Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

Pages: 1 ... 70 71 [72]

Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 499690 times)


  • Commander
  • ***
  • Posts: 118
    • View Profile
    • Email
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1065 on: March 30, 2020, 07:07:37 AM »

Built in Dampened mount is a mistake on maelstrom, she's very powerful facing forward but quite vulnerable to flanking, and slow traversing/firing weapons that take 100% more dmg is not cool. If you want the extra 200 range and its dangers, spend OP to do it.
You do realize that the maelstrom got a 360 degree insta turn ability thanks to its flicker core? It is like, super duper hard to flank with anything other than frigates. On top of that ithas the micromissile array, an infinite support weapon that can annoy anything around you.

Built in Wanzer Servicing Gantry is a mistake almost everywhere. I'd prefer 25 extra OP on a storm to spend on something else or use WSG if I really want to invest in wanzers.
As far as OP are concerned, Wanzer Servicing gantry was pretty much just given for free. I will agree that storm are not the most Dp point efficient DA ship

Grave HMC and Glowtusk, are basically SO only guns. Vanilla autocannons have, overall, better stats. And also, why would you use grave HMC while you can use Recsons? Oh, maybe because you have a built it dampened mount, granting your recsons 0.5°/hour of traverse speed.
DA is not very good at SO, thats true. They're made to saturate the airspace and shoot from range, diving in to finish vulnerable targets. Recsons are quite good weapons, combined with dampened mount they can make it almost impossible for enemy ship to get in range head on.


  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1066 on: March 31, 2020, 11:30:01 AM »

Hey people! I've been playing Starsector for a bit now, and recently started a playthrough with this faction. However, I was wondering if there was a full list of all the ships, weapons and mechs included in this mod somewhere, just so that I can check what I already have and know off, and what I'm still missing


  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1067 on: Today at 02:18:38 PM »



  • Admiral
  • *****
  • Posts: 1601
  • Amateur World-Builder
    • View Profile
Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1068 on: Today at 02:50:18 PM »

Maybe you find things here ?

I think you'll find that the original mod thread by FlashFrozen is highly outdated.

Tartiflette just hasn't gotten around to updating THIS thread's OP with the full collection that other mods have (assuming he plans to at all), and my guess would be that's because of the sprite rework he's been teasing from time to time. Probably once that comes along there'll be a proper collection posted.

Regardless, you're best bet for finding every ship in the mod is either to check the Codex for DA ships, or check the mod's data files (the "hulls" folder in particular). You could also check the Google Doc that's supposed to have the full list of ships (and everything else from mods, but I don't know if DA's is current:
Pages: 1 ... 70 71 [72]