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AuthorTopic: [0.95a] TC: Archean Order: Rebalanced Combat/Lore RPG - New REDACTED 8/13/21  (Read 436819 times)

Falco

• Ensign
• Posts: 3
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #765 on: May 28, 2020, 07:17:19 AM »

Hi! I'm very new to the game and I was playing this mod, really liked. There is only one thing, don't know if its a bug, but the system where you start in the tutorial in vanilla (galatia) seems to have a problem with supplies. There is 3 factions there, Hegemony, Independent and the (forgot the name) Science one. They are spamming supply request, I was making millions just trough trading. Like they can't receive(?) supplies from other means.
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Morrokain

• Posts: 1955
• Megalith Dreadnought - Archean Order
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #766 on: May 28, 2020, 03:47:38 PM »

Sorry for the delayed reply, I have been waist deep in code for the last few days. lol

now I know this mod is supposed to be a total conversion mod that wouldn't work well with the normal faction mods but I find the imperium
and the coalition to be really underpowered compared to the rest of the ships

to better illustrate the power gap here ill take the Olympus as an example, normal game the rocket would literally wipe half a capital fleet
but in this mod? not even a scratch to the hull if they aren't hugging the ship when it explodes
not to mention the flux of there ships is really terrible compared to the mod ships which makes them underwhelming to say the least.

is there a way I could edit them cause id like to make them viable for actual use not just as trophies in my hanger?

edit: I really love the mod but I would love to make the extra factions viable

I'll eventually compile a chart about how to go about doing something like that. A couple people have made personal mods that do this sort of thing, but they would need the author's permission to be published.

In general, it is out of my hands. For the factions you would like to see rebalanced, the best bet is to ask on the mod author's thread for them to do this as a stand-alone version. I would be happy to consult with anyone wanting information on how to do that. Trying to change the TC's balance to accommodate everything is more than likely impossible or at the very least outside of my skill.

Incidentally, I ran into the Cryosleeper Guardian in AO for the first time...I was really hoping he got the Remnant treatment and got buffed to be a true end-game threat, but he was really wimpy. Is giving him a make-over planned?

I believe at the time I wasn't aware that it was a limited event kind of thing and thought that it was sometimes a part of higher level derelict fleets - which are kept easy for the most part.

I'll see about making it a lot scarier. It's loadouts are probably fine, but it likely needs higher stats.

Does it have any escorts when you fight it?

Hi! I'm very new to the game and I was playing this mod, really liked. There is only one thing, don't know if its a bug, but the system where you start in the tutorial in vanilla (galatia) seems to have a problem with supplies. There is 3 factions there, Hegemony, Independent and the (forgot the name) Science one. They are spamming supply request, I was making millions just trough trading. Like they can't receive(?) supplies from other means.

Hi there! That *should* have been fixed in a later update - are you on the latest version? If so, could I have your operating system please? Another thing to look at is the market information for supply and demand at the markets giving those missions. If that is messed up, it's probably the same issue. If not, it could be something completely new I'm unaware of.

A mod list is always useful too so I can rule that out as being the cause.
Logged

Falco

• Ensign
• Posts: 3
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #767 on: May 29, 2020, 04:19:57 AM »

I was not in the latest version (1.3.5) I'm sorry. I'm using now and going to do the test.
The mods i'm using is the following:
Lightshow
Trailer moments
Archean Order
Autosave
LazyLib
MagicLib
Speedup
Version Checker
GraphicsLib

My OP is Windows 10.
Logged

Falco

• Ensign
• Posts: 3
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #768 on: May 29, 2020, 04:26:54 AM »

I'm installed the newest version and doing the tests. I got this. But how i'm new to the game, I don't know if this is normal. And again, amazing mod. (Don't know how to do the spoiler for images LOL)

« Last Edit: May 29, 2020, 04:34:36 AM by Falco »
Logged

Morrokain

• Posts: 1955
• Megalith Dreadnought - Archean Order
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #769 on: May 29, 2020, 03:53:09 PM »

@Falco

I took a look and yes that seems normal on a new game start. As a guess I'd say it is because for ~ the first 30 days Derinkuyu Mining Station is controlled by pirates and has 0% accessibility. Once it becomes independent it seems like procurement contracts come as often as in any other system (flew around randomly for a month or two).

Still, I'll keep my eye out for this while testing just to make sure. Galatia isn't added to the economy in the same way as the other systems, so I very well could have missed something. (I also made a note to make the stations faction specific for that system. Forgot about that.)

And again, amazing mod.

Thank you! Glad you are enjoying it.
Logged

DatonKallandor

• Posts: 716
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #770 on: May 31, 2020, 06:46:12 AM »

Does it have any escorts when you fight it?

It does not. It's always a solo fights, so you'd have to pump it up a lot to make it a real threat.
Logged

Morrokain

• Posts: 1955
• Megalith Dreadnought - Archean Order
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #771 on: May 31, 2020, 11:36:21 AM »

It does not. It's always a solo fights, so you'd have to pump it up a lot to make it a real threat.

Thanks that's good to know. I should have that addressed in the next update.
Logged

MaysaChan

• Ensign
• Posts: 16
• Mod collector & rookie anime artist
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #772 on: June 02, 2020, 08:49:18 AM »

I test this mod with another 108 mods all run together
List of mods here:
Spoiler
AI Flag tool
Another Portrait Pack
Anvil Industries
Appro Light
Arsenal Expansion
Artefact
Audio Plus
Autosave
Better Colonies
Blackrock Drive Yards
Celestial Mount Circle
Combat Chatter
Combat Analytics
Commissioned Crews
COPS
CWSP
Dassault Mikoyan
Degenerate Portrait Pack
Diable Avionics
Disassemble Reassemble
ED Shipyard
Extratentail Lanestate Union
FDS
Fluff Ship pack
Foundation of Borken
Fuel Siphoning
Galaxy Tigers
Girl Frontline Portrait Pack (another weeb portrait pack )
GKSec
GraphicsLib
Grytpype Moriarty
Hiigaran Descendants
HMI
Industrial Evolution
Interesting Portraits Pack
Interstellar Imperium
Junk Pirates
Kingdom of Terra
LazyLib
Legacy of Arkgneisis
Lightshow
Luddic Enhancement
MagicLib
Mayasuran Navy
Metelson
Missiles & Sundry
Missing Ships
Nabaal
Neutrino Corp
Nexerelin
ORA
Planetary Shield Access Control
Polaris Prime
Pokemon Portrait Pack
Portrait Pack
Practice Targets
Prv Starworks
Pulse Industry
Rebalanced Pilums
Roider Union
Ruthless Sector
Safety Override
Sanguinary Anarchistic Defectors
SCY
Second Wave Options
Ship & Weapon Pack
Skilled Up
Speed Up
Starship Legends
Stop Gap Measure
Supply Forging
Sylphon
Tahlan
Terraforming & Station Construction
Thgualsno
Tiandong Heavy Industries
Toggle Weapon Group
Torchship
Trailer Moments
Transfer All Items
Transponder Reminders
Underworld
Unknown Skies
Unofficial New Game Plus
Va-11 Hall-A Portrait Pack
[close]

And so far only 2 mods from the list are incompatible with Archean Order and it's "Second Wave Options" & "Better Colonies"

Here is the problem causing by those mods, if enable alongside with Archean Order

if Second Wace Option is enable
- Crash during startup with the message:
https://imgur.com/DFOTLaJ

and here is the log file
Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [kite_Interceptor] not found!java.lang.RuntimeException: Ship hull variant [kite_Interceptor] not found!	at com.fs.starfarer.loading.B.super(Unknown Source)	at com.fs.starfarer.loading.B.super(Unknown Source)	at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source) at com.fs.starfarer.loading.V.<init>(Unknown Source) at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source) at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)	at java.lang.Thread.run(Unknown Source)

For Better Colonies, someone already discusses it but I will post here anyway just in case

If Better Colonies is enable
-Crash during new game world creation right before saving with the message:
https://imgur.com/undefined

and here is the log file:
Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation cannot be cast to com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStationGDjava.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation cannot be cast to com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStationGD	at data.scripts.GDModPlugin.onEnabled(GDModPlugin.java:64)	at com.fs.starfarer.campaign.ModAndPluginData.notifyRunningWithMod(Unknown Source)	at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)	at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)	at com.fs.starfarer.ui.N.dismiss(Unknown Source)	at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)	at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)	at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)	at com.fs.starfarer.ui.I.?00000(Unknown Source)	at com.fs.starfarer.ui.I.processInput(Unknown Source)	at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)	at com.fs.starfarer.BaseGameState.traverse(Unknown Source)	at com.fs.state.AppDriver.begin(Unknown Source)	at com.fs.starfarer.combat.CombatMain.main(Unknown Source)	at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) If I encounter more problem (hopefully not) I will post it here again but so far, I played for 3 hours and I see no bug nor crash at all, which is a big relief. If anyone finds a solution, please lemme know, Thank you!! Logged Morrokain • Admiral • Posts: 1955 • Megalith Dreadnought - Archean Order Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1 « Reply #773 on: June 02, 2020, 06:54:03 PM » I test this mod with another 108 mods all run together List of mods here: Spoiler Adjusted Sector AI Flag tool Another Portrait Pack Anvil Industries Appro Light Arsenal Expansion Artefact Audio Plus Autosave Better Colonies Blackrock Drive Yards Celestial Mount Circle Combat Chatter Combat Analytics Commissioned Crews Common Radar COPS CWSP Dassault Mikoyan Degenerate Portrait Pack Diable Avionics Disassemble Reassemble ED Shipyard Extratentail Lanestate Union FDS Fluff Ship pack Foundation of Borken Fuel Siphoning Galaxy Tigers Girl Frontline Portrait Pack (another weeb portrait pack ) GKSec Gladiator Society GraphicsLib Grytpype Moriarty Hiigaran Descendants HMI Idoneus Citadel Exiles Industrial Evolution Interesting Portraits Pack Interstellar Imperium Junk Pirates Kadur Remnant Kingdom of Terra LazyLib Legacy of Arkgneisis Lightshow Logistics Notification Luddic Enhancement MagicLib Mayasuran Navy Metelson Missiles & Sundry Missing Ships Nabaal Neutrino Corp Nexerelin Oculian Armada ORA Planetary Shield Access Control Polaris Prime Pokemon Portrait Pack Portrait Pack Practice Targets Prv Starworks Pulse Industry Rebalanced Pilums Roider Union Ruthless Sector Safety Override Sanguinary Anarchistic Defectors SCY SD Advanced Hullmods Second Wave Options Shadowy Broker Shadow Yards Ship & Weapon Pack Skilled Up Speed Up Starship Legends Stop Gap Measure Supply Forging Sylphon Tahlan Terraforming & Station Construction Thgualsno Tiandong Heavy Industries Toggle Weapon Group Torchship Trailer Moments Transfer All Items Transponder Reminders Tyrador Safeguard Coalition Underworld Unknown Skies Unofficial New Game Plus Upgraded Rotary Weapons Va-11 Hall-A Portrait Pack [close] And so far only 2 mods from the list are incompatible with Archean Order and it's "Second Wave Options" & "Better Colonies" Thanks for testing out all the mods! I'm glad that things are working as planned so far. Better Colonies will likely require some sorcery to get working, but Second Wave Options comes as a bit of a surprise. I'll take a look at fixing that tonight especially now that I have highlight parsing and highlight color logic done for Expanded Fleet Dialogue. Those were the goals for this week. Logged Morrokain • Admiral • Posts: 1955 • Megalith Dreadnought - Archean Order Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1 « Reply #774 on: June 02, 2020, 07:58:14 PM » Thanks for testing out all the mods! I'm glad that things are working as planned so far. Better Colonies will likely require some sorcery to get working, but Second Wave Options comes as a bit of a surprise. I'll take a look at fixing that tonight especially now that I have highlight parsing and highlight color logic done for Expanded Fleet Dialogue. Those were the goals for this week. Hmm. I'm not reproducing this error (I have started ~20 new games with both mods enabled), but I took a look at the code for Second Wave Options and my hunch is that it's a path separator issue based upon your operating system in the "replace" section of mod_info.json - (found in the first level of the mod directory). Can I get your operating system for informational purposes? This is the entry in Second Wave Options: Code  "data/variants/kite/kite_Interceptor.variant", This is the entry in Archean Order: Code  "data\\variants\\kite\\kite_Interceptor.variant", Try changing these to match each other in format and the issue should hopefully go away. Not sure which format your operating system would require though. « Last Edit: June 02, 2020, 08:33:43 PM by Morrokain » Logged MaysaChan • Ensign • Posts: 16 • Mod collector & rookie anime artist Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1 « Reply #775 on: June 03, 2020, 06:17:28 AM » Thanks for testing out all the mods! I'm glad that things are working as planned so far. Better Colonies will likely require some sorcery to get working, but Second Wave Options comes as a bit of a surprise. I'll take a look at fixing that tonight especially now that I have highlight parsing and highlight color logic done for Expanded Fleet Dialogue. Those were the goals for this week. Hmm. I'm not reproducing this error (I have started ~20 new games with both mods enabled), but I took a look at the code for Second Wave Options and my hunch is that it's a path separator issue based upon your operating system in the "replace" section of mod_info.json - (found in the first level of the mod directory). Can I get your operating system for informational purposes? This is the entry in Second Wave Options: Code  "data/variants/kite/kite_Interceptor.variant", This is the entry in Archean Order: Code  "data\\variants\\kite\\kite_Interceptor.variant", Try changing these to match each other in format and the issue should hopefully go away. Not sure which format your operating system would require though. ok actually, I look into Archean Order and found out that my mod_info.json doesn't have "replace" tag lol and now with I fix it by replace old mod_info with default one but now, other mod(s) that used to work, crash during startup with fatal null message and here is the code Code [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source) at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source) at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)	at java.lang.Thread.run(Unknown Source)

I will do a run down test with all mods again and I will post an update here
« Last Edit: June 03, 2020, 06:25:46 AM by MaysaChan »
Logged

MaysaChan

• Ensign
• Posts: 16
• Mod collector & rookie anime artist
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #776 on: June 03, 2020, 09:40:30 AM »

UPDATE and it's very BAD NEWS

I test this mod with another 104 mods AGAIN all run together
List of tested mods:
Spoiler
AI Flag tool
Another Portrait Pack
Anvil Industries
Appro Light
Arsenal Expansion
Artefact
Audio Plus
Autosave
Better Colonies
Blackrock Drive Yards
Celestial Mount Circle
Combat Chatter
Combat Analytics
Commissioned Crews
COPS
CWSP
Dassault Mikoyan
Degenerate Portrait Pack
Diable Avionics
Disassemble Reassemble
ED Shipyard
Extratentail Lanestate Union
FDS
Fluff Ship pack
Foundation of Borken
Fuel Siphoning
Galaxy Tigers
Girl Frontline Portrait Pack (another weeb portrait pack )
GKSec
GraphicsLib
Grytpype Moriarty
Hiigaran Descendants
HMI
Industrial Evolution
Interesting Portraits Pack
Interstellar Imperium
Junk Pirates
Kingdom of Terra
LazyLib
Legacy of Arkgneisis
Lightshow
Luddic Enhancement
MagicLib
Mayasuran Navy
Metelson
Missiles & Sundry
Missing Ships
Nabaal
Neutrino Corp
Nexerelin
ORA
Planetary Shield Access Control
Polaris Prime
Pokemon Portrait Pack
Portrait Pack
Practice Targets
Prv Starworks
Pulse Industry
Rebalanced Pilums
Roider Union
Ruthless Sector
Safety Override
Sanguinary Anarchistic Defectors
SCY
Second Wave Options
Ship & Weapon Pack
Skilled Up
Speed Up
Starship Legends
Stop Gap Measure
Supply Forging
Sylphon
Tahlan
Terraforming & Station Construction
Thgualsno
Toggle Weapon Group
Torchship
Trailer Moments
Transfer All Items
Transponder Reminders
Underworld
Unknown Skies
Unofficial New Game Plus
Va-11 Hall-A Portrait Pack
[close]

last time I tested those mods without "Replace" tag in Achean Order "mod_info.json" but this time with default mod_info I test it again and surprisingly and shockingly, there are 6 mods that is incompatible with Achean Order and it's Kadur Remnant, Mayasuran Navy,Ship/Weapon Packs, Underworld, Vayra's Sector & prv Starwork

Kardur Remnant, Mayasuran Navy, Ship/Weapon Packs, Underworld & Varyra's Sector crash during startup and will receive same error message said Fatal: null

here is log code:
Code
 ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerExceptionjava.lang.NullPointerException	at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)	at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)	at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)	at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)	at com.fs.state.AppDriver.begin(Unknown Source)	at com.fs.starfarer.combat.CombatMain.main(Unknown Source)	at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) while prv Starship will also crash during startup but receive a different error message "Index: 4, Size: 4" here is the log code Code ERROR com.fs.starfarer.combat.CombatMain - java.lang.IndexOutOfBoundsException: Index: 4, Size: 4java.lang.IndexOutOfBoundsException: Index: 4, Size: 4 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source) at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source) at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source) at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)	at java.lang.Thread.run(Unknown Source)

At the moment, the only solution I found is to go to mod_info in Archean Order mod folder and delete every "data\\hulls\\[ship name].ship" but I'm sure this is not the right way to solve those problems and it might cause future problems? (I'm not a modder, so I don't really understand how those work). If anyone gets a proper solution, please lemme know. Thank you!!
« Last Edit: June 03, 2020, 09:45:18 AM by MaysaChan »
Logged

Morrokain

• Posts: 1955
• Megalith Dreadnought - Archean Order
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #777 on: June 03, 2020, 12:22:55 PM »

UPDATE and it's very BAD NEWS

I test this mod with another 104 mods AGAIN all run together
List of tested mods:
Spoiler
AI Flag tool
Another Portrait Pack
Anvil Industries
Appro Light
Arsenal Expansion
Artefact
Audio Plus
Autosave
Better Colonies
Blackrock Drive Yards
Celestial Mount Circle
Combat Chatter
Combat Analytics
Commissioned Crews
COPS
CWSP
Dassault Mikoyan
Degenerate Portrait Pack
Diable Avionics
Disassemble Reassemble
ED Shipyard
Extratentail Lanestate Union
FDS
Fluff Ship pack
Foundation of Borken
Fuel Siphoning
Galaxy Tigers
Girl Frontline Portrait Pack (another weeb portrait pack )
GKSec
GraphicsLib
Grytpype Moriarty
Hiigaran Descendants
HMI
Industrial Evolution
Interesting Portraits Pack
Interstellar Imperium
Junk Pirates
Kingdom of Terra
LazyLib
Legacy of Arkgneisis
Lightshow
Luddic Enhancement
MagicLib
Mayasuran Navy
Metelson
Missiles & Sundry
Missing Ships
Nabaal
Neutrino Corp
Nexerelin
ORA
Planetary Shield Access Control
Polaris Prime
Pokemon Portrait Pack
Portrait Pack
Practice Targets
Prv Starworks
Pulse Industry
Rebalanced Pilums
Roider Union
Ruthless Sector
Safety Override
Sanguinary Anarchistic Defectors
SCY
Second Wave Options
Ship & Weapon Pack
Skilled Up
Speed Up
Starship Legends
Stop Gap Measure
Supply Forging
Sylphon
Tahlan
Terraforming & Station Construction
Thgualsno
Toggle Weapon Group
Torchship
Trailer Moments
Transfer All Items
Transponder Reminders
Underworld
Unknown Skies
Unofficial New Game Plus
Va-11 Hall-A Portrait Pack
[close]

last time I tested those mods without "Replace" tag in Achean Order "mod_info.json" but this time with default mod_info I test it again and surprisingly and shockingly, there are 6 mods that is incompatible with Achean Order and it's Kadur Remnant, Mayasuran Navy,Ship/Weapon Packs, Underworld, Vayra's Sector & prv Starwork

Kardur Remnant, Mayasuran Navy, Ship/Weapon Packs, Underworld & Varyra's Sector crash during startup and will receive same error message said Fatal: null

...........

At the moment, the only solution I found is to go to mod_info in Archean Order mod folder and delete every "data\\hulls\\[ship name].ship" but I'm sure this is not the right way to solve those problems and it might cause future problems? (I'm not a modder, so I don't really understand how those work). If anyone gets a proper solution, please lemme know. Thank you!!

Ah ok that makes sense then. You aren't using the new test version if there are ship overrides in the replace section of mod_info. There should only be skin files, economy files, faction files and variants in the newest (and most compatible) version.

Keep in mind that the test update (under the main download) will require you to remove or delete the old mod directory or it will cause problems.

Even with the new version, however, there are a couple of exceptions (notably the (XIV) Legion) that are still overridden with changes. Can't get around that unfortunately. Still, the vast majority of mods should be compatible with the test version and the other skin files are only overridden to remove their blueprint tags iirc.

Should look like this:

Spoiler
"id":"archeus",
"name":"Archean Order",
"version":"1.3.5",
"author":"Morrokain",
"description":"A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. Almost all weapons and ships have been reworked to some degree and many added. Tutorials, tooltips, descriptions and hints have been updated to explain new facets of gameplay, or, use the Tactics Manual (.doc in mod folder) as a reference! Enjoy!",
"gameVersion":"0.9.1a",
"modPlugin":"data.scripts.ArcheusModPlugin",
"jars": ["Archean Order TC v0.9.1a.jar"],
"totalConversion":"true",
"replace":[
"data\\campaign\\econ\\aztlan.json",
"data\\campaign\\econ\\eos.json",
"data\\campaign\\econ\\isirah.json",
"data\\campaign\\econ\\canaan.json",
"data\\campaign\\econ\\algebbar.json",
"data\\campaign\\econ\\kumarikandam.json",
"data\\campaign\\econ\\magec.json",
"data\\campaign\\econ\\naraka.json",
"data\\campaign\\econ\\valhalla.json",
"data\\campaign\\econ\\samarra.json",
"data\\campaign\\econ\\mayasura.json",
"data\\campaign\\econ\\thule.json",
"data\\campaign\\econ\\tyle.json",
"data\\campaign\\econ\\yma.json",
"data\\campaign\\econ\\zagan.json",
"data\\campaign\\econ\\corvus.json",
"data/characters/skills/helmsmanship.skill",
"data\\world\\factions\\pirates.faction",
"data\\world\\factions\\neutral.faction",
"data\\world\\factions\\hegemony.faction",
"data\\world\\factions\\independent.faction",
"data\\world\\factions\\player.faction",
"data\\world\\factions\\sindrian_diktat.faction",
"data\\world\\factions\\knights_of_ludd.faction",
"data\\world\\factions\\luddic_church.faction",
"data\\world\\factions\\luddic_path.faction",
"data\\world\\factions\\persean_league.faction",
"data\\world\\factions\\tritachyon.faction",
"data\\world\\factions\\remnants.faction",
"data\\world\\factions\\scavengers.faction",
"data\\world\\factions\\lions_guard.faction",
"data\\world\\factions\\derelict.faction",
"data\\world\\factions\\poor.faction",
"data\\world\\factions\\sleeper.faction",
# Required to to avoid this spawning through Misc Theme generator.
"data\\hulls\\skins\\legion_xiv.skin",
# Required to remove blueprint tags from the TC version but otherwise untouched.
"data\\hulls\\skins\\brawler_pather.skin",
"data\\hulls\\skins\\brawler_tritachyon.skin",
"data\\hulls\\skins\\buffalo_hegemony.skin",
"data\\hulls\\skins\\buffalo_luddic_church.skin",
"data\\hulls\\skins\\buffalo_pirates.skin",
"data\\hulls\\skins\\buffalo_tritachyon.skin",
"data\\hulls\\skins\\cerberus_d_pirates.skin",
"data\\hulls\\skins\\cerberus_luddic_path",
"data\\hulls\\skins\\dominator_xiv.skin",
"data\\hulls\\skins\\eagle_xiv.skin",
"data\\hulls\\skins\\enforcer_d_pirates.skin",
"data\\hulls\\skins\\enforcer_xiv.skin",
"data\\hulls\\skins\\falcon_p.skin",
"data\\hulls\\skins\\falcon_xiv.skin",
"data\\hulls\\skins\\hound_d_pirates.skin",
"data\\hulls\\skins\\hound_hegemony.skin",
"data\\hulls\\skins\\hound_luddic_church.skin",
"data\\hulls\\skins\\hound_luddic_path.skin",
"data\\hulls\\skins\\kite_hegemony.skin",
"data\\hulls\\skins\\kite_luddic_path.skin",
"data\\hulls\\skins\\kite_pirates.skin",
"data\\hulls\\skins\\lasher_pather.skin",
"data\\hulls\\skins\\lasher_luddic_church.skin",
"data\\hulls\\skins\\mudskipper2.skin",
"data\\hulls\\skins\\mule_d_pirates.skin",
"data\\hulls\\skins\\onslaught_xiv.skin",
"data\\hulls\\skins\\afflictor_d_pirates.skin",
"data\\hulls\\skins\\wolf_d_pirates.skin",
"data\\hulls\\skins\\wolf_hegemony.skin",
"data\\variants\\aurora\\aurora_Assault.variant",
"data\\variants\\aurora\\aurora_Assault_Support.variant",
"data\\variants\\aurora\\aurora_Balanced.variant",
"data\\variants\\aurora\\aurora_Escort.variant",
"data\\variants\\aurora\\aurora_FS.variant",
"data\\variants\\aurora\\aurora_Strike.variant",
"data\\variants\\brawler\\brawler_pather_Raider.variant",
"data\\variants\\brawler\\brawler_tritachyon_Standard.variant",
"data\\variants\\buffalo\\buffalo_d_Standard.variant",
"data\\variants\\buffalo\\buffalo_hegemony_Standard.variant",
"data\\variants\\buffalo\\buffalo_luddic_church_Standard.variant",
"data\\variants\\buffalo\\buffalo_pirates_Standard.variant",
"data\\variants\\buffalo\\buffalo_Standard.variant",
"data\\variants\\buffalo\\buffalo_tritachyon_Standard.variant",
"data\\variants\\centurion\\centurion_Assault.variant",
"data\\variants\\centurion\\centurion_Starting.variant",
"data\\variants\\cerberus\\cerberus_d_pirates_Shielded.variant",
"data\\variants\\cerberus\\cerberus_d_pirates_Standard.variant",
"data\\variants\\cerberus\\cerberus_d_Standard.variant",
"data\\variants\\cerberus\\cerberus_Hardened.variant",
"data\\variants\\cerberus\\cerberus_luddic_path_Attack.variant",
"data\\variants\\cerberus\\cerberus_Overdriven.variant",
"data\\variants\\cerberus\\cerberus_Shielded.variant",
"data\\variants\\cerberus\\cerberus_Standard.variant",
"data\\variants\\cerberus\\cerberus_Starting.variant",
"data\\variants\\conquest\\conquest_Elite.variant",
"data\\variants\\conquest\\conquest_Standard.variant",
"data\\variants\\derelict\\derelict_mothership_bow_module_Standard.variant",
"data\\variants\\derelict\\derelict_mothership_pod_engine_left_Standard.variant",
"data\\variants\\derelict\\derelict_mothership_pod_m_left_Standard.variant",
"data\\variants\\derelict\\derelict_mothership_pod_m_right_Standard.variant",
"data\\variants\\derelict\\derelict_mothership_pod_s_right_Standard.variant",
"data\\variants\\derelict\\derelict_mothership_sensor_mast_Standard.variant",
"data\\variants\\derelict\\guardian_Standard.variant",
"data\\variants\\derelict\\rampart_Standard.variant",
"data\\variants\\dominator\\dominator_AntiCV.variant",
"data\\variants\\dominator\\dominator_Assault.variant",
"data\\variants\\dominator\\dominator_d_Assault.variant",
"data\\variants\\dominator\\dominator_Fighter_Support.variant",
"data\\variants\\dominator\\dominator_Outdated.variant",
"data\\variants\\dominator\\dominator_Support.variant",
"data\\variants\\dominator\\dominator_XIV_Elite.variant",
"data\\variants\\drones\\drone_borer.variant",
"data\\variants\\drones\\drone_pd.variant",
"data\\variants\\drones\\drone_pd_midline.variant",
"data\\variants\\drones\\drone_terminator.variant",
"data\\variants\\eagle\\eagle_Assault.variant",
"data\\variants\\eagle\\eagle_Balanced.variant",
"data\\variants\\eagle\\eagle_d_Assault.variant",
"data\\variants\\eagle\\eagle_xiv_Elite.variant",
"data\\variants\\enforcer\\enforcer_Assault.variant",
"data\\variants\\enforcer\\enforcer_Balanced.variant",
"data\\variants\\enforcer\\enforcer_CS.variant",
"data\\variants\\enforcer\\enforcer_d_pirates_Strike.variant",
"data\\variants\\enforcer\\enforcer_d_Strike.variant",
"data\\variants\\enforcer\\enforcer_Elite.variant",
"data\\variants\\enforcer\\enforcer_Escort.variant",
"data\\variants\\enforcer\\enforcer_Fighter_Support.variant",
"data\\variants\\enforcer\\enforcer_Outdated.variant",
"data\\variants\\enforcer\\enforcer_Overdriven.variant",
"data\\variants\\enforcer\\enforcer_XIV_Elite.variant",
"data\\variants\\falcon\\falcon_Attack.variant",
"data\\variants\\falcon\\falcon_CS.variant",
"data\\variants\\falcon\\falcon_d_CS.variant",
"data\\variants\\falcon\\falcon_p_Strike.variant",
"data\\variants\\falcon\\falcon_xiv_Elite.variant",
"data\\variants\\falcon\\falcon_xiv_Escort.variant",
"data\\variants\\fighters\\claw_Fighter.variant",
"data\\variants\\fighters\\cobra_Bomber.variant",
"data\\variants\\fighters\\dagger_Bomber.variant",
"data\\variants\\fighters\\khopesh_Bomber.variant",
"data\\variants\\fighters\\longbow_Support.variant",
"data\\variants\\fighters\\mining_drone_Standard.variant",
"data\\variants\\fighters\\perdition_Bomber.variant",
"data\\variants\\fighters\\piranha_Bomber.variant",
"data\\variants\\fighters\\talon_Interceptor.variant",
"data\\variants\\fighters\\thunder_Fighter.variant",
"data\\variants\\fighters\\trident_Bomber.variant",
"data\\variants\\fighters\\warthog_Fighter.variant",
"data\\variants\\fighters\\wasp_Interceptor.variant",
"data\\variants\\fighters\\xyphos_Fighter.variant",
"data\\variants\\gryphon\\gryphon_FS.variant",
"data\\variants\\gryphon\\gryphon_Standard.variant",
"data\\variants\\harbinger\\harbinger_Strike.variant",
"data\\variants\\hermes\\hermes_d_Standard.variant",
"data\\variants\\hermes\\hermes_FS.variant",
"data\\variants\\hermes\\hermes_Standard.variant",
"data\\variants\\hound\\hound_d_pirates_Shielded.variant",
"data\\variants\\hound\\hound_d_pirates_Standard.variant",
"data\\variants\\hound_d_pirates_Overdriven.variant",
"data\\variants\\hound\\hound_d_Standard.variant",
"data\\variants\\hound\\hound_hegemony_Standard.variant",
"data\\variants\\hound\\hound_luddic_church_Standard.variant",
"data\\variants\\hound\\hound_luddic_path_Attack.variant",
"data\\variants\\hound\\hound_Overdriven.variant",
"data\\variants\\hound\\hound_Standard.variant",
"data\\variants\\kite\\kite_Interceptor.variant",
"data\\variants\\kite\\kite_luddic_path_Raider.variant",
"data\\variants\\kite\\kite_luddic_path_Strike.variant",
"data\\variants\\kite\\kite_pirates_Raider.variant",
"data\\variants\\kite\\kite_Standard.variant",
"data\\variants\\kite\\kite_Starting.variant",
"data\\variants\\kite\\kite_Stock.variant",
"data\\variants\\kite\\kite_Support.variant",
"data\\variants\\lasher\\lasher_Assault.variant",
"data\\variants\\lasher\\lasher_CS.variant",
"data\\variants\\lasher\\lasher_d_CS.variant",
"data\\variants\\lasher\\lasher_luddic_church_Standard.variant",
"data\\variants\\lasher\\lasher_luddic_path_Raider.variant",
"data\\variants\\lasher\\lasher_Overdriven.variant",
"data\\variants\\lasher\\lasher_PD.variant",
"data\\variants\\lasher\\lasher_Standard.variant",
"data\\variants\\lasher\\lasher_Starting.variant",
"data\\variants\\lasher\\lasher_Strike.variant",
"data\\variants\\legion\\legion_Assault.variant",
"data\\variants\\legion\\legion_Escort.variant",
"data\\variants\\legion\\legion_FS.variant",
"data\\variants\\legion\\legion_Strike.variant",
"data\\variants\\legion\\legion_xiv_Elite.variant",
"data\\variants\\mercury\\mercury_Attack.variant",
"data\\variants\\mercury\\mercury_d_Standard.variant",
"data\\variants\\mercury\\mercury_FS.variant",
"data\\variants\\mercury\\mercury_PD.variant",
"data\\variants\\mercury\\mercury_Standard.variant",
"data\\variants\\mora\\mora_Assault.variant",
"data\\variants\\mora\\mora_Strike.variant",
"data\\variants\\mora\\mora_Support.variant",
"data\\variants\\mule\\mule_d_pirates_Smuggler.variant",
"data\\variants\\mule\\mule_d_pirates_Standard.variant",
"data\\variants\\mule\\mule_d_Standard.variant",
"data\\variants\\mule\\mule_Fighter_Support.variant",
"data\\variants\\mule\\mule_Standard.variant",
"data\\variants\\mule\\mule_Starting.variant",
"data\\variants\\onslaught\\onslaught_Elite.variant",
"data\\variants\\onslaught\\onslaught_Standard.variant",
"data\\variants\\onslaught\\onslaught_Outdated.variant",
"data\\variants\\onslaught\\onslaught_xiv_Elite.variant",
"data\\variants\\paragon\\paragon_Elite.variant",
"data\\variants\\paragon\\paragon_Escort.variant",
"data\\variants\\paragon\\paragon_Raider.variant",
"data\\variants\\remnant\\brilliant_Standard.variant",
"data\\variants\\remnant\\flash_Bomber.variant",
"data\\variants\\remnant\\fulgent_Assault.variant",
"data\\variants\\remnant\\fulgent_Support.variant",
"data\\variants\\remnant\\glimmer_Assault.variant",
"data\\variants\\remnant\\glimmer_Support.variant",
"data\\variants\\remnant\\lumen_Standard.variant",
"data\\variants\\remnant\\lux_Fighter.variant",
"data\\variants\\remnant\\remnant_armour1_Standard.variant",
"data\\variants\\remnant\\remnant_armour2_Standard.variant",
"data\\variants\\remnant\\remnant_armour3_Standard.variant",
"data\\variants\\remnant\\remnant_hangar1_Standard.variant",
"data\\variants\\remnant\\remnant_hangar1_Strike.variant",
"data\\variants\\remnant\\remnant_shield1_Standard.variant",
"data\\variants\\remnant\\remnant_shield2_Standard.variant",
"data\\variants\\remnant\\remnant_weapon_platform1_Standard.variant",
"data\\variants\\remnant\\remnant_weapon_platform2_Standard.variant",
"data\\variants\\remnant\\remnant_weapon_platform3_Standard.variant",
"data\\variants\\remnant\\scintilla_Strike.variant",
"data\\variants\\remnant\\scintilla_Support.variant",
"data\\variants\\remnant\\spark_Interceptor.variant",
"data\\variants\\scarab\\scarab_Experimental.variant",
"data\\variants\\scarab\\scarab_Starting.variant",
"data\\variants\\stations\\gargoyle_Standard.variant",
"data\\variants\\stations\\merlon_Standard.variant",
"data\\variants\\stations\\module_armour1_Standard.variant",
"data\\variants\\stations\\module_armour2_Standard.variant",
"data\\variants\\stations\\module_armour3_Standard.variant",
"data\\variants\\stations\\module_armour4_Standard.variant",
"data\\variants\\stations\\module_armour5_Standard.variant",
"data\\variants\\stations\\module_bastion_pd1_Standard.variant",
"data\\variants\\stations\\module_bastion1_lowtech_Standard.variant",
"data\\variants\\stations\\module_blocker1_Standard.variant",
"data\\variants\\stations\\module_blocker2_Standard.variant",
"data\\variants\\stations\\module_blocker2b_Standard.variant",
"data\\variants\\stations\\module_blocker2c_Standard.variant",
"data\\variants\\stations\\module_decor_midline1_Standard.variant",
"data\\variants\\stations\\module_decor_midline2_Standard.variant",
"data\\variants\\stations\\module_hightech_armour_Standard.variant",
"data\\variants\\stations\\module_hightech_attack_minelayer_Standard.variant",
"data\\variants\\stations\\module_hightech_attack_Standard.variant",
"data\\variants\\stations\\module_hightech_hangar_Standard.variant",
"data\\variants\\stations\\module_hightech_shield_Standard.variant",
"data\\variants\\stations\\module_hightech_strut_Standard.variant",
"data\\variants\\stations\\module_large1_lowtech_Standard.variant",
"data\\variants\\stations\\module_large2_lowtech_Standard.variant",
"data\\variants\\stations\\module_midline_bastion_Standard1.variant",
"data\\variants\\stations\\module_midline_bastion_Standard2.variant",
"data\\variants\\stations\\module_midline_support_Standard.variant",
"data\\variants\\stations\\platform1_Standard.variant",
"data\\variants\\stations\\ravelin_Standard.variant",
"data\\variants\\stations\\remnant_station2_Damaged.variant",
"data\\variants\\stations\\remnant_station2_Standard.variant",
"data\\variants\\stations\\station_derelict_survey_mothership_Standard.variant",
"data\\variants\\stations\\station_small_Standard.variant",
"data\\variants\\stations\\station1_hightech_Standard.variant",
"data\\variants\\stations\\station1_midline_Standard.variant",
"data\\variants\\stations\\station1_Standard.variant",
"data\\variants\\stations\\station2_hightech_Standard.variant",
"data\\variants\\stations\\station2_midline_Standard.variant",
"data\\variants\\stations\\station2_Standard.variant",
"data\\variants\\stations\\station3_hightech_Standard.variant",
"data\\variants\\stations\\station3_midline_Standard.variant",
"data\\variants\\stations\\station3_Standard.variant",
"data\\variants\\sunder\\sunder_Assault.variant",
"data\\variants\\sunder\\sunder_CS.variant",
"data\\variants\\sunder\\sunder_d_Assault.variant",
"data\\variants\\sunder\\sunder_Overdriven.variant",
"data\\variants\\tarsus\\tarsus_d_Standard.variant",
"data\\variants\\tarsus\\tarsus_Standard.variant",
"data\\variants\\venture\\venture_Balanced.variant",
"data\\variants\\venture\\venture_Outdated.variant",
"data\\variants\\wayfarer\\wayfarer_Standard.variant",
"data\\variants\\wayfarer\\wayfarer_Starting.variant",
"data\\variants\\wolf\\wolf_Assault.variant",
"data\\variants\\wolf\\wolf_CS.variant",
"data\\variants\\wolf\\wolf_d_Attack.variant",
"data\\variants\\wolf\\wolf_d_pirates_Attack.variant",
"data\\variants\\wolf\\wolf_hegemony_Assault.variant",
"data\\variants\\wolf\\wolf_hegemony_CS.variant",
"data\\variants\\wolf\\wolf_hegemony_PD.variant",
"data\\variants\\wolf\\wolf_Overdriven.variant",
"data\\variants\\wolf\\wolf_PD.variant",
"data\\variants\\wolf\\wolf_Starting.variant",
"data\\variants\\wolf\\wolf_Strike.variant",
"data\\variants\\afflictor_d_pirates_Strike.variant",
"data\\variants\\afflictor_Strike.variant",
"data\\variants\\apogee_Balanced.variant",
"data\\variants\\apogee_Starting.variant",
"data\\variants\\astral_Attack.variant",
"data\\variants\\astral_Elite.variant",
"data\\variants\\astral_Strike.variant",
"data\\variants\\atlas_Standard.variant",
"data\\variants\\atlas2_Standard.variant",
"data\\variants\\bastillon_Standard.variant",
"data\\variants\\berserker_Assault.variant",
"data\\variants\\brawler_Assault.variant",
"data\\variants\\brawler_Elite.variant",
"data\\variants\\brawler_Starting.variant",
"data\\variants\\buffalo2_Fighter_Support.variant",
"data\\variants\\buffalo2_FS.variant",
"data\\variants\\colossus_Standard.variant",
"data\\variants\\colossus2_Pather.variant",
"data\\variants\\colossus3_Pirate.variant",
"data\\variants\\condor_Attack.variant",
"data\\variants\\condor_Strike.variant",
"data\\variants\\condor_Support.variant",
"data\\variants\\crig_Standard.variant",
"data\\variants\\defender_PD.variant",
"data\\variants\\doom_Strike.variant",
"data\\variants\\dram_Light.variant",
"data\\variants\\doom_Support.variant",
"data\\variants\\drover_Starting.variant",
"data\\variants\\drover_Strike.variant",
"data\\variants\\gemini_Standard.variant",
"data\\variants\\gremlin_d_pirates_Strike.variant",
"data\\variants\\gremlin_luddic_path_Strike.variant",
"data\\variants\\gremlin_Strike.variant",
"data\\variants\\heron_Attack.variant",
"data\\variants\\heron_Strike.variant",
"data\\variants\\hound_d_pirates_Overdriven.variant",
"data\\variants\\hyperion_Attack.variant",
"data\\variants\\hyperion_Strike.variant",
"data\\variants\\medusa_Attack.variant",
"data\\variants\\medusa_CS.variant",
"data\\variants\\medusa_PD.variant",
"data\\variants\\medusa_Starting.variant",
"data\\variants\\monitor_Escort.variant",
"data\\variants\\monitor_Starting.variant",
"data\\variants\\mudskipper_Standard.variant",
"data\\variants\\mudskipper2_CS.variant",
"data\\variants\\mudskipper2_Hellbore.variant",
"data\\variants\\nebula_Standard.variant",
"data\\variants\\odyssey_Balanced.variant",
"data\\variants\\omen_PD.variant",
"data\\variants\\ox_Standard.variant",
"data\\variants\\phaeton_Standard.variant",
"data\\variants\\picket_Assault.variant",
"data\\variants\\prometheus_Super.variant",
"data\\variants\\prometheus2_Standard.variant",
"data\\variants\\sentry_FS.variant",
"data\\variants\\shepherd_Frontier.variant",
"data\\variants\\shepherd_Starting.variant",
"data\\variants\\shrike_Attack.variant",
"data\\variants\\shrike_p_Attack.variant",
"data\\variants\\shrike_Support.variant",
"data\\variants\\starliner_Standard.variant",
"data\\variants\\tempest_Attack.variant",
"data\\variants\\tempest_Starting.variant",
"data\\variants\\valkyrie_Elite.variant",
"data\\variants\\vigilance_AP.variant",
"data\\variants\\vigilance_FS.variant",
"data\\variants\\vigilance_Standard.variant",
"data\\variants\\vigilance_Starting.variant",
"data\\variants\\vigilance_Strike.variant",
"data\\variants\\warden_Defense.variant"]
}

[close]
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MaysaChan

• Ensign
• Posts: 16
• Mod collector & rookie anime artist
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #778 on: June 03, 2020, 04:32:57 PM »

Ah thank you very much!!!! Now everything work perfectly fine except Tiandong Heavy Industries which said to be incompatible so it is fine AND portrait pack

none of them work anymore

Any solution tho?
Logged

Morrokain

• Posts: 1955
• Megalith Dreadnought - Archean Order
Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Test update 5/1
« Reply #779 on: June 03, 2020, 05:00:22 PM »

Ah thank you very much!!!! Now everything work perfectly fine except Tiandong Heavy Industries which said to be incompatible so it is fine AND portrait pack

none of them work anymore

Any solution tho?

Tiandong Heavy Industries does this purposely through a check for me as the mod author in the mod plugin. I think that may change in the next update for that mod, but I'm unsure. It was from back when Archean Order was less compatible and caused issues for faction mods. There was also an embarrassingly long amount of time the mod wasn't flagged as a TC because I forgot to re-add the flag after testing out some feature mods and by the time it was caught I wasn't working on the mod at the time. That *shouldn't* happen anymore but I wouldn't blame MesoTronik if he kept the check in there just in case.

Ah, I forgot that locking vanilla faction files would affect portrait addition mods. Darn it. I'll see about potentially removing that behavior. (I actually can't remember why that was necessary but I think it was for some reason. We'll see.) Several portrait packs have already been merged, however, and they can be found on the main mod page under Credits with a link to the portrait pack mod so that you can see examples. Still, I'd like to allow additions to those if at all possible. I think it had something to do with stations, though, so no promises there, sorry.
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