Interface WeaponAPI


public interface WeaponAPI
Author:
Alex Mosolov Copyright 2012 Fractal Softworks, LLC
  • Method Details

    • getId

      String getId()
    • getType

    • getSize

    • setPD

      void setPD(boolean pd)
    • distanceFromArc

      float distanceFromArc(org.lwjgl.util.vector.Vector2f target)
      Returns 0 if the target is in arc, angular distance to edge of arc otherwise.
      Parameters:
      target -
      Returns:
    • isAlwaysFire

      boolean isAlwaysFire()
    • getCurrSpread

      float getCurrSpread()
    • getCurrAngle

      float getCurrAngle()
    • getArcFacing

      float getArcFacing()
    • getArc

      float getArc()
    • setCurrAngle

      void setCurrAngle(float angle)
    • getRange

      float getRange()
    • getDisplayArcRadius

      float getDisplayArcRadius()
    • getChargeLevel

      float getChargeLevel()
    • getTurnRate

      float getTurnRate()
    • getProjectileSpeed

      float getProjectileSpeed()
    • getDisplayName

      String getDisplayName()
    • getAmmo

      int getAmmo()
    • getMaxAmmo

      int getMaxAmmo()
    • setMaxAmmo

      void setMaxAmmo(int maxAmmo)
    • resetAmmo

      void resetAmmo()
    • getCooldownRemaining

      float getCooldownRemaining()
    • getCooldown

      float getCooldown()
    • setRemainingCooldownTo

      void setRemainingCooldownTo(float value)
    • isBeam

      boolean isBeam()
    • isBurstBeam

      boolean isBurstBeam()
    • isPulse

      boolean isPulse()
    • requiresFullCharge

      boolean requiresFullCharge()
    • getLocation

      org.lwjgl.util.vector.Vector2f getLocation()
      Returns:
      location, in absolute engine coordinates.
    • isFiring

      boolean isFiring()
    • usesAmmo

      boolean usesAmmo()
    • usesEnergy

      boolean usesEnergy()
    • hasAIHint

      boolean hasAIHint(WeaponAPI.AIHints hint)
    • getProjectileCollisionClass

      CollisionClass getProjectileCollisionClass()
    • beginSelectionFlash

      void beginSelectionFlash()
    • getFluxCostToFire

      float getFluxCostToFire()
    • getMaxHealth

      float getMaxHealth()
    • getCurrHealth

      float getCurrHealth()
    • isDisabled

      boolean isDisabled()
    • getDisabledDuration

      float getDisabledDuration()
    • isPermanentlyDisabled

      boolean isPermanentlyDisabled()
    • getDamageType

      DamageType getDamageType()
    • getShip

      ShipAPI getShip()
    • getDerivedStats

      Base stats, does not include character skill bonuses/hull mods/etc.
      Returns:
    • setAmmo

      void setAmmo(int ammo)
    • getAnimation

      AnimationAPI getAnimation()
      Returns:
      null for non-animated weapons.
    • getSprite

      SpriteAPI getSprite()
      Note: setAlphaMult() and setAngle() will be called on the sprite returned here just prior to rendering. Thus, setting these is pointless - the values will be overridden. Uses the alpha channel in SpriteAPI.setColor() and WeaponAPI.setCurrAngle() instead.
      Returns:
      either the base sprite, or, for animated weapons, the sprite for the current frame.
    • getUnderSpriteAPI

      SpriteAPI getUnderSpriteAPI()
      "Base" sprite for the weapon (see: mjolnir.wpn), or null.
      Returns:
    • getBarrelSpriteAPI

      SpriteAPI getBarrelSpriteAPI()
      Sprite with the weapon barrels, or null if the weapon doesn't use recoil/separate barrel graphics.
      Returns:
    • renderBarrel

      void renderBarrel(SpriteAPI sprite, org.lwjgl.util.vector.Vector2f loc, float alphaMult)
      Renders the barrel. Shouldn't need to do this unless for shaders etc.
      Parameters:
      alphaMult -
    • isRenderBarrelBelow

      boolean isRenderBarrelBelow()
      Whether the barrel goes below or above the weapon sprite.
      Returns:
    • disable

      void disable()
    • disable

      void disable(boolean permanent)
    • repair

      void repair()
    • getSpec

      WeaponSpecAPI getSpec()
    • getSlot

      WeaponSlotAPI getSlot()
    • getEffectPlugin

      EveryFrameWeaponEffectPlugin getEffectPlugin()
    • getMissileRenderData

      List<MissileRenderDataAPI> getMissileRenderData()
    • getDamage

      DamageAPI getDamage()
    • getProjectileFadeRange

      float getProjectileFadeRange()
    • isDecorative

      boolean isDecorative()
    • ensureClonedSpec

      void ensureClonedSpec()
    • getAmmoPerSecond

      float getAmmoPerSecond()
    • setPDAlso

      void setPDAlso(boolean pdAlso)
    • setCurrHealth

      void setCurrHealth(float currHealth)
    • getMuzzleFlashSpec

      MuzzleFlashSpec getMuzzleFlashSpec()
    • getBeams

      List<BeamAPI> getBeams()
    • getFirePoint

      org.lwjgl.util.vector.Vector2f getFirePoint(int barrel)
    • setTurnRateOverride

      void setTurnRateOverride(Float turnRateOverride)
    • getGlowSpriteAPI

      SpriteAPI getGlowSpriteAPI()
    • getAmmoTracker

      AmmoTrackerAPI getAmmoTracker()
    • setRefireDelay

      void setRefireDelay(float delay)
    • setFacing

      void setFacing(float facing)
    • updateBeamFromPoints

      void updateBeamFromPoints()
    • isKeepBeamTargetWhileChargingDown

      boolean isKeepBeamTargetWhileChargingDown()
    • setKeepBeamTargetWhileChargingDown

      void setKeepBeamTargetWhileChargingDown(boolean keepTargetWhileChargingDown)
    • setScaleBeamGlowBasedOnDamageEffectiveness

      void setScaleBeamGlowBasedOnDamageEffectiveness(boolean scaleGlowBasedOnDamageEffectiveness)
    • setForceFireOneFrame

      void setForceFireOneFrame(boolean forceFire)
    • setGlowAmount

      void setGlowAmount(float glow, Color glowColor)
    • setForceNoFireOneFrame

      void setForceNoFireOneFrame(boolean forceNoFireOneFrame)
    • setSuspendAutomaticTurning

      void setSuspendAutomaticTurning(boolean suspendAutomaticTurning)
    • getBurstFireTimeRemaining

      float getBurstFireTimeRemaining()
    • getRenderOffsetForDecorativeBeamWeaponsOnly

      org.lwjgl.util.vector.Vector2f getRenderOffsetForDecorativeBeamWeaponsOnly()
    • setRenderOffsetForDecorativeBeamWeaponsOnly

      void setRenderOffsetForDecorativeBeamWeaponsOnly(org.lwjgl.util.vector.Vector2f renderOffsetForDecorativeBeamWeaponsOnly)
    • getRefireDelay

      float getRefireDelay()
    • forceShowBeamGlow

      void forceShowBeamGlow()
    • isInBurst

      boolean isInBurst()
    • getOriginalSpec

      WeaponSpecAPI getOriginalSpec()
    • setWeaponGlowWidthMult

      void setWeaponGlowWidthMult(float weaponGlowWidthMult)
    • setWeaponGlowHeightMult

      void setWeaponGlowHeightMult(float weaponGlowHeightMult)
    • stopFiring

      void stopFiring()
    • isForceDisabled

      boolean isForceDisabled()
    • setForceDisabled

      void setForceDisabled(boolean forceDisabled)
    • getCustom

      Object getCustom()
    • setCustom

      void setCustom(Object custom)
    • isForceNoFireOneFrame

      boolean isForceNoFireOneFrame()