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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol  (Read 34244 times)

SirHartley

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Re: [0.95.1a] Substance.Abuse 1.0.j - Consumable Alcohol
« Reply #60 on: July 14, 2022, 01:30:08 AM »



Save Compatible


Pairs well with Industrial.Evolution


Fixed the crash that recently popped up, and added a toggle for the OP adjuster for people that like cheating or have issues with UNGP.


Change Log
1.0.j
  • Added - Setting to disable auto-OP adjustments for Abysnth withdrawal
  • Adjusted - Drunk Fleet intel should now be marked important by default
  • Fixed - File paths for Linux (Case Sensitivity was a Mistake)
  • Fixed - Crash on new game when playing with improperly made modded systems (Missing the Population industry...)
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« Last Edit: August 15, 2022, 05:09:42 AM by SirHartley »
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SirHartley

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #61 on: August 15, 2022, 05:09:09 AM »



Save Compatible


Pairs well with Industrial.Evolution


Added tea, changed some technical stuff so Tim stops complaining, fixed some crashes.


Change Log
1.0.k
  • Added - Phaged Darjeeling - incredibly balanced psychoactive tea for shields and phase
  • Added - Tea Brewery on Ailmar or whatever the name is
  • Adjusted - Factions can now have multiple alcohols and you can assign vanilla alcohol to modded factions
  • Fixed - Rare bug that could result in player losing all skills in return for a free brewery and fullerene spool
  • Fixed - 4 new crashes related to adding a new alcohol, fixed at least 3 of them
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ParaNautic

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #62 on: August 16, 2022, 08:45:09 AM »

Love these, have you thought on making a drink for the custom factions such as Magellan Protectorate, and dassault-mikoyan engineering? I would be willing to commission them, if you are up for that.
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ShpunkY

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #63 on: August 16, 2022, 11:24:40 AM »

i don't think harmful mechanic would like that
since he's pretty anal about nothing made by him being modified
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Harmful Mechanic

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #64 on: August 16, 2022, 11:29:05 AM »

i don't think harmful mechanic would like that
Hartley and I have discussed it - only reason they aren't in yet is how much other stuff I'm doing.

since he's pretty anal about nothing made by him being modified
My issue is with people grabbing stuff out of my mods, or creating confusion by integrating my content with other mods in ways I have no knowledge of or control over. Absolutely none of this is or ever has been a problem for polite people who asked first.
« Last Edit: August 16, 2022, 12:38:59 PM by Harmful Mechanic »
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SCC

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #65 on: August 16, 2022, 12:30:35 PM »

Great argument, however,
I am inside your house
asking
how do you even distil anti-matter? How do you even fit it in the sugar molecule, how do you make it take part in the fermentation process? Does the anti-matter gets used in the production, or can drinking it put you through an accidental x-ray?

It's quadruple defiltered and reverse phase-aged in Q-vats, then fermented again. Also, the high hegemon got a glass and thought "it should be called stout cause that's what we are" and declared an edict.

Now, dark beer is called Dunkel, and all golden beer is called Stout, because the high hegemon said so and because I really don't know where I am going with this.
You could have just gone with the reliable and boring answer of "language drift". No Hegemon's gonna tell me what to call my beer. Mostly because I simply don't drink...

robepriority

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #66 on: August 16, 2022, 02:09:35 PM »

Can't wait to see this extended to other factions like Commissioned Crews

yesman

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #67 on: August 28, 2022, 11:04:03 AM »

is there a list of every planet where their faction's recipe is made? it would make recipes easier to find.
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power12359

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Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« Reply #68 on: September 06, 2022, 07:38:46 PM »

How do I add my own drinks to this mod?
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