I find the idea most of the weapons being limited ammo interesting as a balancing factor. I'm surprised that the unbalanced version has this.
Hypothetically, how easy would it be for someone to mod the mod so that these weapons had "infinite" ammo? Edit 2: Literally as easy as a .csv file edit
Yupp, ammunition handling is pretty well integrated into the standard game. I agree that it serves well for balancing, but also flair (rare munition adds imagination of massive projectiles), which is why I left it there for the amped up version too. Note though that ammunition capacity is still greatly enhanced in the balanced version, so I basically never run out except for serious invasion battles where enemies come around with 10 battleships and such.
Edit: Also, the quad lancer torpedo looks weird on the Auria Battleship, specifically talking about the large universal hardpoint at the center. The sheer size of the torpedoes partially cover over the 4 nearby medium mounts.
In fact, IMO the lancer torpedoes in general are quite large.
I also realized this problem, but I didn't want to change the original, since this was the intent of the author. It is somewhat better on the Antares for which I presume it was made, but yeah, they generally seem a tad bit too big.
I really like the ship designs! On a minor note, some of the weapons/ships are lacking descriptions. Some flavor text would be a nice addition 
I will do that when I have time next week again.