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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95a] Adjusted Sector  (Read 236877 times)

A_Random_Dude

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Re: [0.95a] Adjusted Sector
« Reply #405 on: August 02, 2022, 03:10:18 PM »

Hm... Maybe try to add the vanilla skip prob back?
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temotodochi

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Re: [0.95a] Adjusted Sector
« Reply #406 on: August 02, 2022, 03:45:58 PM »

I tried to add the skip back, but it didn't work as i expected.

So in a sector of 220 constellations,  i tried to add min 220, max 220 and skip .75 to get 55 redacted constellations spread across the map.
Didn't work. I got 70 clustered around the core.

Next i tried different size of 300, same with min and max to get 75 spread evenly around the map. Nope, i got 64 clustered around the core.

I don't understand the configs enough to pull this off.
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Jade Tendency

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Re: [0.95a] Adjusted Sector
« Reply #407 on: August 04, 2022, 04:16:00 AM »

There is a code somewhere in vanilla that makes redacted systems not spawn to far away from the core.
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NoTalkofLowTech

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Re: [0.95a] Adjusted Sector
« Reply #408 on: August 04, 2022, 03:27:04 PM »

I have had a few maps where systems are almost stacked on top of each other, is that a problem with my configs?
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giganticats

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Re: [0.95a] Adjusted Sector
« Reply #409 on: August 05, 2022, 08:51:27 AM »

so i want to lower my constellation count to 180, but i dont know how much to lower each setting by to get the most out of /an good amount of features(ruins, derelicts, remanants, breakers, sad) in my sector
without one feature taking over the other.

what should i change the settings to?

my current settings:
Quote
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationSize":100,
   #"sectorConstellationCellSize":10,
   "sectorWidth":184000,
   "sectorHeight":124000,
   "AdjustedSectorConstellationCount":225,
   "AdjustedSectorConstellationSize":1000,
   "AdjustedSectorConstellationCellSize":8,

   "sectorConstellationRemnantMin":55,
   "sectorConstellationRemnantMax":75,
   "sectorConstellationRemnantSkipProb":0.75,
   # zero means - they wont spawn
   "sectorRemnantPresenceLow":0,
   "sectorRemnantPresenceMed":1,

   "sectorConstellationRuinsMin":50,
   "sectorConstellationRuinsMax":80,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":10,

   # this field controls the amount of Coronal Taps, default = 2
   "sectorCoronalTaps":15,

   # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
   "minNonCoreGatesInSectorMod":50,
   "maxNonCoreGatesInSectorMod":100,

   # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
   "XIV_LEGION_NON_SALVAGEBLE_MIN":0,
   "XIV_LEGION_NON_SALVAGEBLE_MAX":0,
   "XIV_LEGION_SALVAGEBLE_MIN":3,
   "XIV_LEGION_SALVAGEBLE_MAX":5,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":50,
   "accessibilitySameFactionBonus":0.5,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":15,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":30,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":13,
   "BladeBreakerThemed_ConstellationMax_AS":25,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
« Last Edit: August 05, 2022, 08:53:20 AM by giganticats »
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