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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a-RC6] Lights Out  (Read 29911 times)

5ColouredWalker

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Re: [0.95.1a-RC6] Lights Out
« Reply #30 on: May 10, 2022, 04:19:49 PM »

I have tested somewhat, works as advertised and doesn't seem to effect core sector generation. Additionally systems housing mod factions are also visible so this doesn't effect this either from what I can tell.
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #31 on: May 10, 2022, 08:13:20 PM »

I have tested somewhat, works as advertised and doesn't seem to effect core sector generation. Additionally systems housing mod factions are also visible so this doesn't effect this either from what I can tell.

oh is that what it does, nice
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Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

TheHZDev

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Re: [0.95.1a-RC6] Lights Out
« Reply #32 on: May 26, 2022, 08:07:56 AM »

Sir, may I ask for your permission to translate your mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org) with your author infomation?
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #33 on: May 26, 2022, 10:38:14 AM »

yeah no worries
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Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

TheHZDev

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Re: [0.95.1a-RC6] Lights Out
« Reply #34 on: May 31, 2022, 04:05:15 AM »

Sir, I have a colony with "Planetary Moon" condition, its market size is five. But the restriction which will reduce population growth by 9999% has no effect on it.
Is this a bug?
(English is not my native language; please excuse typing errors.)
Please check the screenshot of game, it's Chinese Game, sorry.
https://postimg.cc/DJPfMTyY
« Last Edit: May 31, 2022, 04:08:01 AM by TheHZDev »
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Pages: 1 2 [3]