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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs  (Read 964546 times)

Sundog

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Re: [0.97a] Starship Legends 2.5.3 - Extra flavor for ships, crew, and NPCs
« Reply #1260 on: April 03, 2025, 10:04:57 AM »

Greetings! I'm pretty sure the current version is fully compatible with 0.98 with a quick edit to the mod_info.json file, but I'm planning to release an update this afternoon anyway.
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sigvard

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Re: [0.97a] Starship Legends 2.5.3 - Extra flavor for ships, crew, and NPCs
« Reply #1261 on: April 03, 2025, 12:26:00 PM »

Thank you for the incoming update! Starship legends, along with the ship mastery system mod, really goes a great deal towards making it feel fulfilling to keep a steady set of ships and their growth alongside you
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Sundog

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Re: [0.98a] Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs
« Reply #1262 on: April 03, 2025, 12:39:24 PM »

Starship Legends 2.6.0
Save-compatible with previous versions




- Updated for Starsector version 0.98a and Java 17
- Fixed d-mod removal bar events not being invalidated if the ship was restored between bar visits
- Changed: Battle reports are now filed under "fleet log" tag instead of "reports" (to reduce clutter)
- Changed: The intel screen now shows a list of the ship's current traits when displaying a sidegrade opportunity


Thank you for the incoming update! Starship legends, along with the ship mastery system mod, really goes a great deal towards making it feel fulfilling to keep a steady set of ships and their growth alongside you
Thanks for the feedback!  ;D
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Seti

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Re: [0.98a] Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs
« Reply #1263 on: April 03, 2025, 03:19:07 PM »

a suggestion for the future:
the oldslaught should be legendary from the start if possible
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Can you help me buy some milk?

Sundog

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Re: [0.98a] Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs
« Reply #1264 on: April 03, 2025, 05:06:39 PM »

That seems like a good idea based on the little info I know from accidentally spoiling myself about new content...
I'll make a note to reassess once I know more about this "oldslaught"
Thanks for the suggestion!
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dobbydoodaa

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Re: [0.98a] Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs
« Reply #1265 on: May 04, 2025, 11:26:11 AM »

Is the only way to remove the reputation from a ship still console commands? Literally all the reputation stuff destroyed my ships and made them utter ***. I'm talking severely degraded turret gyro speed, flux capacity, and flux venting in exchange for... a bit of top speed, engine durability and crew loyalty speed increase...
« Last Edit: May 04, 2025, 11:31:25 AM by dobbydoodaa »
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Sundog

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Re: [0.98a] Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs
« Reply #1266 on: May 04, 2025, 02:17:31 PM »

Is the only way to remove the reputation from a ship still console commands?
Yup. Aside from that, ship reputations can eventually be "fixed" through bar events
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