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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Terraforming and Station Construction (v9.0.10)  (Read 1311151 times)

NejiK

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3315 on: April 19, 2024, 12:45:24 PM »

Hello there :)

I can't figure how to build a station in the orbit of a planet.
I have everything turned ON in the mod settings, and my researches are also good.

But where do you actually find the option to build it?

Hi, there's an ability to construct an astropolis station that you can add to your ability bar once the research is complete (if you have AotD enabled).

Star waifus bless you  ;D
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3316 on: April 19, 2024, 01:37:07 PM »

I've just noticed that seeding a planet with Volturnian lobsters does not add the +1 to farming that it says it's supposed to.  Also doesn't export as a commodity so there's no income from it.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3317 on: April 19, 2024, 01:40:56 PM »

I've just noticed that seeding a planet with Volturnian lobsters does not add the +1 to farming that it says it's supposed to.  Also doesn't export as a commodity so there's no income from it.

Was the +1 to farming added in a recent vanilla update? I don't recall ever seeing that. Either way, the vanilla behavior (as I remember it) was that lobsters do not get exported for profit like a regular commodity. TASC doesn't change the default behavior so it must still be like that.
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Maersk Aerospace

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3318 on: April 19, 2024, 03:57:02 PM »

Hi - I am also having the issue where a station (in this case a siphon station) is suffering from the no-atmosphere hazard penalty. I'm not 100% sure what's causing the issue, though I notice the Cramped Quarters modifier is also claiming to have been done twice when I've only done it once. I don't have AotD but I do have Grand.Colonies 2.o.e enabled. That's the only thing I can think of. I don't have any CHAMELEONS or other domain tech things operating right now so I can't tell if I have that part of the issue too.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3319 on: April 19, 2024, 06:25:50 PM »

Hi - I am also having the issue where a station (in this case a siphon station) is suffering from the no-atmosphere hazard penalty. I'm not 100% sure what's causing the issue, though I notice the Cramped Quarters modifier is also claiming to have been done twice when I've only done it once. I don't have AotD but I do have Grand.Colonies 2.o.e enabled. That's the only thing I can think of. I don't have any CHAMELEONS or other domain tech things operating right now so I can't tell if I have that part of the issue too.

Can you please post a screenshot of what you're seeing? I haven't been able to replicate this myself.
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Maersk Aerospace

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3320 on: April 19, 2024, 07:34:35 PM »

https://imgur.com/a/b0LgcqH

Here's some screenshots. If there are any I could take that'd be more helpful, let me know. Worth noting the station did not start like this and I only noticed it after the expansion finished.
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Uther Phobos

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3321 on: April 20, 2024, 03:14:53 PM »

I've just noticed that seeding a planet with Volturnian lobsters does not add the +1 to farming that it says it's supposed to.  Also doesn't export as a commodity so there's no income from it.

Was the +1 to farming added in a recent vanilla update? I don't recall ever seeing that. Either way, the vanilla behavior (as I remember it) was that lobsters do not get exported for profit like a regular commodity. TASC doesn't change the default behavior so it must still be like that.
There's simply no Demand for Lobsters in Vanilla, so they don't get exported because nobody is buying them.

Lobster Proliferation has been updated for 0.97a if people want Lobster Economy.
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Coil

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3322 on: April 21, 2024, 08:50:10 PM »

I've just noticed that seeding a planet with Volturnian lobsters does not add the +1 to farming that it says it's supposed to.  Also doesn't export as a commodity so there's no income from it.

Was the +1 to farming added in a recent vanilla update? I don't recall ever seeing that. Either way, the vanilla behavior (as I remember it) was that lobsters do not get exported for profit like a regular commodity. TASC doesn't change the default behavior so it must still be like that.
There's simply no Demand for Lobsters in Vanilla, so they don't get exported because nobody is buying them.

Lobster Proliferation has been updated for 0.97a if people want Lobster Economy.

*if* people want lobster economy? IF?
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whatisthisbug

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3323 on: April 21, 2024, 10:31:32 PM »

(bug) unable to terraform metallic planet from mod unknown skies
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Coil

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3324 on: April 21, 2024, 10:35:17 PM »

(bug) unable to terraform metallic planet from mod unknown skies

I don't think it's a bug when it's affecting something that's not vanilla.
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3325 on: April 22, 2024, 07:44:18 AM »

(bug) unable to terraform metallic planet from mod unknown skies

I don't think it's a bug when it's affecting something that's not vanilla.

It's not really a bug, more than we haven't fully implemented Unknown Skies planet type terraforming logic. It's coming in a future release!
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libertyorded

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3326 on: April 22, 2024, 08:28:04 PM »

I've just noticed that seeding a planet with Volturnian lobsters does not add the +1 to farming that it says it's supposed to.  Also doesn't export as a commodity so there's no income from it.

Was the +1 to farming added in a recent vanilla update? I don't recall ever seeing that. Either way, the vanilla behavior (as I remember it) was that lobsters do not get exported for profit like a regular commodity. TASC doesn't change the default behavior so it must still be like that.

I'm not sure, actually.  I just know the tooltip says Volturnian Lobsters add +1 to Farming.

Also I never realized that lobsters weren't exported for profit.

Maybe because that concept is more alien to me than the [VERY REDACTED].
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doujinftw96

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3327 on: April 23, 2024, 07:45:23 PM »

will there be more terraform option in the future for too hot or too cold , volcano and cyro planet?
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boggled

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3328 on: April 24, 2024, 06:36:25 AM »

will there be more terraform option in the future for too hot or too cold , volcano and cyro planet?

You can configure this yourself right now thanks to Evangel's changes, but I do plan on creating an example configuration that allows this at some point.
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doujinftw96

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Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« Reply #3329 on: April 24, 2024, 02:25:51 PM »

will there be more terraform option in the future for too hot or too cold , volcano and cyro planet?

You can configure this yourself right now thanks to Evangel's changes, but I do plan on creating an example configuration that allows this at some point.
is that the terraforming_requirements_OR.csv ?
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