
Yuri Expedition
Download v.2.2.1 for 0.9.1a
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Important:
Update 2.2.0 and up contains many balance changes that makes YRXP in line with both RYAZ and ARIA.
Simply put, it's a big 'ol nerf bat right in the teeth.
If you enjoy playing with YRXP as it is, you do NOT need this update as it introduces no new content.
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Important: If you are updating from YRXP pre-2.0.0, and wish to continue your save, you
NEED to install
[YREX] Nijigen Extend or it will cause a crash.
newest version, 2.2.1, check the post in page 21 for details.*
Important: Before updating, always make a save copy just in case!

Mod Requirements:
LazyLibGraphicsLibMagicLibIntegrated with:
Nijigen Extend Star Promenade Nexerelin v0.9.5eVersion Checker V2.0Commissioned Crews V1.5Vayra's Sector V3.1Recommended Mods:
Aria the Escalation (Search for it in Nexus Mods! Make sure to have adult filter on!)
Kingdom of Royal AzaleaHatsune Miku On The Side Of A PandemoniumAzur Lane Portrait PacksNote: To enable extra VFX (particles and stuff,
only for users with FPS to spare or don't care about low FPS), go to this directory:
...\Starsector\mods\YRXP\data\config\
and open the file,
settings.json where you will see this near the top:
Just set that
false to
true.
I. Summary:
This mod adds the new faction,
Caparice Trade Co. in the Sola system in the eastern fringe of the sector. Their core ships are centered around the "glass cannon" concept, with a focus on missiles and other stand-off weapons. To accentuate this, their ships do not have native access to shield tech and instead rely on speed or armor.
Their ships are specialized around specific, different roles. No generalist ships to be seen in this roster, though one theme runs at their very core -
none of them come with shields as standard equipment. You have been warned. Instead, every ship is outfitted with a certain capacity for long-range support. The smaller ships survive using their speed and maneuverability. The larger ones depend on armor and heavy firepower - destroy the enemy before they destroy you.
The ships are also themed with
itasha-style decals atop a base coat. I highly recommend
Haze's Girls Frontline Portrait Pack and
VJNL's Azur Lane Portrait Packs to get in the correct mood!
The weapon list features missiles for every occasion. Saturation, Shield Suppression, Point Defense, Anti-Fighter, Long-Range Bombardment - you name it, there's a missile that can do it. Or if there isn't, there should be a combination that will do the job. In addition, powerful area-denial and BALLISTIC point defense systems keep your ships safe against enemy missiles.
But overall, this mod is not about how powerful missiles are, but how
pretty they look when fired in a concentrated volley.
tl;dr:
- Glass cannon ships armed with missiles. LOTS of missiles.
- Long-range artillery, a missile's best friend.
- Very strong PD that can protect your ships from the same magnitude of missile barrage that you can dish out.
- No shields, except for the special few.
- A missile for every occasion.
- Looks pretty with all guns blazing.
- Custom paintjobs for special shiptypes (more to come)
- Mechs! Totally not gundams! (new in 1.7.0!)
II. Some samples:[Missile Frigate]
AE-522 Snowstormby Axlemc131 (recolored)
[Carrier]
IW-365 Morning Dropby HELMUT (recolored)
[Aegis Cruiser]
AE-753 Mythril Cloak
See more
[Strike Fighter]
IW-299 Scarlet Skyby HELMUT (recolored)
[Gunboat]
AE-528 Fruit Basketby Axlemc131 & Medikohl (recolored)
[Combat Freighter]
AE-592 Creamby Tartiflette (recolored)
[Missile Destroyer]
AE-656 White Frills (without armor brackets)

[Destroyer]
AE-641 Lotus Blossom (without armor brackets)
by Medikohl (recolored)
[Assault Dropship]
AE-613 Starflower (without armor brackets)
by Axlemc131 (recolored)
[Light Cruiser]
AE-755 Aether Shawl (bare)
by Tartiflette (recolored)
[Orbital Mothership]
AE-718 Moon Rabbitby xenoargh (recolored)
[Signals Ship]
OE-360 Whispering Grassby Vinya(recolored)
[Fleet Carrier]
IW-701-S Seraph Wingby HELMUT (recolored)
[Destroyer]
AE-600 mod.MKN "Jashin"by Tartiflette(recolored)
[Heavy Destroyer]
AE-611 mod.MKN "Tenshi"by Archibalde(recolored)
III. The Mod in Motion:-
.GIFs:-
Full Video Demos:Check the full playlist here:
https://www.youtube.com/playlist?list=PL3Uiq4ZNWTw6UB0HOBWNzFjB-RgmgJ6aSIf you liked what you saw then please, give the mod a try and experience it yourself!
IV. Commissioned Crews:Yuri Expedition is integrated with
Commissioned Crews, and getting a Caparice Trade Co. commission will give you the following bonus:
Flowers of the SnowfieldYuri crews have a strange elan that allow them to work together in perfect synchonicity. As such, not only is maximum CR increased to
90 percent, but peak operating time is also increased by
50 percent and CR decay is
greatly reduced. On the other hand, this same camaraderie translates into shock when losing crew members. CR is degraded when losing crew members from hull damage.
During combat, combat effectiveness is greatly increased when fighting at
60 percent CR and above. Conversely, when crew morale breaks -
30 percent CR, this ship will
immediately retreat from the battlefield and will be
unable to be commanded otherwise.
V. High Value Bounties:Yuri Expedition is also integrated with
Vayra's Sector, and the mod introduces several bounties, yielding unique and powerful ships as a reward! So be on the lookout for these faces:
V. Lore:As you might expect from gaudily painted ships with cute girl decals, there's no way this is or can be lore-friendly. I did, however, add some internal lore regarding each ship and weapon system, if you're interested in that sort of thing.
v1.0.1: For what it's worth, the 'excuse' for them being in the sector is as follows:
Spoiler
After an unusually powerful hyperspace storm out in the rim of the core worlds, an entirely new star system appeared where there was just empty space. Quacks and scientists with lab coats alike a race to explain this phenomenon just as signs of civilization were detected. A strange xenos species has arrived. Perhaps from a different dimension. Perhaps - from the second dimension?
v.1.4.0: Some limited interaction between the Yuri and the wider sector. Missions chronicle events that transpired involving Pirates and the Persean League/Hegemony.
v.1.5.0: Some technological exchange between Yuri and Independents. Bounties have been placed on certain Yuri.
v.1.6.0: Tensions between the Yuri and the locals are rising.
v.1.8.0: In response to increasing hostilities across the sector, Caparice Trade Co. develops weapons of mass destruction as a final deterrent.
VI. Known Issues: (lots!)
- Crashing problem when setting an Aether Shawl to spawn as a part of your colony-spawned fleets.
- Some dialogue rules are leaking to other factions
- The balance is probably wack if you try to mount any other missile types in the available slots in these ships. Hah! No you won't!

- Some significant balancing has been done! But playing just by the ear, I might have fumbled on some stuff. But I don't have the time to play SS anymore! The irony!

- A certain ship's built-in missile racks are terribly OP but I haven't gone back to rebalance it. Sorry. DONE 
- A certain capital ship's activated ability is just a placeholder, because I can't seem to make station_modules work. (Works in simulations but disappears in real battles - why!?) DONE 
- The PD missile is currently terrible. I'm still learning how to script so I can give it a good Anti-Missile AI. Apologies. DONE 
- A certain line of drone motherships are -placeholders- until I could figure out the above station_module issue... Nah, they're good.
- The fleet points cost of each ship is behaving strangely. No matter what I set in their ship_data, the game seems to set its own fleet point cost to them. The net effect is that all ships are terribly cheap in fleet cost... DONE 
- and probably more that have slipped my mind...
VII. Still to come: (lots and lots!)
- More missiles! DONE 
- A full range of LARGE missiles, for one. DONE 
- As soon as I could get the anti-missile AI to work, I'll add another PD missile - an MIRV! DONE 
- Maybe some electronic warfare options One down! I have one more idea to come!

- Find a way to stop mounting a makeshift shield generator onto these ships. DONE 
- More heavy artillery DONE 
- More medium ballistic options DONE 
- More frigate and destroyer class ships with medium ballistic slots. DONE 
- Don't know if it's even possible, but alternative skins for the existing ships - different decals for more unique ships! Lots new skins inside! Still more to come! 
- A full-blown faction mod!? (alas, a faraway dream) Wasn't actually as hard as I feared, thanks to having some references to look up! 
- I want to add some special bounties on the Ship/Weapon Pack's IBB board! Cancelled Special ships are now added to Varya's Sector High Value Bounty system!
- Adding some NPCs and quests to obtain special goodies (custom ships and stuff) <-
delayed 
- Add an in-campaign storyline for the faction (only after figuring out how NPCs and quests work!) <-
also delayed 
- Controllable trash-tier drones as meatshields for your glass fleet. DONE 
VIII. Special Thanks: This mod was made possible only by the generosity of the community spriters who made their works available within the Kitbash Database and the Free Community Sprite Resources. You are the reason why this mod isn't made entirely out of MS paint chicken scratch (which means I wouldn't have bothered making it at all because it doesn't look good):
Tartiflette
Archibalde
HELMUT
Protonus
Axlemc131
Medikohl
Vinya
xenoargh
Mechs are heavily edited sprites from Mobile Suit Gundam: Cross Dimension.
The decals are made by these talented artists:
kaya8
gla
baba seimaijo
nagare
atou tsubaki
nyxview
roke
jnstudio
nyanpyoun
myo ne, arknights
waterkuma
shanyao jiang totoro
ran
Special art for commodities, structures and hullmods:
Kobayashi-san no Maidragon by Cool Kyoushinja
CD Art from Akatsuki Records
Tamomoko
koruri
tomono rui
g.haruka
okita
moyashi
Sounds:
Taira Komori, taira-komori.jpn.org
Kyutwo (great anime sounds!)
C&C Red alert sounds
For coding and internals-related help:
Alex
Sinosauropteryx
Histidine
Sundog
For scripts and references (especially on faction creation):
Tartiflette (Diable Avionics)
Dark.Revenant (Interstellar Imperium, Ship/Weapon Pack, Black Magic that makes all my problems go away)
Vayra (High Value Bounty integration)
Of course, a big thank you to the Starsector team, who created this wonderful game that has already claimed hundreds of hours of my life. Since I discovered it around a month ago.
And finally,
you. Thank you for trying out YRXP. I hope you enjoy it!