Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 38 39 [40] 41

Author Topic: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]  (Read 340071 times)

Ramiel

  • Commander
  • ***
  • Posts: 171
    • View Profile
Re: [0.96a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #585 on: August 31, 2024, 06:59:10 AM »

Yes! Awesome! Gonna start a new game now.

Though, is Azalea next or are you taking a break now? Just curious, your 3 mods have been a must have since 0.9.1!
Logged

AdamLegend

  • Commander
  • ***
  • Posts: 138
    • View Profile
Re: [0.96a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #586 on: August 31, 2024, 09:06:17 AM »

Thank you. Will try it out
Logged

ZeCaptain

  • Lieutenant
  • **
  • Posts: 87
    • View Profile
Re: [0.96a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #587 on: August 31, 2024, 01:30:14 PM »

Gotta inject the anime straight into my eyeballs.
Logged

creature

  • Captain
  • ****
  • Posts: 416
    • View Profile
Re: [0.96a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #588 on: August 31, 2024, 02:50:19 PM »

Yes! Awesome! Gonna start a new game now.

Though, is Azalea next or are you taking a break now? Just curious, your 3 mods have been a must have since 0.9.1!
Hi, I was also asked this question in another place so I hope you don't mind if I simply point you to it:

Quote
...that is certainly my intent, but I am planning on taking a bit of a break from modding again after this release. Apart from that - I'm also a bit troubled about how exactly I'm going to update RYAZ. Thing is, I clearly used HELMUT's ship set from Spiral Arms for every ship in that mod. The upside to that is that the ships look gorgeous. The downside is, their style is so unique that it isn't really possible to bash them with any other set, so I'm finding it difficult to add any new ships to the lineup... Well, I'll think about it over the break...

I'll also add that I'm mulling about simply updating RYAZ in its current form to just work in the latest version of Starsector. No new content; just a compatibility fix. We'll see.

But in any case, I hope you enjoy your time!

Logged

Ramiel

  • Commander
  • ***
  • Posts: 171
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #589 on: August 31, 2024, 08:22:11 PM »

Yeah, updating Azalea so that it works in it's current form is enough for me. I'm using a bootleg, at the moment, and it works, the mechanics are too interesting to skip, so take your time with your awesome mods!
Logged

creature

  • Captain
  • ****
  • Posts: 416
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #590 on: August 31, 2024, 09:30:59 PM »

Yeah, updating Azalea so that it works in it's current form is enough for me. I'm using a bootleg, at the moment, and it works, the mechanics are too interesting to skip, so take your time with your awesome mods!
Alright, I'll do that then!
Logged

creature

  • Captain
  • ****
  • Posts: 416
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #591 on: September 01, 2024, 12:11:52 AM »

Yeah, updating Azalea so that it works in it's current form is enough for me. I'm using a bootleg, at the moment, and it works, the mechanics are too interesting to skip, so take your time with your awesome mods!
Here you go. Enjoy!
Logged

persocom01

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #592 on: September 04, 2024, 11:22:19 PM »

not a bug, but I wish to bring to your attention the inconsistency between sticker missile damage across mounts of various sizes. Small is 75, medium is 50.

thanks for your mod. It is an interesting way to implement shieldless ships, and overall I had fun with it.
« Last Edit: September 05, 2024, 01:33:26 AM by persocom01 »
Logged

Keybindet

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #593 on: September 05, 2024, 11:00:45 AM »

Do you realize that medium version shoots triple amount of missiles?
« Last Edit: September 09, 2024, 09:49:05 AM by Keybindet »
Logged

creature

  • Captain
  • ****
  • Posts: 416
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #594 on: September 05, 2024, 02:01:20 PM »

not a bug, but I wish to bring to your attention the inconsistency between sticker missile damage across mounts of various sizes. Small is 75, medium is 50.

thanks for your mod. It is an interesting way to implement shieldless ships, and overall I had fun with it.
Hi, I'm glad you enjoyed the mod! And thanks for the report, this is indeed an oversight by me. I'll get this fixed. I intended to bring the HV damage up to 75 across the board and missed it.
Logged

Eterna2002

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #595 on: September 09, 2024, 08:37:01 AM »

I want to report that Sakuna skill description only say "test"


And just personal opinion, I don't think her skill really worth the refit penalty especially on dedicated carrier that already have multiple bays
Logged

Sionetta

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #596 on: September 19, 2024, 08:45:46 PM »

The Rural Preserve line of Industry would incorrectly show up on the Colony interface. It wouldn't appear in actual Colony slot, providing nothing , yet still take an Industry slot.
Also the privateer haven also somehow incorrectly applying its stats, like removing alpha core wouldnt remove its increased income.
Idk if this is actually YREX's fault but i think i should report here first.
Logged

tidalgrunt

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #597 on: November 26, 2024, 11:34:22 PM »

Been enjoying the mod again recently since it was updated, and I've noticed a typo in a description. Chic Fashion Industry's, "throrough re-education" has an extra R in thorough.
Logged

persocom01

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #598 on: December 27, 2024, 11:43:47 PM »

while not part of the Yuri faction, this mod adds a midline ship called the Raven, which is a kind of Eagle variant. I tried it, and I think it's terrible. The Raven is an interesting concept, in that it comes with detachable armor pieces with weapons underneath, which stop malfunctioning once the armor is shot off.

however, in practice, by the time the armor of the Raven is destroyed, it is almost dead, and unless the armor is destroyed, the Raven is unable to use most of its weapons. The only way I got the Raven to work was to jettison all the detachable armor at the start of battle, so the Raven could use all its weapons, but the game ai does not do this, so it has to be done manually. This is not a feasible way to use the ship, since it forces one to either pilot the ship yourself or to shuttle in between Ravens, as with their armor on, they have less utility than most frigates.
Logged

Ramiel

  • Commander
  • ***
  • Posts: 171
    • View Profile
Re: [0.97a] Yuri Expedition v.3.0.3 || Faction Pack || Update 08/31 [YRXP]
« Reply #599 on: December 28, 2024, 07:06:40 AM »

I'm pretty sure that Raven is supposed to be a limited production test bed? For combining sector and Yuri technologies, isn't it lore accurate to be bad?
Logged
Pages: 1 ... 38 39 [40] 41