been unable to terraform a barren planet into a water world, which requires a large amount of water, in fact with the atmosphere stablized I am unable to terraform it into anything. I have AOTD, and not much else. The water requirement is the only orange listed requirement I have left.
Logged

Uther Phobos

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3341 on: May 01, 2024, 06:14:44 AM »

Can you explain the requirements for moderate/large amount of water present in terraforming a planet? I built a mining asteroid with asteroid processing and I have been unable to terraform a barren planet into a water world, which requires a large amount of water, in fact with the atmosphere stablized I am unable to terraform it into anything. I have AOTD, and not much else. The water requirement is the only orange listed requirement I have left.
Did you build the mining station in the same system?
Logged

boggled

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3342 on: May 01, 2024, 06:15:35 AM »

Can you explain the requirements for moderate/large amount of water present in terraforming a planet? I built a mining asteroid with asteroid processing and I have been unable to terraform a barren planet into a water world, which requires a large amount of water, in fact with the atmosphere stablized I am unable to terraform it into anything. I have AOTD, and not much else. The water requirement is the only orange listed requirement I have left.

Is the colony with asteroid processing built located in the same system as the planet you're trying to terraform? Is there a shortage impacting the asteroid processing building? Can you please post a screenshot of the system in question and the tooltip showing you can't terraform?
Logged

Shogouki

  • Captain
  • ****
  • Posts: 414
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3343 on: May 01, 2024, 11:59:31 AM »

Can you explain the requirements for moderate/large amount of water present in terraforming a planet? I built a mining asteroid with asteroid processing and I have been unable to terraform a barren planet into a water world, which requires a large amount of water, in fact with the atmosphere stablized I am unable to terraform it into anything. I have AOTD, and not much else. The water requirement is the only orange listed requirement I have left.

I didn't think barren planets could be terraformed at all?
Logged

Uther Phobos

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3344 on: May 01, 2024, 12:49:16 PM »

Can you explain the requirements for moderate/large amount of water present in terraforming a planet? I built a mining asteroid with asteroid processing and I have been unable to terraform a barren planet into a water world, which requires a large amount of water, in fact with the atmosphere stablized I am unable to terraform it into anything. I have AOTD, and not much else. The water requirement is the only orange listed requirement I have left.

I didn't think barren planets could be terraformed at all?
Barren are only limited by their conditions. Otherwise, they can be turned into any other class that can be terraformed to.
Logged
Pages: 1 ... 221 222 [223] 224 225 ... 240