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Author Topic: [0.95.1a] Scy V1.66rc2 (2023/01/16)  (Read 988238 times)

ANU

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Re: [0.95.1a] Scy V1.66rc1 (2023/01/07)
« Reply #1410 on: January 07, 2023, 07:31:22 PM »

game crahed when mouse hover over modularArmor hullmod icon.

5329997 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.SCY_modularArmor.addPostDescriptionSection(SCY_modularArmor.java:93)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
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Necrodamis

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Re: [0.95.1a] Scy V1.66rc1 (2023/01/07)
« Reply #1411 on: January 10, 2023, 03:11:47 PM »

.... when attempting to load an existing save after updating....

... the update says that it's not save compatible.  ???

I assumed that meant you couldn't add this mod to existing saves, but this save was started with the mod, I just updated it mid-playthrough.
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Oni

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Re: [0.95.1a] Scy V1.66rc1 (2023/01/07)
« Reply #1412 on: January 10, 2023, 03:28:15 PM »

.... when attempting to load an existing save after updating....

... the update says that it's not save compatible.  ???

I assumed that meant you couldn't add this mod to existing saves, but this save was started with the mod, I just updated it mid-playthrough.
It means that it is not compatible with saves, as in you can't update it in an ongoing game (you can't change v1.65 to v1.66). So you can't update it mid-playthrough.
You'd have to start an entirely new game with it already at v1.66, if Tartiflette created a hypothetical v1.67 and it was save compatible then you could update the existing v1.66 save (as long as you did the proper procedure of deleting the old folder and replacing it with the new one).

Adding an entirely new mod to an existing game can be done (at least if the mod author hasn't stated that it can't), but may have missing components such as custom star systems (those are generated on the creation of a new game) which may cause problems with the mod. I think that covers most things...
« Last Edit: January 10, 2023, 03:33:41 PM by Oni »
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Tartiflette

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Re: [0.95a] Scy V1.66rc1 (2023/01/07)
« Reply #1413 on: January 16, 2023, 12:20:55 AM »

A hotfix is available for the refit bug as well as an improvement on the incompatibilities with the Scyan Engineering hullmod.
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Laf

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Re: [0.95.1a] Scy V1.66rc2 (2023/01/16)
« Reply #1414 on: January 16, 2023, 11:08:36 PM »

i have found a problem after update the mod. After joining a battle for a while, you lost your shield, any ship on the battlefield can neither deal damage and receive damage. Then i try the previous version and the game works just fine so i think the problem may be caused by the mod
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