Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

Pages: 1 ... 5 6 [7]

Author Topic: Machina Void Shipyards v. 0.55  (Read 99214 times)

fewd

  • Ensign
  • *
  • Posts: 6
    • View Profile
    • Email
Re: Machina Void Shipyards v. 0.53
« Reply #90 on: April 22, 2022, 02:19:05 AM »

Hey. Just wanted to say that your mod is awesome. Love the ships in every way  8)
Logged

Phantasia

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: Machina Void Shipyards v. 0.55
« Reply #91 on: April 22, 2022, 10:34:17 PM »

For the Linux users although the non-conventional folder and file naming conventions are still there unlike v0.54 the mod now gets past the loading screen.
Nonetheless despite it now loading out-of-the-box it appears to not be save compatible as the game will return to the main menu screen since it cannot find "expsp_plinker_sml" despite it very well existing.
« Last Edit: April 22, 2022, 10:50:02 PM by Phantasia »
Logged

Flamingo

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: Machina Void Shipyards v. 0.55
« Reply #92 on: April 27, 2022, 12:01:22 PM »

Heyo bro, quick question.
Why does the mod nerf the fortress shield? this is making my monitor useless even when the AI pilots it.
File attached for anyone wondering why  8)
Logged

Mr_8000

  • Lieutenant
  • **
  • Posts: 56
    • View Profile
Re: Machina Void Shipyards v. 0.55
« Reply #93 on: April 27, 2022, 02:18:13 PM »

Heyo bro, quick question.
Why does the mod nerf the fortress shield? this is making my monitor useless even when the AI pilots it.
File attached for anyone wondering why  8)

This is a good catch, looking at it closer that isn't even the only system being affected. While they might not be changed, other vanilla systems are being overridden by (some) of the contents of Data\shipsystems\scripts.
Logged

ErikMaekir

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: Machina Void Shipyards v. 0.55
« Reply #94 on: April 28, 2022, 05:40:53 PM »

I've got a quick question. The main post says that update 0.54 breaks saves. Should I take it that every update AFTER 0.54 will also break my save? Or is it just that one? English isn't my mother tongue, so forgive me if this is a dumb question.
Logged

Unit9461

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: Machina Void Shipyards v. 0.55
« Reply #95 on: May 02, 2022, 11:01:01 PM »

Heyo bro, quick question.
Why does the mod nerf the fortress shield? this is making my monitor useless even when the AI pilots it.
File attached for anyone wondering why  8)
damn, I guess I accidentally left some scripts from old versions inside the shipsystem folder
I'll make sure to fix that asap
I left them there while learning how shipsystems worked and forgot to take em out
« Last Edit: May 02, 2022, 11:04:11 PM by Unit9461 »
Logged

Unit9461

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: Machina Void Shipyards v. 0.55
« Reply #96 on: May 02, 2022, 11:12:50 PM »

I've got a quick question. The main post says that update 0.54 breaks saves. Should I take it that every update AFTER 0.54 will also break my save? Or is it just that one? English isn't my mother tongue, so forgive me if this is a dumb question.
Saves should be fine if you're updating from .54 to .55
Logged
Pages: 1 ... 5 6 [7]