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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1104076 times)

Flying_Whale

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #930 on: November 05, 2016, 02:46:18 PM »

Hello :) As far as i know, Prism Freeport is integrated in your mod. Yoy really should make it's assortment more wide and rich.
Thanks.
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Tartiflette

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #931 on: November 05, 2016, 03:05:26 PM »

That subject comes up from time to time and I strongly disagree: I don't want to turn Prism into a free buffet for every and any rare ship in the game. The ability to create a fleet exclusively composed of elite ships would throw the balance of the game out of the window. Additionally it would kill several key game mechanics like closed military markets and single commission as the standard avenue to get good hardware. Why would anyone bother raising their reputation with a faction or hunt a specific hull in markets if they just have to pop by the Prism Freeport to get everything they need.

It's role is to provide a place with a few bits of good stuff in case you are struggling to find any good ship, but not necessarily the exact ship or weapon you want. You aren't supposed to be able to build a whole fleet from there.

So sorry but it won't happen.
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Flying_Whale

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #932 on: November 06, 2016, 05:01:04 AM »

Then why not create a script, where players would be able to make their own choise about Prism Freeport?
Is your vision of Prism an absolute law for everryone else? I strongly disagree...
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Tartiflette

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #933 on: November 06, 2016, 06:21:44 AM »

Since I'm the author, it kinda is though. If one market being too small for your liking is a deal breaker, you are welcome to not use my mod. But since it is open source: you are also free to modify anything to better suit your tastes.
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Orikson

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #934 on: November 06, 2016, 07:27:22 AM »

Hello :) As far as i know, Prism Freeport is integrated in your mod. Yoy really should make it's assortment more wide and rich.
Thanks.


If you wish Prism Freeport to be accessible, maybe play on the randomly generated Nexerelin map or disable SCY Nation when playing Nexerelin Corvus Mode and activate the Prism Freeport available in Nexerelin itself.

As for assortment of available ships and weapons in the High End Dealer, it is already pretty good. Remember, some mods that have powerful ships and weapons limit or prevent their ships/weapons from appearing in the Prism Freeport for balance and gameplay reason.

Then why not create a script, where players would be able to make their own choise about Prism Freeport?
Is your vision of Prism an absolute law for everryone else? I strongly disagree...

The script for Prism Freeport is already in the mod's file, and you can edit it to your desire if you know how.

Prism Freeport isn't meant to be an instant access to everything for a high price. The limitations it imposes is to keep the players from just depending on it instead of putting effort finding what they want or attempting to get the ships via boarding and/or weapons via drops after a battle if they are available in said battle.
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"A story teller and a trader. Tell me your tales and I'll tell you no lies."

Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC

DownTheDrain

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #935 on: November 06, 2016, 11:49:20 AM »

Then why not create a script, where players would be able to make their own choise about Prism Freeport?

Why not just use console commands if you absolutely have to have a particular ship or several?
Sure, it's cheating, but in a singleplayer game it's completely up to you how you want to play and making everything available in the Freeport would amount to about the same.
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Tartiflette

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #936 on: November 13, 2016, 02:38:43 PM »



   
DOWNLOAD
REQUIREMENT
Mod:



Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin and Corvus mode.
Compatible with Dark.Revenant's GraphicLib
Integrated with Dark.Revenant's DynaSector


LazyWizard's

Debido's

WARNING! You'll need to replace the config files from Nexerelin and Dynasector
to make it compatible. They are included in the archive.
   
   
   
   



   And here it is, the Grand Scy Overhaul is finally done after months of waiting and teasing.
They are back with a completely new art-style, new ships, new weapons, sounds, descriptions
and more! While most of the content will feel somewhat familiar, nearly everything has been
tweaked in some way. They are now also using GraphicLib to the fullest.


   FallenShogun has been kind enough to give it a go and share his thoughts. Also, check out
his channel, there are plenty more videos of Starsector there.


   Credit to Cycerin for the music, check his soundcloud for more awesome tracks.

CHANGELOG:
Spoiler

V 1.00

BUGFIXES/IMPROVEMENTS:
Rebuilt from scratch!
That is all.
[close]

In case anyone had a doubt, yes it will definitively break your saves!
Use Save Transfer to keep your progress!

   
   
« Last Edit: November 15, 2016, 02:50:28 PM by Tartiflette »
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Orikson

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #937 on: November 13, 2016, 03:19:39 PM »

Simply beautiful.
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"A story teller and a trader. Tell me your tales and I'll tell you no lies."

Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC

DownTheDrain

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #938 on: November 13, 2016, 08:03:48 PM »

Hell yeah!

That was actually quicker than I expected after you started talking about a Christmas release or even waiting for 0.8.
Can't wait to give this a try later on.
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Mysterhay

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #939 on: November 14, 2016, 12:50:02 AM »

Wow! Love the new look and feel! This warrants a character reset first thing tonight  ;D

Amazing work Tartiflette!
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Tufted Titmouse

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #940 on: November 14, 2016, 12:16:58 PM »

Good LORD man
Love the update!
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Phearlock

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #941 on: November 14, 2016, 03:31:29 PM »

Beautiful overhaul!
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Bastion.Systems

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #942 on: November 15, 2016, 12:25:04 AM »

Aww yeah, this feels like an entirely new mod now.
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Tartiflette

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #943 on: November 15, 2016, 12:34:56 AM »

Thanks everyone, glad to see you are enjoying it!

Aww yeah, this feels like an entirely new mod now.
Well, it pretty much is. 80% of the mod has been re-sprited/re-coded from scratch, and there is a significant amount of content on top of that. Don't expect anything to play out exactly like before!
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Kwbr

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Re: [0.7.2a] Scy V1.00 (13/11/2016)
« Reply #944 on: November 15, 2016, 07:01:11 PM »

I'm having some strange market behavior where SCY markets are almost exclusively spawning Diable tech with very little of anything else. It's probably a problem on my end but I've done clean reinstalls of every mod I could think of that might be causing it. Using the forcemarketupdate command doesn't seem fix it either and I'm pretty sure its only happening with SCY markets.

They're also pretty much not spawning any fuel, supplies, or commodities.
« Last Edit: November 15, 2016, 08:39:08 PM by Kwbr »
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