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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod  (Read 366847 times)

SpartanCommander

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #495 on: July 14, 2024, 12:55:58 PM »

just got the Hope for Hallowhall.  but after it's complete and I'm looking for Seraph but I can't find her. now She's not in the system.
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Inventor Raccoon

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #496 on: July 15, 2024, 09:31:09 AM »

just got the Hope for Hallowhall.  but after it's complete and I'm looking for Seraph but I can't find her. now She's not in the system.
If Seraph isn't around Hallowhall, her fleet might've been destroyed. She respawns in about an ingame month.
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SpartanCommander

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #497 on: July 15, 2024, 01:24:59 PM »

thanks.
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TheMuffinOfEvil

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #498 on: July 15, 2024, 03:13:44 PM »

I installed the most recent update this morning.

I now have a micro stutter similar to the one that the Roider Union update caused a while back.

It is the only mod I updated today. 

Anyone else getting something like this?

Thanks,

I wanted to post an update.  I figured out this was not caused by me updating this mod.  I had not played starsector for a while and updated my Nvidia drivers in that time.  The newest NVIDIA drivers do not work correctly with the java 23 mod.  Rolling back the drivers solved my issue.

Sorry for the mistake.
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Kaedes_Solari

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #499 on: July 19, 2024, 05:26:45 PM »

So i was running though the Hope for Hallowhall line and the Luddic Path attacked while i was a few days away, in the time it took me to get back to Hallowhall, Seraph's fleet had been pretty much wiped out and it was just 3 Warden (PROX) drones left. When i completed the quest line and went to go and speak to her and recruit her she joined my fleet but in one of the Warden drones.

I saw Inventor Raccoon say that if she gets wiped out she will respawn after a month but i had left it three months since her fleet was devastated and it hadn't recovered so went to speak to her hoping id get her flagship anyway.

Is there anyway to get her flagship? or can someone tell me the name of it so i can add it via console commands?
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d0d0b1rd

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #500 on: July 21, 2024, 05:59:52 PM »

So i was running though the Hope for Hallowhall line and the Luddic Path attacked while i was a few days away, in the time it took me to get back to Hallowhall, Seraph's fleet had been pretty much wiped out and it was just 3 Warden (PROX) drones left. When i completed the quest line and went to go and speak to her and recruit her she joined my fleet but in one of the Warden drones.

I saw Inventor Raccoon say that if she gets wiped out she will respawn after a month but i had left it three months since her fleet was devastated and it hadn't recovered so went to speak to her hoping id get her flagship anyway.

Is there anyway to get her flagship? or can someone tell me the name of it so i can add it via console commands?

For me, Seraph started with a Respite (sotf_respite).

I'm pretty sure Courser can show up with one, it seems to be a coin toss between the Respite and the Anamnesis, but I don't it's the best idea to mug him for his flagship lol. Besides that, I heard they can show up in dustkeeper burnout fleets (such as through bounties) which you can recover if you have the automated ships skill, but I haven't seen one myself yet.
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d0d0b1rd

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #501 on: July 22, 2024, 01:21:25 PM »

Noticed a few typos(?) in the soulbond convo,

spacial -> special, or spatial (not sure about this, as apparently spacial is a relatively new alternative spelling for spatial)

interupts - >  interrupts
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Alcomancer

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #502 on: July 23, 2024, 09:29:55 AM »

This mod could really benefit from a wiki
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Darmininte

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #503 on: July 27, 2024, 12:59:43 AM »

So i was running though the Hope for Hallowhall line and the Luddic Path attacked while i was a few days away, in the time it took me to get back to Hallowhall, Seraph's fleet had been pretty much wiped out and it was just 3 Warden (PROX) drones left. When i completed the quest line and went to go and speak to her and recruit her she joined my fleet but in one of the Warden drones.

I saw Inventor Raccoon say that if she gets wiped out she will respawn after a month but i had left it three months since her fleet was devastated and it hadn't recovered so went to speak to her hoping id get her flagship anyway.

Is there anyway to get her flagship? or can someone tell me the name of it so i can add it via console commands?


Funnily enough I have just run into the same issue but mine has evolved. I talked to Seraph after her fleet was mostly wiped out and she was in a drone (not realising it could repair itself) and added her to the fleet. HOWEVER she has just respawned in the system while i still have her in my fleet, piloting a different automated ship.
Her dialogue is the standard "Hello child" and I cannot recruit her.
Did you end up finding a way to spawn in her ship via commands? Also kinda hoping I can add it for myself

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Blaze

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #504 on: July 27, 2024, 01:32:55 AM »

So are there any other obtainable ships with the 1337 hax ability? I'm using the Power in Numbers start and that leaves a certain capship basically unusable.

The only ships for sale appears to be upgraded derelicts.
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Inventor Raccoon

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #505 on: July 27, 2024, 09:37:54 AM »

Noticed a few typos(?) in the soulbond convo,
Thanks, fixing these up.

This mod could really benefit from a wiki
I'm working on this! It may be a while but I'm hoping to get a wiki.gg page set up for the mod, for people who need pointers for what content is where and walkthroughs if needed (I'm in the process of writing content for it now, but it might be a bit)

So are there any other obtainable ships with the 1337 hax ability? I'm using the Power in Numbers start and that leaves a certain capship basically unusable.
Besides the Memoir (Nightingale's starting ship), there are no non-capital ships with Cyberwarfare Suite. It's a useful boost to cyberwarfare but not strictly required.


EDIT: At some point I hope to look into having Blithe and Seraph's fleets return and respawn early if their flagship is destroyed (to ensure the player gets the Respite more easily, and to avoid Blithe dithering about with just a couple of frigates to his name)
« Last Edit: July 28, 2024, 09:35:07 AM by Inventor Raccoon »
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SpaceDrake

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #506 on: July 27, 2024, 01:17:54 PM »

Yes, it's absolutely worth it to run 'Gale in ships other than the Memoir. The Memoir is good, don't get me wrong (if anything, despite being "nerfed" to be a bit worse on paper than most other REDACTED destroyers, Nightingale still cleans house with it) but it's absolutely worth it to put her in a nice, beefy REDACTED cruiser (or even a cap ship, if that's how you roll).
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PoDH

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #507 on: July 28, 2024, 05:34:57 AM »

Hey can someone help me on how to get the story line? I found Sierra and make her happy. Found the duskeepers and make them happy and got the Songless. Now what?
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Warriorcatv2

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #508 on: July 31, 2024, 09:07:59 AM »

Hi all,

I'm not sure if this is a bug, feature or just poor timing, but whenever I start a game with Nex & create a fleet, they all start with several D-mods (2-4). This only happened after I enabled Secrets of the Frontier. Is this intended? If so, is there a way to disable it?

Edit 2024/07/31: Okay, it doesn't seem to be doing it anymore. I checked Nex & it was set to no D-Mods but I clicked it to make sure. Maybe I'm just an idiot.
« Last Edit: July 31, 2024, 09:34:45 AM by Warriorcatv2 »
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Phenir

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Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« Reply #509 on: August 01, 2024, 12:34:37 PM »

I think the dustkeeper patrols at my colonies might be bugged. There are way too many of them. I've got 6 of them around one planet "preparing for patrol duty", 10 around another, and like another 8 around a third and a ton of them just flying around the system. Almost all the fleets in the image are dustkeeper warfleets. As I'm watching, I can see warfleets come out one after another.
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