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Author Topic: [0.95.1a] Radiant Prototype  (Read 2570 times)

Dhunt05

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[0.95.1a] Radiant Prototype
« on: January 19, 2022, 08:07:35 PM »

Radiant Prototype


Ever wanted to fly a radiant? well now you can!

This mod adds a separate Radiant with a blueprint, it has the Automated ship hull mod removed so the player can fly it.
It is still 60dp to field and 500k to build.

There is two more versions of the radiant included. Both come with blueprints and have 5 system charges instead of 3, they also have built in auxiliary thrusters
These are 75dp to field 750k to build.

Spoiler


Also each of these two ships have purple/red engines and the shield has a Red ring and Purple inner.
[close]

Credits
Yunru- for making the mod
YuiTheModder- for Coloring the two special versions
« Last Edit: January 19, 2022, 08:30:31 PM by Dhunt05 »
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Zalpha

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Re: [0.95.1a] Radiant Prototype
« Reply #1 on: January 19, 2022, 09:43:04 PM »

Nice mod, I look forward to finding one.  8)
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Dhunt05

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Re: [0.95.1a] Radiant Prototype
« Reply #2 on: January 19, 2022, 10:13:30 PM »

Nice mod, I look forward to finding one.  8)
i dont have them spawning in regular fleets rn but i guess they could in Hightech fleets? also the Blueprint is known right off the bat, meaning most of us use Unofficial new game plus for the Blue Print saving. but if people want them to spawn in Hightech fleets and what not i could have it done.
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BreenBB

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Re: [0.95.1a] Radiant Prototype
« Reply #3 on: January 19, 2022, 11:15:15 PM »

Also speaking of this player controllable Radiant, which you can do on actually in vanilla, but its cost -50 ordance points, as idea for improvement, you can try kitbash some sort of bridge on it, and since its not automated, add crew which required to man it.
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Dhunt05

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Re: [0.95.1a] Radiant Prototype
« Reply #4 on: January 19, 2022, 11:21:57 PM »

Also speaking of this player controllable Radiant, which you can do on actually in vanilla, but its cost -50 ordance points, as idea for improvement, you can try kitbash some sort of bridge on it, and since its not automated, add crew which required to man it.
well that hullmod should be 0 cost IMO and i could look into getting a bridge added too it thank you for the idea!
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