Hyperdrive
Change Log and Old Versions
Compatible with all known mods.
Integrated with Version Checker.
Can be added to existing games.
Can NOT be removed from games in which it was already used, but it can be disabled.
Highly configurable. See the OPTIONS.ini file in the mod folder or use LunaLib to edit settings in-game.
This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds.The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. Unlocking the ability:If you want to have access to hyperwarp from the beginning of a game, you can edit the options file and set "unlockedByDefault" to true.
Otherwise, you will eventually be presented with hints about how to unlock it during the course of normal play.
Ok, but how do I unlock it?
Disable any remnant capital ship. Scripted events and station encounters may prevent the unlock event from triggering.
If you're trying to befriend the Remnants with the help of a certain special contact from Nex, then you can also unlock the ability by following her main questline.
Using the ability:Move in the direction you want to go and activate the "Hyperwarp Jump" ability.
Warp distance is based on current burn level: 0.5 light-years per burn level.
Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination.
Limitations and Disadvantages:Can't be activated near non-allied fleets.
Requires 50% more fuel per light-year than conventional travel.
Reduces CR of all ships (like emergency burn).
Massively increases your fleet's sensor profile during usage and cooldown, also revealing your identity.
When certain enemy fleets detect yours from a distance, they may use their hyperdrives to intercept you (disabled for most factions by default).
Can't be activated in systems with a destabilizing effect, such as ones containing neutron stars.
Can't be used while in abyssal space, but it
can be used to jump into it, so be careful!
Tips:Warping costs the same amount of supplies no matter how far you go, so long warps are more efficient.
Hyperspace storms can boost your burn level up to 30, maximizing warp distance.
Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination.
Warping can be very dangerous to use in hostile space, but you can drastically reduce sensor profile using terrain, making nebulae safer warp targets.
Warping can be very precise. Use sustained burn and the S key for precise control of burn level (and therefore warp distance).
The distance mentioned in the course navigation widget above your radar is measured in light-years.
You can use this to calculate the correct burn level needed to warp directly to something.
Small enemy fleets that maintain contact with your own fleet are now more of a threat, as they can prevent you from warping.
In normal space, you can usually see fleets appear on your radar before they warp to you.
About Hyperdrive
ThanksAlex and the rest of the
Fractal Softworks team, for this excellent game and it's outstanding modding API.
LazyWizard, for making this mod much easier to test using
Console Commands.
kazi, for the
guide on setting up Intelij IDEPermissionsAll assets from this project may be used without obtaining explicit permission as long as...
No laws are broken and Fractal Softworks' terms of service are not violated
The original authors of any code or assets used are credited
Nothing taken from this mod is used for nefarious purposes