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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a-RC15] Fast Engine Rendering v1.1.0 - Combat FPS Booster  (Read 2726 times)

Szasz

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Re: [0.95a-RC15] Fast Engine Rendering - Combat FPS Booster
« Reply #15 on: September 19, 2021, 07:40:07 AM »

Title baited me here and left awed because apparently people have fps problems in battles, not in adventure mode.
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Alex

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Re: [0.95a-RC15] Fast Engine Rendering - Combat FPS Booster
« Reply #16 on: September 19, 2021, 01:23:42 PM »

There is no API method to detect if an engine is fading to another colour at a particular point in time. I am fully aware of how the game does it, it is just not accesible to mod scripts.

In the situation of a mod script attempting to change the engine colour, the FER flare will simply not change colour. Otherwise it will behave as expected, such as changing in size, depending on the system.

Just added to ShipEngineControllerAPI: ColorShifterAPI getFlameColorShifter(). Does that seem like it should cover what you need?

(Very nice work, btw!)
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tomatopaste

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Re: [0.95a-RC15] Fast Engine Rendering - Combat FPS Booster
« Reply #17 on: September 19, 2021, 04:45:56 PM »

There is no API method to detect if an engine is fading to another colour at a particular point in time. I am fully aware of how the game does it, it is just not accesible to mod scripts.

In the situation of a mod script attempting to change the engine colour, the FER flare will simply not change colour. Otherwise it will behave as expected, such as changing in size, depending on the system.

Just added to ShipEngineControllerAPI: ColorShifterAPI getFlameColorShifter(). Does that seem like it should cover what you need?

(Very nice work, btw!)

:O

Yes, thank you!
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Alex

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Re: [0.95a-RC15] Fast Engine Rendering - Combat FPS Booster
« Reply #18 on: September 19, 2021, 06:29:25 PM »

Excellent :D
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tomatopaste

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Re: [0.95a-RC15] Fast Engine Rendering - Combat FPS Booster
« Reply #19 on: September 19, 2021, 06:40:54 PM »

Fast Engine Rendering v1.1.0

v1.1.0
-updated shader code to optimised versions from Jon Micheelsen
-tweaked glow visuals
-fixed bugs with system activated engines for good hopefully
-reload engine data with F8
-fixed bug with force override setting
-enabled utility flag

Download in OP.
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TMPhoenix

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It seems the download, and in fact your entire repository for this mod is gone from github... Or maybe just set to private?
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SirHartley

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Tomatopaste had a slight falling out with moderation on discord and decided to set his repos to private for now. This affects all of his published mods.
He might be back at some later point - for now, his works are inaccessible.
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