void |
TachyonLanceEffect.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
RiftLanceEffect.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
RiftCascadeEffect.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
PaladinEffect.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
NSLanceEffectSavedCopy.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
IonBeamEffect.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
GravitonBeamEffect.advance(float amount,
CombatEngineAPI engine,
BeamAPI beam) |
void |
VPDriverEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
SensorDishRotationEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
RiftBeamEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
RealityDisruptorEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
LightsEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
CryofluxTransducerEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
BlinkerEffect.advance(float amount,
CombatEngineAPI engine,
WeaponAPI weapon) |
void |
BattleCreationPluginImpl.afterDefinitionLoad(CombatEngineAPI engine) |
CombatEntityAPI |
RiftBeamEffect.findTarget(BeamAPI beam,
WeaponAPI weapon,
CombatEngineAPI engine) |
CombatEntityAPI |
ShockRepeaterOnFireEffect.findTarget(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
CombatEntityAPI |
RealityDisruptorChargeGlow.findTarget(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
Vector2f |
RiftCascadeEffect.getNextArcLoc(CombatEngineAPI engine,
BeamAPI beam,
float perSpawn) |
Vector2f |
NSLanceEffectSavedCopy.getNextArcLoc(CombatEngineAPI engine,
BeamAPI beam,
float perSpawn) |
void |
LowCRShipDamageSequence.init(CombatEngineAPI engine) |
void |
GenericCombatPlugin.init(CombatEngineAPI engine) |
void |
EscapeRevealPlugin.init(CombatEngineAPI engine) |
void |
SensorArrayEffect.init(CombatEngineAPI engine,
BattleObjectiveAPI objective) |
void |
NavBuoyEffect.init(CombatEngineAPI engine,
BattleObjectiveAPI objective) |
void |
CommRelayEffect.init(CombatEngineAPI engine,
BattleObjectiveAPI objective) |
void |
BaseBattleObjectiveEffect.init(CombatEngineAPI engine,
BattleObjectiveAPI objective) |
void |
VPDriverEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
SquallOnFireEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
ShockRepeaterOnFireEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
RiftTorpedoEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
RealityDisruptorEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
CryofluxTransducerEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
CryoblasterEffect.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
CanisterFlakPlugin.onFire(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
TestOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
SabotOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
RiftTorpedoEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
RealityDisruptorEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
PilumOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
MoteOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
MiningBlasterOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
IonCannonOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
DisintegratorEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
CryofluxTransducerEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
CryoblasterEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
void |
BreachOnHitEffect.onHit(DamagingProjectileAPI projectile,
CombatEntityAPI target,
Vector2f point,
boolean shieldHit,
ApplyDamageResultAPI damageResult,
CombatEngineAPI engine) |
Vector2f |
RiftBeamEffect.pickNoTargetDest(BeamAPI beam,
WeaponAPI weapon,
CombatEngineAPI engine) |
Vector2f |
ShockRepeaterOnFireEffect.pickNoTargetDest(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
Vector2f |
RealityDisruptorChargeGlow.pickNoTargetDest(DamagingProjectileAPI projectile,
WeaponAPI weapon,
CombatEngineAPI engine) |
void |
RiftCascadeEffect.spawnNegativeParticles(CombatEngineAPI engine,
BeamAPI beam) |