Hello Boggled,
First of all, thank you very much for the mod, I am enjoying it thoroughly!
I would like to report something, not a bug, but maybe a unintended feature.
I noticed and have tested, using the Terraforming project to create a Terran type World starts the world out with a set amount of resources in Organics (Trace amounts -1) and Volatiles (Diffuse -1).
According to the Terraforming Project menu Volatiles (Diffuse -1) is the maximum amount of that resource available to a Terran type World.
The issue that presents itself is that the "Soil Nanite" colony item cannot be installed on worlds with the Volatile resource, while to my knowledge there is no way to remove the small amount of Volatiles. I remember the 0.96a system having the option to develop these volatiles, but not starting a Terran world with them.
Would it be possible to have the option to develop them instead of starting with them whether you like it or not?